Jules Blok 
							
						 
					 
					
						
						
							
						
						086f839435 
					 
					
						
						
							
							DriverDetails: Make the bug identifiers humanly readable.  
						
						 
						
						
						
						
					 
					
						2016-10-31 15:02:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d9c034e8cc 
					 
					
						
						
							
							ShaderGen: Specify attribute/output locations/bindings explicitly  
						
						 
						
						... 
						
						
						
						This also shifts the SSBO index from index 3 to index 0. 
						
						
					 
					
						2016-10-01 01:09:11 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						14220ae488 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						 
						
						
						
						
					 
					
						2016-05-26 13:05:21 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						89e54fbd6c 
					 
					
						
						
							
							OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers  
						
						 
						
						... 
						
						
						
						Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown. 
						
						
					 
					
						2016-05-19 21:24:09 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95f3c956a8 
					 
					
						
						
							
							Move GL interface code out of the OpenGL video backend.  
						
						 
						
						
						
						
					 
					
						2015-09-22 00:36:45 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c211450b99 
					 
					
						
						
							
							OGL: implement bounding box support with ssbo  
						
						 
						
						... 
						
						
						
						This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. 
						
						
					 
					
						2014-11-17 21:20:32 +01:00