Stenzek
							
						 
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						accce4294a
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							TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
						
						
						
						
						
						
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						2016-12-15 02:20:46 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Pierre Bourdon
							
						 
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						3570c7f03a
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							Reformat all the things. Have fun with merge conflicts.
						
						
						
						
						
						
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						2016-06-24 10:43:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						6f3573dda8
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							D3D12: Implement XFB encoding/decoding (support Real XFB)
						
						
						
						
						
						
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						2016-05-08 23:18:51 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						6bbf836ea9
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							D3D12: Simplify and fix MSAA EFB depth copy path
						
						
						
						
						
						
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						2016-02-28 17:18:43 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hdcmeta
							
						 
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						8cc686b360
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							D3D12: Initial commit for D3D12 backend implementation.
						
						
						
						
						
						
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						2016-02-15 09:48:25 -08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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