Lioncash 
							
						 
					 
					
						
						
							
						
						4af8d9d248 
					 
					
						
						
							
							VideoCommon: Clean up brace placements  
						
						
						
						
					 
					
						2014-08-30 18:06:45 -04:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						16f180524c 
					 
					
						
						
							
							VertexLoader: do not prepare for vertices if we need to skip them  
						
						
						
						
					 
					
						2014-08-04 20:47:02 -07:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						4c42b38de1 
					 
					
						
						
							
							Merge pull request  #428  from Sonicadvance1/x86_32-removal  
						
						... 
						
						
						
						Remove x86_32 support from Dolphin. 
						
						
					 
					
						2014-08-03 21:17:28 -07:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d9b5482840 
					 
					
						
						
							
							Remove x86_32 from VertexLoader.  
						
						
						
						
					 
					
						2014-08-03 13:44:37 -05:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						6f715a1fbe 
					 
					
						
						
							
							VertexLoader: Remove more global state dependencies (this time IndexGenerator and VertexManager)  
						
						
						
						
					 
					
						2014-08-02 09:34:39 -07:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						73f9a22e2e 
					 
					
						
						
							
							VertexLoader: Remove global state dependency on g_nativeVertexFmt  
						
						
						
						
					 
					
						2014-07-26 01:35:09 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						78c3a22060 
					 
					
						
						
							
							VertexLoader: take the VAT object directly for RunVertices  
						
						
						
						
					 
					
						2014-07-24 01:51:37 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						069801a7d1 
					 
					
						
						
							
							VertexLoader: Simplify SetVAT  
						
						
						
						
					 
					
						2014-07-24 01:25:23 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						7e79806efc 
					 
					
						
						
							
							remove unused globals  
						
						... 
						
						
						
						Also change globals into statics which are only used in one file 
						
						
					 
					
						2014-07-11 16:10:20 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						22e1aa5bb4 
					 
					
						
						
							
							mark all local functions as static  
						
						
						
						
					 
					
						2014-07-11 16:07:23 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						bb2fc8ecbb 
					 
					
						
						
							
							VideoCommon: Cache native vertex formats  
						
						... 
						
						
						
						We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.
The idea is stolen from galop1n. 
						
						
					 
					
						2014-07-04 14:39:27 +02:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						f8280401f6 
					 
					
						
						
							
							x64Emitter: J_CC: use 32 bit offset automatically  
						
						
						
						
					 
					
						2014-06-03 23:08:58 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						8f5342c442 
					 
					
						
						
							
							Video backend: merge global var xfmem into xfregs.  
						
						... 
						
						
						
						There isn't really any reason to keep them separate. 
						
						
					 
					
						2014-05-16 18:55:31 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						818c89313e 
					 
					
						
						
							
							Video backends: unify xfregs/xfmem structures.  
						
						... 
						
						
						
						Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon. 
						
						
					 
					
						2014-05-16 18:55:30 -07:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						2d8cfb89d7 
					 
					
						
						
							
							Changes posmtx vertex attribute to integer.  
						
						... 
						
						
						
						This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D. 
						
						
					 
					
						2014-04-30 19:11:06 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cdf6172348 
					 
					
						
						
							
							Merge pull request  #213  from Jezze/vertexloader-cleanups  
						
						... 
						
						
						
						Vertexloader cleanups 
						
						
					 
					
						2014-04-10 08:52:36 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						664c8d30a0 
					 
					
						
						
							
							Remove all trailing whitespaces from our codebase.  
						
						
						
						
					 
					
						2014-03-29 11:05:44 +01:00 
						 
				 
			
				
					
						
							
							
								Jens Nyberg 
							
						 
					 
					
						
						
							
						
						73176d0333 
					 
					
						
						
							
							VideoCommon/VertexLoader: Add more use of std::min and std::max  
						
						
						
						
					 
					
						2014-03-27 00:33:41 +01:00 
						 
				 
			
				
					
						
							
							
								Jens Nyberg 
							
						 
					 
					
						
						
							
						
						478a27e052 
					 
					
						
						
							
							VideoCommon/VertexLoader: Remove duplicate point min and max calculation  
						
						
						
						
					 
					
						2014-03-27 00:24:48 +01:00 
						 
				 
			
				
					
						
							
							
								Jens Nyberg 
							
						 
					 
					
						
						
							
						
						0c62ae9c1a 
					 
					
						
						
							
							VideoCommon/VertexLoader: Remove NRM enum  
						
						
						
						
					 
					
						2014-03-26 23:56:57 +01:00 
						 
				 
			
				
					
						
							
							
								Jens Nyberg 
							
						 
					 
					
						
						
							
						
						4a68550d01 
					 
					
						
						
							
							Remove superfluous bit shift  
						
						
						
						
					 
					
						2014-03-18 04:07:45 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						31cfc73a09 
					 
					
						
						
							
							Fixes spacing for "for", "while", "switch" and "if"  
						
						... 
						
