| 
							
							
								 Ryan Houdek | b6e9a75bdf | Good Job Windows. Fixes compiling... | 2013-07-27 00:53:53 +00:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | f786f0f0c6 | Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. | 2013-07-27 00:41:38 +00:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | 672871b3be | Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. | 2013-07-25 05:44:20 +00:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | 7d6b36bf73 | Fix most ARM warnings | 2013-07-05 19:56:15 -05:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | 02cbcc8ec4 | [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen. | 2013-06-18 12:44:06 -05:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | 6143594db6 | [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. | 2013-06-18 10:24:36 -05:00 |  | 
			
				
					| 
							
							
								 Ryan Houdek | 703a51e4c0 | [Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still. | 2013-06-11 08:33:56 -05:00 |  |