Markus Wick 
							
						 
					 
					
						
						
							
						
						f00ad2e65c 
					 
					
						
						
							
							Merge pull request  #1656  from kayru/orthographic_projection_epsilon  
						
						... 
						
						
						
						Moved projection epsilon back to g_fProjectionMatrix[15] 
						
						
					 
					
						2014-12-05 17:34:50 +01:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						7ba417b73d 
					 
					
						
						
							
							Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.  
						
						
						
						
					 
					
						2014-12-05 09:41:41 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						02dae1d1ba 
					 
					
						
						
							
							VideoCommon: fix include order  
						
						
						
						
					 
					
						2014-12-04 15:15:16 +01:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						ac22a2184b 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						
						
						
					 
					
						2014-12-03 19:59:47 -06:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						bfc62d2ada 
					 
					
						
						
							
							Merge pull request  #1366  from kayru/orthographic_projection_epsilon  
						
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						Added projection matrix epsilon that fixes depth clipping issues in some games 
						
						
					 
					
						2014-12-04 09:10:36 +11:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						a886d8a8ee 
					 
					
						
						
							
							Renamed DEPTHPARAMS to PIXELCENTERCORRECTION  
						
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						This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear. 
						
						
					 
					
						2014-11-29 11:42:52 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6d51455195 
					 
					
						
						
							
							VideoConfig: Further optimize convergence and separation values and update their descriptions.  
						
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						Previous convergence distance was much too large. 
						
						
					 
					
						2014-11-27 16:19:26 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a04edbcb9a 
					 
					
						
						
							
							VideoConfig: Add separation and convergence modifiers to the game ini.  
						
						
						
						
					 
					
						2014-11-24 15:10:52 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f4d59f612 
					 
					
						
						
							
							VideoConfig: Rename StereoFocalLength to StereoConvergence.  
						
						
						
						
					 
					
						2014-11-24 11:58:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f3ddf37d07 
					 
					
						
						
							
							VideoCommon: Switch to Nvidia stereoscopy offset formula.  
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a4d6a4be 
					 
					
						
						
							
							GeometryShader: Adjust positions after projection.  
						
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						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1261bd02ca 
					 
					
						
						
							
							VertexShaderManager: Add stereoscopy options to swap the left and right eye.  
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6cacfad010 
					 
					
						
						
							
							GeometryShader: Transform the projection within the geometry shader.  
						
						... 
						
						
						
						Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. 
						
						
					 
					
						2014-11-23 14:27:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f6ea293027 
					 
					
						
						
							
							VertexShaderManager: Compute stereoscopy projection matrices.  
						
						
						
						
					 
					
						2014-11-23 14:23:41 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b005f61a2e 
					 
					
						
						
							
							Add geometry shader generator for stereo 3D.  
						
						
						
						
					 
					
						2014-11-23 14:22:55 +01:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						dc08de028c 
					 
					
						
						
							
							Moved projection epsilon to a more reasonable place  
						
						
						
						
					 
					
						2014-11-09 15:25:49 +01:00 
						 
				 
			
				
					
						
							
							
								comex 
							
						 
					 
					
						
						
							
						
						b29e5146ec 
					 
					
						
						
							
							Convert some VideoCommon stuff to BitSet.  
						
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						Now with a minor performance improvement removed for no reason. 
						
						
					 
					
						2014-10-25 16:57:25 -04:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						db497cc55f 
					 
					
						
						
							
							Added projection matrix epsilon that fixes depth clipping issues in some games  
						
						
						
						
					 
					
						2014-10-23 00:20:47 +02:00 
						 
				 
			
				
					
						
							
							
								comex 
							
						 
					 
					
						
						
							
						
						f0131c2e09 
					 
					
						
						
							
							Mechanical changes to move most CP state to a struct rather than separate globals.  
						
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						The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it. 
						
						
					 
					
						2014-09-28 21:23:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						fbc64984ca 
					 
					
						
						
							
							Include CommonTypes.h instead of Common.h.  
						
						
						
						
					 
					
						2014-09-08 15:39:58 -04:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						4bf031c064 
					 
					
						
						
							
							msvc: resolve all warnings in VideoCommon.  
						
