unknown
							
						 
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						739ede2242
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							Fix code to comply with coding style
						
						
						
						
						
						
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						2015-07-31 20:00:36 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								mirrorbender
							
						 
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						0faba3b018
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							Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.
						
						
						
						
						
						
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						2015-07-31 19:58:02 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								booto
							
						 
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						9d055ba5f2
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							Video: Trying to fix D3D/XFB disabled regression
						
						
						
						
						
						
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						2015-07-26 00:59:00 +08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								booto
							
						 
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						2e28ed3291
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							Video: respect stride of efb copies to xfb
						
						
						
						
						
						
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						2015-07-25 01:52:12 +08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						30ebb2459e
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							Set copyright year to when a file was created
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						cefcb0ace9
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							Update license headers to GPLv2+
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f7151a2a5c
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							Revert "D3D: Use a 32-bit floating point depth buffer."
						
						
						
						
						
						
						
						This reverts commit a224c604a3. 
						
						
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						2015-05-16 22:16:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						a224c604a3
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							D3D: Use a 32-bit floating point depth buffer.
						
						
						
						
						
						
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						2015-05-08 14:32:22 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						c180174e4a
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							D3D: Use the correct format when resolving the EFB depth texture.
						
						
						
						
						
						
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						2015-02-21 11:50:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						46bb4fd364
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							FramebufferManagerBase: Remove obsolete parameters.
						
						
						
						
						
						
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						2014-12-25 00:58:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						49137c7c2c
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							FramebufferManager: Return framebuffer target size in GetTargetSize().
						
						
						
						
						
						
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						2014-12-25 00:57:52 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						4a86234a79
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							D3D: Support stereoscopic XFB blit to screen.
						
						
						
						
						
						
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						2014-12-24 18:45:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						a845aeeb3d
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							FramebufferManager: Copy all EFB layers to the XFB.
						
						
						
						
						
						
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						2014-12-24 18:45:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						b109b31f61
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							FramebufferManagerBase: Only allocate one layer for Real XFB.
						
						
						
						
						
						
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						2014-12-24 17:22:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						761749e07f
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							FramebufferManager: Support resolving a multi-layered EFB in D3D.
						
						
						
						
						
						
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						2014-12-19 22:37:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						0ae082fb61
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							FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
						
						
						
						
						
						
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						2014-12-19 22:37:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						4b3e784949
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							TextureCache: Add stereoscopy support for EFB to texture copies.
						
						
						
						
						
						
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						2014-12-14 13:28:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						cf12c93c86
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							D3D: Use common GetEFBLayers() instead of GetEFBSlices().
						
						
						
						
						
						
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						2014-12-14 13:28:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						9253bb7d96
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							D3D: Add geometry shader stereoscopy support.
						
						
						
						
						
						
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						2014-12-14 13:28:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						9a312e2b83
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							D3D: Use two slices for most of our textures.
						
						
						
						
						
						
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						2014-12-14 13:28:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						d802d39281
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							clang-modernize -use-nullptr
						
						
						
						
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
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						2014-03-09 21:14:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lioncash
							
						 
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						2afe215271
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							Convert all includes to relative paths.
						
						
						
						
						
						
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						2014-02-18 02:19:10 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								crudelios
							
						 
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						9b6c6fa9e4
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							BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
						
						
						
						
						
						
						
						Also fixed some compiler warnings. 
						
						
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						2014-01-26 13:21:22 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jasper St. Pierre
							
						 
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						34692ab826
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							Remove unnecessary Src/ folders
						
						
						
						
						
						
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						2013-12-31 14:03:19 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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