spycrab 
							
						 
					 
					
						
						
							
						
						40bb9974f2 
					 
					
						
						
							
							Reformat all the things!  
						
						 
						
						
						
						
					 
					
						2018-04-12 21:28:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						50a476c371 
					 
					
						
						
							
							Assert: Uppercase assertion macros  
						
						 
						
						... 
						
						
						
						Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores). 
						
						
					 
					
						2018-03-14 22:03:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						6374a4c4a8 
					 
					
						
						
							
							AbstractTexture: Support multisampled abstract texture  
						
						 
						
						
						
						
					 
					
						2018-03-01 17:31:24 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						4997fbce44 
					 
					
						
						
							
							Vulkan: Fix possible mismatch between EFB framebuffer and render pass  
						
						 
						
						... 
						
						
						
						This could happen when changing MSAA settings or internal resolution at
runtime. 
						
						
					 
					
						2018-01-11 16:02:31 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						0525726338 
					 
					
						
						
							
							Vulkan: Move pipeline barrier outside render pass for EFB peeks  
						
						 
						
						
						
						
					 
					
						2018-01-11 15:36:01 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						48a8063cd5 
					 
					
						
						
							
							Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range  
						
						 
						
						
						
						
					 
					
						2018-01-11 15:30:27 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						173a33886c 
					 
					
						
						
							
							Vulkan: Move render pass management to ObjectCache  
						
						 
						
						
						
						
					 
					
						2018-01-11 15:21:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						0e50b2c9f2 
					 
					
						
						
							
							Vulkan: Add missing layout transition when resolving MSAA depth buffers  
						
						 
						
						
						
						
					 
					
						2018-01-11 15:21:33 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						7f217a8bb2 
					 
					
						
						
							
							Vulkan: Drop StagingTexture2D class as it is now duplicated functionality  
						
						 
						
						
						
						
					 
					
						2017-11-22 18:49:33 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Leo Lam 
							
						 
					 
					
						
						
							
						
						80bcc0d58d 
					 
					
						
						
							
							Merge pull request  #6186  from lioncash/enum-class  
						
						 
						
						... 
						
						
						
						VideoConfig: Make AspectMode and StereoMode enum classes 
						
						
					 
					
						2017-11-19 15:08:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						364eaadfe5 
					 
					
						
						
							
							VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB  
						
						 
						
						... 
						
						
						
						Just some inclusions that weren't removed in the initial Hybrid XFB PR. 
						
						
					 
					
						2017-11-19 00:53:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						5337e58284 
					 
					
						
						
							
							VideoConfig: Make StereoMode an enum class  
						
						 
						
						... 
						
						
						
						Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces) 
						
						
					 
					
						2017-11-18 23:19:53 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						33bc286baa 
					 
					
						
						
							
							Remove old XFB logic  
						
						 
						
						
						
						
					 
					
						2017-11-17 22:11:29 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						79387dddb2 
					 
					
						
						
							
							Add support for hybrid XFB  
						
						 
						
						
						
						
					 
					
						2017-11-17 19:47:56 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						340aabbb06 
					 
					
						
						
							
							VideoCommon: Add helpers for generating common render states  
						
						 
						
						
						
						
					 
					
						2017-09-11 20:01:52 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b7a099814a 
					 
					
						
						
							
							Vulkan: Clear contents of EFB convert framebuffer at create time  
						
						 
						
						... 
						
						
						
						Fixes a validation layer warning when converting pixel formats. 
						
						
					 
					
						2017-09-11 20:01:50 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						836b9b9acb 
					 
					
						
						
							
							Renderer: Move cull mode to a rasterization state object  
						
						 
						
						... 
						
						
						
						Also moves logic for primitive handling to VideoCommon. 
						
						
					 
					
						2017-09-11 20:01:45 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2869c570f1 
					 
					
						
						
							
							Renderer: Move depth state to VideoCommon and seperate from bpmem  
						
						 
						
						
						
						
					 
					
						2017-09-11 19:40:26 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						aff44684a4 
					 
					
						
						
							
							Vulkan: Move shader/pipeline-related methods to ShaderCache  
						
						 
						
						
						
						
					 
					
						2017-07-30 12:38:49 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d9a3b29a07 
					 
					
						
						
							
							Vulkan: Emit input/output locations for EFB poke geometry shader  
						
						 
						
						
						
						
					 
					
						2017-07-20 17:46:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						2cdc93f4ab 
					 
					
						
						
							
							Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
						
						 
						
						
						
						
					 
					
						2017-06-13 00:41:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d1dc9d5a0c 
					 
					
						
						
							
							Merge pull request  #5284  from stenzek/vulkan-videocommon-blending-state  
						
						 
						
						... 
						
