degasus 
							
						 
					 
					
						
						
							
						
						702198f39b 
					 
					
						
						
							
							Merge branch 'master' into primitive_restart  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp 
						
						
					 
					
						2013-04-08 15:57:51 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						58159a1693 
					 
					
						
						
							
							Some more logging typos and clarifications. Missed these in my last commit.  
						
						... 
						
						
						
						This commit mainly elaborates on some messages a little more. Also fixes some typos that slipped through the last commit.
A large change in text can be seen in EXI_DeviceMemoryCard.cpp. I added more info as to why a write to a memory card may fail. (This actually was a reason I was unable to write to a memcard recently).
Elaborations can be seen in WGL.cpp
I did change some comments in some files that I was correcting logging messages in, however this is only if I spot a typo or if an abbreviation is lower-cased. Even in that case, the amount of changes done to comments is very minimal. 
						
						
					 
					
						2013-04-01 00:10:54 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ca8554e7d1 
					 
					
						
						
							
							first try of primitive restart index generator  
						
						... 
						
						
						
						Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl. 
						
						
					 
					
						2013-03-29 14:27:33 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3d5e0a6d3d 
					 
					
						
						
							
							move ogl-only settings into backend  
						
						
						
						
					 
					
						2013-03-25 15:14:24 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						ff61dc3840 
					 
					
						
						
							
							Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.  
						
						
						
						
					 
					
						2013-03-23 15:37:01 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a1c5e90083 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp 
						
						
					 
					
						2013-03-06 15:59:29 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						f3f89e1d00 
					 
					
						
						
							
							Merge branch 'master' into vertex-loader-cleanup  
						
						... 
						
						
						
						Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp 
						
						
					 
					
						2013-03-04 15:47:56 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e4f8d7b4c8 
					 
					
						
						
							
							fix debug build  
						
						
						
						
					 
					
						2013-03-04 10:20:55 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						2b1af36900 
					 
					
						
						
							
							Merge branch 'master' into windows-unicode  
						
						
						
						
					 
					
						2013-03-02 15:33:32 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						dea1e2827d 
					 
					
						
						
							
							Open std::fstream in a unicode-safe manner.  
						
						
						
						
					 
					
						2013-02-28 19:33:39 -06:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						1c9860246c 
					 
					
						
						
							
							Build fixes for everyone!  
						
						
						
						
					 
					
						2013-03-01 01:14:10 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7682ed22c6 
					 
					
						
						
							
							Merge branch 'master' into perfqueries.  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp 
						
						
					 
					
						2013-03-01 01:07:34 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						6b80e6f83c 
					 
					
						
						
							
							Tweak Vertex/Index buffer handling a bit.  
						
						
						
						
					 
					
						2013-02-27 01:57:02 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a650ae8c7b 
					 
					
						
						
							
							workaround for base vertex. damn old nvidia driver  
						
						
						
						
					 
					
						2013-02-26 23:15:55 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						242d960781 
					 
					
						
						
							
							increase buffer size  
						
						... 
						
						
						
						32M UBO, 16M Vertex, 2M Index 
						
						
					 
					
						2013-02-22 10:25:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						db1be085c2 
					 
					
						
						
							
							VertexManager cleanup  
						
						
						
						
					 
					
						2013-02-22 01:41:52 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						76e6085e31 
					 
					
						
						
							
							consistently usage of buffer pointers  
						
						
						
						
					 
					
						2013-02-21 12:36:29 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						f2647a1216 
					 
					
						
						
							
							Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.  
						
						
						
						
					 
					
						2013-02-19 21:18:53 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a629dea4dc 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ... 
						
						
					 
					
						2013-02-18 18:49:20 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						53aec6c476 
					 
					
						
						
							
							Fix OGL perf queries and make them not slow!  
						
						
						
						
					 
					
						2013-02-16 19:30:24 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						d994e56b60 
					 
					
						
						
							
							Changes/cleanup to TextureCache::Load and other mipmap related code.  
						
						... 
						
						
						
						The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461. 
						
						
					 
					
						2013-02-15 22:56:29 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						bbc292c210 
					 
					
						
						
							
							merge Vertex and PixelShaderCache into ProgramShaderCache  
						
						... 
						
						
						
						this is the first step, uniform handling is still missing 
						
						
					 
					
						2013-02-13 13:12:19 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ed0abc9dc5 
					 
					
						
						
							
							Merge branch 'mipmap_fixes'.  
						
						
						
						
					 
					
						2013-02-07 20:40:33 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						76adc77fa6 
					 
					
						
						
							
							bigger buffers  
						
						
						
						
					 
					
						2013-02-05 18:01:27 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3af9840a4c 
					 
					
						
						
							
							stream by map and sync  
						
						... 
						
