NeoBrainX 
							
						 
					 
					
						
						
							
						
						b5ad382b07 
					 
					
						
						
							
							Fast mipmaps deserves to die!!  
						
						
						
						
					 
					
						2012-06-08 00:22:57 +02:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						a0d60210fd 
					 
					
						
						
							
							First Stage:  
						
						... 
						
						
						
						Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy 
						
						
					 
					
						2012-04-02 14:26:12 -03:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						460610ea0e 
					 
					
						
						
							
							Revert Rodolfo's recent zcomploc commits until they actually work correctly.  
						
						... 
						
						
						
						This reverts commit 402006a83a48d8d71391450dcc9d2c 
						
						
					 
					
						2012-03-30 01:57:53 +02:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						402006a83a 
					 
					
						
						
							
							more fixes to zcomplock and opengl implementation  
						
						
						
						
					 
					
						2012-03-29 18:26:58 -03:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5239ba88c9 
					 
					
						
						
							
							TextureCache: Remove unsafe texture cache  
						
						
						
						
					 
					
						2012-01-31 18:09:35 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						575814895c 
					 
					
						
						
							
							Merge branch 'clearscreen-kill-immediate-mode'  
						
						
						
						
					 
					
						2011-12-01 20:16:23 -06:00 
						 
				 
			
				
					
						
							
							
								Maarten ter Huurne 
							
						 
					 
					
						
						
							
						
						98981cc724 
					 
					
						
						
							
							Fixed EFB cache index computations in OpenGL renderer.  
						
						... 
						
						
						
						The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64). 
						
						
					 
					
						2011-12-01 02:46:59 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						4fcd6994c6 
					 
					
						
						
							
							fix wireframe setting toggling  
						
						
						
						
					 
					
						2011-11-29 22:21:43 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						0dfca1cf2b 
					 
					
						
						
							
							remove now unnecessary glPolygonMode from ResetAPIState  
						
						
						
						
					 
					
						2011-11-29 22:02:18 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						88700e817a 
					 
					
						
						
							
							make OpenGL ClearScreen use glClear  
						
						
						
						
					 
					
						2011-11-29 21:50:31 -06:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						1e558aedeb 
					 
					
						
						
							
							Added an EFB peek cache to the GL video plugin  
						
						... 
						
						
						
						Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS 
						
						
					 
					
						2011-10-17 18:30:13 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2df4811807 
					 
					
						
						
							
							More buildfixes..  
						
						
						
						
					 
					
						2011-09-12 17:58:05 +02:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						e4b358d0a7 
					 
					
						
						
							
							Build fix for the linux libav build.  
						
						
						
						
					 
					
						2011-09-08 22:24:11 -05:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5eb1e55f80 
					 
					
						
						
							
							Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.  
						
						... 
						
						
						
						Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?). 
						
						
					 
					
						2011-09-08 17:09:24 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						1c85be8625 
					 
					
						
						
							
							Implement frame dumping in D3D11.  
						
						... 
						
						
						
						Fixes issue 4831. 
						
						
					 
					
						2011-09-08 15:39:03 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						17fcd406fc 
					 
					
						
						
							
							Merge some scissor rect related code to VideoCommon.  
						
						
						
						
					 
					
						2011-09-05 22:04:28 +02:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						b867c21fea 
					 
					
						
						
							
							apply to dx9 and dx11 backends as well  
						
						
						
						
					 
					
						2011-09-05 12:19:11 -07:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6845a1596c 
					 
					
						
						
							
							Fix various cases in scissor rect emulation.  
						
						... 
						
						
						
						Patch by delroth. 
						
						
					 
					
						2011-09-05 11:10:23 -07:00 
						 
				 
			
				
					
						
							
							
								baby.lueshi 
							
						 
					 
					
						
						
							
						
						d8fc690838 
					 
					
						
						
							
							New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.  
						
						... 
						
						
						
						Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-06-24 06:50:50 +00:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						8024783502 
					 
					
						
						
							
							Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-05-12 02:14:45 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e29e317580 
					 
					
						
						
							
							OGL: Fix changing MSAA mode during emulation.  
						
						... 
						
						
						
						Fixes issue 4469.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7525  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-05-07 22:00:05 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						77a4a64909 
					 
					
						
						
							
							Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-11 01:49:32 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						c99c247ed5 
					 
					
						
						
							
							When using the "Start Renderer in Fullscreen" option, really start in fullscreen.  In other words this now switches to fullscreen before the renderer is initiated instead of after.  This is a partial fix for issue 4316.  
						
						... 
						
						
						
						Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-25 18:12:40 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						c39e3c17e1 
					 
					
						
						
							
							Fix a few issues with the size of the logger pane.  
						
