Jules Blok
							
						 
					 | 
					
						
						
							
						
						46bb4fd364
					 | 
					
						
						
							
							FramebufferManagerBase: Remove obsolete parameters.
						
						
						
						
						
						
					 | 
					
						2014-12-25 00:58:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						49137c7c2c
					 | 
					
						
						
							
							FramebufferManager: Return framebuffer target size in GetTargetSize().
						
						
						
						
						
						
					 | 
					
						2014-12-25 00:57:52 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						4a86234a79
					 | 
					
						
						
							
							D3D: Support stereoscopic XFB blit to screen.
						
						
						
						
						
						
					 | 
					
						2014-12-24 18:45:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						a845aeeb3d
					 | 
					
						
						
							
							FramebufferManager: Copy all EFB layers to the XFB.
						
						
						
						
						
						
					 | 
					
						2014-12-24 18:45:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						b109b31f61
					 | 
					
						
						
							
							FramebufferManagerBase: Only allocate one layer for Real XFB.
						
						
						
						
						
						
					 | 
					
						2014-12-24 17:22:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						761749e07f
					 | 
					
						
						
							
							FramebufferManager: Support resolving a multi-layered EFB in D3D.
						
						
						
						
						
						
					 | 
					
						2014-12-19 22:37:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						0ae082fb61
					 | 
					
						
						
							
							FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
						
						
						
						
						
						
					 | 
					
						2014-12-19 22:37:28 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						4b3e784949
					 | 
					
						
						
							
							TextureCache: Add stereoscopy support for EFB to texture copies.
						
						
						
						
						
						
					 | 
					
						2014-12-14 13:28:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						cf12c93c86
					 | 
					
						
						
							
							D3D: Use common GetEFBLayers() instead of GetEFBSlices().
						
						
						
						
						
						
					 | 
					
						2014-12-14 13:28:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						9253bb7d96
					 | 
					
						
						
							
							D3D: Add geometry shader stereoscopy support.
						
						
						
						
						
						
					 | 
					
						2014-12-14 13:28:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jules Blok
							
						 
					 | 
					
						
						
							
						
						9a312e2b83
					 | 
					
						
						
							
							D3D: Use two slices for most of our textures.
						
						
						
						
						
						
					 | 
					
						2014-12-14 13:28:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Tillmann Karras
							
						 
					 | 
					
						
						
							
						
						d802d39281
					 | 
					
						
						
							
							clang-modernize -use-nullptr
						
						
						
						
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
					 | 
					
						2014-03-09 21:14:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Lioncash
							
						 
					 | 
					
						
						
							
						
						2afe215271
					 | 
					
						
						
							
							Convert all includes to relative paths.
						
						
						
						
						
						
					 | 
					
						2014-02-18 02:19:10 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								crudelios
							
						 
					 | 
					
						
						
							
						
						9b6c6fa9e4
					 | 
					
						
						
							
							BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
						
						
						
						
						
						
						
						Also fixed some compiler warnings. 
						
						
					 | 
					
						2014-01-26 13:21:22 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Jasper St. Pierre
							
						 
					 | 
					
						
						
							
						
						34692ab826
					 | 
					
						
						
							
							Remove unnecessary Src/ folders
						
						
						
						
						
						
					 | 
					
						2013-12-31 14:03:19 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
					 |