						
						
						Vulkan: Use BlendingState from VideoCommon 
						
						
					 
					
						2017-04-18 22:16:32 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						9dc7358395 
					 
					
						
						
							
							Vulkan: Use BlendingState from VideoCommon  
						
						 
						
						... 
						
						
						
						Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows. 
						
						
					 
					
						2017-04-18 21:55:22 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						69b0a31938 
					 
					
						
						
							
							Vulkan: Clamp framebuffer resolve rectangle to texture size  
						
						 
						
						... 
						
						
						
						This is invalid and was causing the NVIDIA driver to throw an error. 
						
						
					 
					
						2017-04-15 19:55:32 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						277829d842 
					 
					
						
						
							
							VideoCommon: Eliminate static state in Renderer  
						
						 
						
						
						
						
					 
					
						2017-03-04 16:39:50 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c85e0a2586 
					 
					
						
						
							
							FramebufferManagerBase: Return a std::pair from GetTargetSize  
						
						 
						
						... 
						
						
						
						Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything. 
						
						
					 
					
						2017-02-03 15:27:53 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						273ace7bb7 
					 
					
						
						
							
							LightingShaderGen: Remove unnecessary includes  
						
						 
						
						
						
						
					 
					
						2017-02-01 01:06:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						e6249619a0 
					 
					
						
						
							
							Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer  
						
						 
						
						
						
						
					 
					
						2016-12-27 13:06:08 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						9736198c3b 
					 
					
						
						
							
							Vulkan: Use explicit barriers instead of dependancies  
						
						 
						
						... 
						
						
						
						At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						804cd0ff03 
					 
					
						
						
							
							Vulkan: Move XFB encoding/decoding to TextureConverter  
						
						 
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						e241ec6666 
					 
					
						
						
							
							Vulkan: Implement StagingTexture2D on top of StagingBuffer  
						
						 
						
						... 
						
						
						
						Greatly simplifies things, and we weren't using the linear texture
implementation anyway. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						4bc0e14995 
					 
					
						
						
							
							Vulkan: Use an enumeration to index pipeline layouts  
						
						 
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						6a4eba1153 
					 
					
						
						
							
							Vulkan: Replace explicit command buffer submits with wrapper function  
						
						 
						
						... 
						
						
						
						Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers. 
						
						
					 
					
						2016-11-30 23:14:36 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						6b88a854a7 
					 
					
						
						
							
							Vulkan: Handle strided XFB copies  
						
						 
						
						... 
						
						
						
						Where src_rect.width * 2 != dst_stride. 
						
						
					 
					
						2016-11-19 20:29:47 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						bd67adb362 
					 
					
						
						
							
							Vulkan: Use correct sample count for EFB pokes with MSAA enabled  
						
						 
						
						
						
						
					 
					
						2016-11-14 20:24:16 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						89176fe2ab 
					 
					
						
						
							
							Vulkan: Fix crash on EFB poke  
						
						 
						
						
						
						
					 
					
						2016-11-14 20:19:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5182e6b549 
					 
					
						
						
							
							Vulkan: Implement virtual/real XFB support  
						
						 
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b066d51dfa 
					 
					
						
						
							
							Vulkan: Remove parameters/members of single-instance classes  
						
						 
						
						... 
						
						
						
						There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance(). 
						
						
					 
					
						2016-11-03 22:01:54 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						4a8766cec4 
					 
					
						
						
							
							Vulkan: Fix resource leaks present at shutdown and mode changes  
						
						 
						
						... 
						
						
						
						Infrequent, but still happened. 
						
						
					 
					
						2016-10-03 19:11:47 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9395b8efa9 
					 
					
						
						
							
							Vulkan: Amend header includes  
						
						 
						
						... 
						
						
						
						Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly 
						
						
					 
					
						2016-09-30 23:26:03 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						f6cdc38c8b 
					 
					
						
						
							
							Vulkan: Use render-pass based clears where possible  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:02 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00