						... 
						
						
						
						Also some other general clean up issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-23 02:06:40 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						f8620fcd0b 
					 
					
						
						
							
							Fixed some memory leaks. Only one was mine ;P  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-22 07:27:23 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						41c98f982e 
					 
					
						
						
							
							A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-15 23:09:12 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						2a694edf93 
					 
					
						
						
							
							Probably should use the IOFile built in mechanism to check if the file is open.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7332  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-11 18:13:08 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						e5f7c5c58a 
					 
					
						
						
							
							Make sure the frame dumping file is closed when emulation stops as it should be for the non avi dump build.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7331  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-11 18:04:42 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						ccf3158da4 
					 
					
						
						
							
							Make the non-HAVE_LIBAV case compile.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7330  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-11 16:38:54 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						5706abf4a1 
					 
					
						
						
							
							Hack up hack number 7328, just to get things to compile.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7329  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-11 12:56:26 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						59fd1008ca 
					 
					
						
						
							
							Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-11 10:21:46 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						e16e177148 
					 
					
						
						
							
							Missed a critical section.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-05 12:05:58 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						423018f811 
					 
					
						
						
							
							Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-05 06:11:26 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						ba54fac9eb 
					 
					
						
						
							
							Convert GetUserPath to return a std::string instead of a const char *.  This simplifies its usage in most cases.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-28 20:40:15 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						2ce4b29ae2 
					 
					
						
						
							
							Initialize video before HW as required by non-USE_WX platforms.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7189  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-17 19:13:44 +00:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						855bcfa40c 
					 
					
						
						
							
							Added an option for input display.  This option shows the controls read by the emulator at each frame.  GameCube controls in all four ports have been implemented.  Wii controls are todo.  The option can be found in the graphics settings.  This option is usually used for tool-assisted speed-runs (TAS).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-17 09:12:36 +00:00 
						 
				 
			
				
					
						
							
							
								pierre 
							
						 
					 
					
						
						
							
						
						7a7a71d3fa 
					 
					
						
						
							
							VideoOGL: reinitialize some more global variables,  
						
						... 
						
						
						
						so VideoOGL always is in the same state when starting a guest program.
Also constify the RasterFont, while we are at it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-13 19:05:24 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						cf6632c0f1 
					 
					
						
						
							
							Fix SCons build.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-11 21:47:18 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						cb832f2298 
					 
					
						
						
							
							Make sure the audio dump directory exists when dumping audio.  Otherwise a segmentation fault ensues after several panic alerts.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-11 21:30:53 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						6cbaa360a1 
					 
					
						
						
							
							Fix frame dumping for linux.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-11 21:07:51 +00:00 
						 
				 
			
				
					
						
							
							
								smelenchuk 
							
						 
					 
					
						
						
							
						
						16c4ffd89b 
					 
					
						
						
							
							OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7133  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-11 20:10:22 +00:00 
						 
				 
			
				
					
						
							
							
								smelenchuk 
							
						 
					 
					
						
						
							
						
						b0fa0a83f8 
					 
					
						
						
							
							* Dump AVI output on every VI (fixes issue  #4064 ).  
						
						... 
						
						
						
						* Add audio dumping (fixes issue #1638 ).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-11 18:59:42 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6391393c06 
					 
					
						
						
							
							D3D9: Fix wireframe rendering.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7095  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-06 18:43:56 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2b2f060cdf 
					 
					
						
						
							
							OGL: Fix wireframe rendering.  
						
						... 
						
						
						
						Fixes issue 4062.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7094  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-06 18:29:01 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						5a800b765a 
					 
					
						
						
							
							Some more work on renaming variables and files to reflect that the plugins are no longer plugins.  
						
						... 
						
						
						
						Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-02 16:34:12 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						8b309e26dc 
					 
					
						
						
							
							Remove PluginSpecs.h.  Merge the few needed enums from that file into Common.h for now.  I am up for suggestions on a better place for those.  
						
						... 
						
						
						
						Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-02 04:40:27 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						7a6c9df8ea 
					 
					
						
						
							
							Fix Windows build.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 03:30:24 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						8822674653 
					 
					
						
						
							
							Fix *BSD build.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 03:02:23 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						fbaf965995 
					 
					
						
						
							
							Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 01:28:32 +00:00 
						 
				 
			
				
					
						
							
							
								gnick79 
							
						 
					 
					
						
						
							
						
						3078db08c7 
					 
					
						
						
							
							* Changed the Projection Hack option in game properties to  "Custom Projection Hack"  
						
						... 
						
						
						
						- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).
* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.
+ Minor old pending changes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 21:13:56 +00:00