						
						
						but not working perfectly, so disabled 
						
						
					 
					
						2013-02-01 15:15:25 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						878bd7f26c 
					 
					
						
						
							
							implement streaming by bufferSubData, split upload and allocation in ringbuffer  
						
						
						
						
					 
					
						2013-02-01 12:30:08 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						30170575c8 
					 
					
						
						
							
							create StreamBuffer class for ogl upload  
						
						
						
						
					 
					
						2013-01-31 23:11:53 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						fd06342a97 
					 
					
						
						
							
							set hint GL_STREAM_READ  
						
						... 
						
						
						
						it's wrong, but so we are guaranteed to get pinned memory.
it's slower for rendering, but faster for mapping. 
						
						
					 
					
						2013-01-28 13:03:31 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						41b1128fdd 
					 
					
						
						
							
							orphan vbo also with glBufferData  
						
						
						
						
					 
					
						2013-01-25 13:28:05 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e0ffdda26e 
					 
					
						
						
							
							Merge branch 'immediate-removal' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging 
						
						
					 
					
						2013-01-24 16:58:28 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						d60cc373d1 
					 
					
						
						
							
							Revert "Revert  30dd9c2  e9d00bf  db5f4c8 and bff0fae"  
						
						... 
						
						
						
						This reverts commit d0301ca89d 
						
						
					 
					
						2013-01-24 16:11:07 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e7d5b274c0 
					 
					
						
						
							
							add stage parameter for texture load, so ogl can bind to the correct sampler  
						
						
						
						
					 
					
						2013-01-19 00:47:48 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						714ff50fdf 
					 
					
						
						
							
							set blending if dual source might be triggered  
						
						
						
						
					 
					
						2013-01-18 00:44:35 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						2f78986e2c 
					 
					
						
						
							
							Merge branch 'Graphic_Update' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp 
						
						
					 
					
						2013-01-14 21:36:31 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						5fe3def64c 
					 
					
						
						
							
							videoConfig cleanup  
						
						
						
						
					 
					
						2013-01-14 20:00:33 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c3aafc77b3 
					 
					
						
						
							
							upload complete uniform buffer at once  
						
						... 
						
						
						
						this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else 
						
						
					 
					
						2013-01-14 13:58:11 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						d26bcb0847 
					 
					
						
						
							
							Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff  
						
						
						
						
					 
					
						2013-01-08 18:56:01 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d0301ca89d 
					 
					
						
						
							
							Revert  30dd9c2  e9d00bf  db5f4c8 and  bff0fae 
						
						
						
						
					 
					
						2013-01-07 13:47:34 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b38b62afc6 
					 
					
						
						
							
							remove glsl binding support. convert every shader to version 130  
						
						
						
						
					 
					
						2013-01-02 16:56:08 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						70c63ce6cf 
					 
					
						
						
							
							fix dual pass alpha  
						
						
						
						
					 
					
						2012-12-28 14:24:12 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						193056493a 
					 
					
						
						
							
							also use shaderCaches in rasterFont  
						
						
						
						
					 
					
						2012-12-28 00:52:44 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						316a33d1e6 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
						
						
					 
					
						2012-12-27 10:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9209253e0d 
					 
					
						
						
							
							Initial removal of Nvidia CG. Still some more cleanup to go  
						
						
						
						
					 
					
						2012-12-24 11:09:52 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						1919a458e8 
					 
					
						
						
							
							only use one buffer, orphaning should do the rest  
						
						
						
						
					 
					
						2012-12-15 17:28:58 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ba8264c2ac 
					 
					
						
						
							
							use VAO in VertexManager  
						
						... 
						
						
						
						to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer. 
						
						
					 
					
						2012-12-15 14:43:01 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6864b40e26 
					 
					
						
						
							
							reset glEnableClientState befor every draw  
						
						... 
						
						
						
						should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338afSonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:27:46 -06:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						3936c06ee8 
					 
					
						
						
							
							more fixes for my last commit, player problem in twin snakes is fixed  
						
						
						
						
					 
					
						2012-11-11 22:39:27 -03:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						53b62ab169 
					 
					
						
						
							
							This should fix the bugs introduced by my last commit please retest the games that where showing graphical glitches.  
						
						
						
						
					 
					
						2012-11-10 11:37:08 -03:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						ee72852491 
					 
					
						
						
							
							implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.  
						
						... 
						
						
						
						thanks to neobrain for the idea 
						
						
					 
					
						2012-10-26 23:18:09 -03:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						eaa1ea71c1 
					 
					
						
						
							
							Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.  
						
						... 
						
						
						
						change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms. 
						
						
					 
					
						2012-10-26 11:34:02 -03:00