						
						
						Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
						
						
					 
					
						2014-03-11 00:35:07 +13:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d802d39281 
					 
					
						
						
							
							clang-modernize -use-nullptr  
						
						... 
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
					 
					
						2014-03-09 21:14:26 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4f02132f93 
					 
					
						
						
							
							Make our architecture defines less stupid.  
						
						... 
						
						
						
						Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support. 
						
						
					 
					
						2014-03-04 09:36:59 -06:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						6914eca167 
					 
					
						
						
							
							Fix various warnings reported by clang  
						
						... 
						
						
						
						- mostly remove unused variables
- rename some generic JIT identifiers 
						
						
					 
					
						2014-02-28 12:28:19 +01:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						ffe588cc24 
					 
					
						
						
							
							Fix more header sorting issues in VideoCommon/ (now check-includes clean).  
						
						
						
						
					 
					
						2014-02-20 01:01:10 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						3fd87a7636 
					 
					
						
						
							
							Second and final pass of clearing out tabs.  
						
						
						
						
					 
					
						2014-02-17 02:19:41 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6c4ee1753a 
					 
					
						
						
							
							Fix some vertical alignments  
						
						... 
						
						
						
						ie. uses spaces for alignment. 
						
						
					 
					
						2014-02-16 20:12:05 -05:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						32bfcc034f 
					 
					
						
						
							
							Some tidy up of sprintf to StringFromFormat  
						
						... 
						
						
						
						Includes a small fix to SetupWiiMemory 
						
						
					 
					
						2014-02-10 17:25:18 +13:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						e59f770ccb 
					 
					
						
						
							
							Revert "Merge pull request  #49  from Parlane/sprintf_tidy"  
						
						... 
						
						
						
						Change broke the build on Debian stable.
This reverts commit 28755439b364e01ec763 
						
						
					 
					
						2014-02-09 16:14:13 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						ebff7974c3 
					 
					
						
						
							
							Some tidy up of sprintf to StringFromFormat  
						
						
						
						
					 
					
						2014-02-08 14:32:48 +13:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						8ef57064b2 
					 
					
						
						
							
							Silence warning  
						
						
						
						
					 
					
						2014-02-04 01:30:39 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						3dd31fe22b 
					 
					
						
						
							
							Merge pull request  #11  from degasus/VertexLoaderCleanup  
						
						... 
						
						
						
						Vertex loader cleanup. 
						
						
					 
					
						2014-01-31 06:13:26 -08:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3437c7f060 
					 
					
						
						
							
							VideoCommon: small VertexLoader(Manager)? refactoring  
						
						
						
						
					 
					
						2014-01-31 07:31:03 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						010a0d481a 
					 
					
						
						
							
							VideoCommon: remove Cache Displaylist  
						
						... 
						
						
						
						This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc 
						
						
					 
					
						2014-01-31 07:30:55 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a65162f1cd 
					 
					
						
						
							
							PortableVertexFormat: use AttributeFormat for posmtx attribute format  
						
						
						
						
					 
					
						2014-01-31 07:19:34 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6c59b691b0 
					 
					
						
						
							
							PortableVertexFormat: use AttributeFormat for texcoord attribute format  
						
						
						
						
					 
					
						2014-01-31 07:19:34 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ef2d6e7d53 
					 
					
						
						
							
							PortableVertexFormat: use AttributeFormat for color attribute format  
						
						
						
						
					 
					
						2014-01-31 07:19:34 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b38ef39ab7 
					 
					
						
						
							
							PortableVertexFormat: use AttributeFormat for normal attribute format  
						
						
						
						
					 
					
						2014-01-31 07:19:34 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						210f4f3e55 
					 
					
						
						
							
							PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position  
						
						... 
						
						
						
						atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table 
						
						
					 
					
						2014-01-31 07:19:25 +01:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						9b6c6fa9e4 
					 
					
						
						
							
							BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.  
						
						... 
						
						
						
						Also fixed some compiler warnings. 
						
						
					 
					
						2014-01-26 13:21:22 +00:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						23b8465621 
					 
					
						
						
							
							BBox: fix for a small rounding issue.  
						
						... 
						
						
						
						The new chapter title in Paper Mario TTYD had a small graphical bug due to the new code because it read one extra pixel, this fixes it.
I hope this gets everything, I though I had checked most bugs and yet here I am, commit-spamming... 
						
						
					 
					
						2014-01-25 19:13:32 +00:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						5f14f0e3ce 
					 
					
						
						
							
							BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.  
						
						... 
						
						
						
						Fixes some remaining bbox related bugs in Mickey's Magical Mirror and a slight graphical glitch in Paper Mario: TTYD when flipping and Vivian as your companion (I've been scratching my head for days to find this one). 
						
						
					 
					
						2014-01-25 18:04:15 +00:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						cdfe58f7ed 
					 
					
						
						
							
							Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.  
						
						... 
						
						
						
						Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".
This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.
Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.
These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.
Please check for any regressions or crashes. 
						
						
					 
					
						2014-01-25 15:36:23 +00:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						5e5db9fbc6 
					 
					
						
						
							
							VideoCommon: cleanup of "components" usage  
						
						... 
						
						
						
						This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all. 
						
						
					 
					
						2014-01-15 16:58:36 +01:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00