Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						d8cd2c3252 
					 
					
						
						
							
							Implement scaled partial texture updates  
						
						 
						
						
						
						
					 
					
						2015-07-02 08:53:40 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						0ed6b5623f 
					 
					
						
						
							
							Support partial texture updates via efb copies  
						
						 
						
						
						
						
					 
					
						2015-06-21 14:02:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						c0a4760f0e 
					 
					
						
						
							
							Decode EFB copies used as paletted textures.  
						
						 
						
						... 
						
						
						
						A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward.. 
						
						
					 
					
						2015-02-19 15:09:27 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6cd6e6546f 
					 
					
						
						
							
							TexCache: merge texture and rendertarget factory function  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						615ae9f106 
					 
					
						
						
							
							TexCache: remove PC_TexFormat  
						
						 
						
						... 
						
						
						
						We only support rgba32 for a while now, so there is no need to have everything in common configureable. 
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d95e5e2b6f 
					 
					
						
						
							
							TexCache: create a const Config struct  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						38f42da55a 
					 
					
						
						
							
							TexCache: remove expanded_width  
						
						 
						
						... 
						
						
						
						This variable isn't use any more. 
						
						
					 
					
						2015-01-10 12:22:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ee76c03160 
					 
					
						
						
							
							TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8941f19cdb 
					 
					
						
						
							
							BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.  
						
						 
						
						
						
						
					 
					
						2014-03-25 23:57:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						2fcaca0603 
					 
					
						
						
							
							More range-based loops and overrides  
						
						 
						
						
						
						
					 
					
						2014-03-17 02:55:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						7c93f2dc23 
					 
					
						
						
							
							Fix the Windows build (broken in  315a8ba)  
						
						 
						
						
						
						
					 
					
						2014-03-01 01:33:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00