						
						
						
					 
					
						2014-08-19 22:33:46 -07:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						15920d0f10 
					 
					
						
						
							
							Merge pull request  #394  from degasus/d3d_lighting_fix  
						
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						VideoCommon: normalize light direction 
						
						
					 
					
						2014-08-03 21:21:23 -07:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6d3f249dcc 
					 
					
						
						
							
							mark all local variables as static  
						
						
						
						
					 
					
						2014-07-11 16:10:20 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						22e1aa5bb4 
					 
					
						
						
							
							mark all local functions as static  
						
						
						
						
					 
					
						2014-07-11 16:07:23 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						02ac5e95c8 
					 
					
						
						
							
							VideoCommon: normalize lighting direction.  
						
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						It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend. 
						
						
					 
					
						2014-07-03 21:08:19 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						924ad1ee9f 
					 
					
						
						
							
							LightingShader: hard code const variable  
						
						
						
						
					 
					
						2014-06-19 16:46:53 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						027baad73b 
					 
					
						
						
							
							VideoCommon: use the Light struct in XF memory  
						
						
						
						
					 
					
						2014-06-19 16:33:29 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						8f5342c442 
					 
					
						
						
							
							Video backend: merge global var xfmem into xfregs.  
						
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						There isn't really any reason to keep them separate. 
						
						
					 
					
						2014-05-16 18:55:31 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						818c89313e 
					 
					
						
						
							
							Video backends: unify xfregs/xfmem structures.  
						
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						Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon. 
						
						
					 
					
						2014-05-16 18:55:30 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c47c32d4a8 
					 
					
						
						
							
							VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.  
						
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						Fixes issue 267. 
						
						
					 
					
						2014-04-24 00:21:17 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						664c8d30a0 
					 
					
						
						
							
							Remove all trailing whitespaces from our codebase.  
						
						
						
						
					 
					
						2014-03-29 11:05:44 +01:00 
						 
				 
			
				
					
						
							
							
								Linktothepast 
							
						 
					 
					
						
						
							
						
						82f772fdcc 
					 
					
						
						
							
							Remove the extra parameters field from the PH.  
						
						... 
						
						
						
						Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644. 
						
						
					 
					
						2014-03-15 15:04:39 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						78623871f9 
					 
					
						
						
							
							ShaderGen: Store material uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4bf57565e8 
					 
					
						
						
							
							ShaderGen: Store light color uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						31cfc73a09 
					 
					
						
						
							
							Fixes spacing for "for", "while", "switch" and "if"  
						
						... 
						
						
						
						Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
						
						
					 
					
						2014-03-11 00:35:07 +13:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						ffe588cc24 
					 
					
						
						
							
							Fix more header sorting issues in VideoCommon/ (now check-includes clean).  
						
						
						
						
					 
					
						2014-02-20 01:01:10 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						3fd87a7636 
					 
					
						
						
							
							Second and final pass of clearing out tabs.  
						
						
						
						
					 
					
						2014-02-17 02:19:41 -05:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6b5f6ddaa1 
					 
					
						
						
							
							Merge pull request  #82  from lioncash/vertical-alignment  
						
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						Fix some vertical alignments 
						
						
					 
					
						2014-02-16 19:12:42 -06:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6c4ee1753a 
					 
					
						
						
							
							Fix some vertical alignments  
						
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						ie. uses spaces for alignment. 
						
						
					 
					
						2014-02-16 20:12:05 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						647aad0a19 
					 
					
						
						
							
							inline SetViewport into VertexShaderManager  
						
						
						
						
					 
					
						2014-02-15 21:09:42 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						5a660c27bc 
					 
					
						
						
							
							rename UpdateViewport to SetViewport like all others setters in RenderBase.h  
						
						
						
						
					 
					
						2014-02-15 11:33:43 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						0f555d3a47 
					 
					
						
						
							
							Remove two references to DX9 in VideoCommon.  
						
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						DX9 isn't a backend anymore, so may as well get rid of them 
						
						
					 
					
						2014-01-29 14:39:13 -05:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00