degasus 
							
						 
					 
					
						
						
							
						
						1c0366993a 
					 
					
						
						
							
							VideoBackends: Reimplement SSAA, now for D3D + OGL  
						
						 
						
						
						
						
					 
					
						2015-09-06 19:40:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						dd2183dbb5 
					 
					
						
						
							
							Revert "GeometryShaderGen: Don't use centroid in for input variables."  
						
						 
						
						... 
						
						
						
						This reverts commit 4cbaddb7ad . 
						
						
					 
					
						2015-06-18 20:25:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						fd637030e4 
					 
					
						
						
							
							GeometryShaderGen: Consistently use xfmem just as the vertex shader.  
						
						 
						
						... 
						
						
						
						There are very rare conditions in which xfmem can actually desync from bpmem. 
						
						
					 
					
						2015-06-10 16:13:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4cbaddb7ad 
					 
					
						
						
							
							GeometryShaderGen: Don't use centroid in for input variables.  
						
						 
						
						
						
						
					 
					
						2015-06-10 16:04:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8c55ec0d51 
					 
					
						
						
							
							GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.  
						
						 
						
						
						
						
					 
					
						2015-01-31 23:32:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						1b771deb56 
					 
					
						
						
							
							Move worldpos into it's own varying.  
						
						 
						
						... 
						
						
						
						Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.
This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).
Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).
This commit has been moved outside of the zfreeze PR for fast merging. 
						
						
					 
					
						2015-01-03 09:23:09 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7eb353b3bd 
					 
					
						
						
							
							VideoCommon: Don't pass structs between shaders, use the interface blocks instead.  
						
						 
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dolphin Bot 
							
						 
					 
					
						
						
							
						
						a560d8f150 
					 
					
						
						
							
							Merge pull request  #1716  from Armada651/geom-wireframe  
						
						 
						
						... 
						
						
						
						VideoCommon: Handle wireframe mode in the geometry shader. 
						
						
					 
					
						2014-12-20 12:22:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0d79e8f32b 
					 
					
						
						
							
							VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.  
						
						 
						
						... 
						
						
						
						Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) 
						
						
					 
					
						2014-12-19 22:45:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						531b3941ff 
					 
					
						
						
							
							GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.  
						
						 
						
						
						
						
					 
					
						2014-12-19 14:24:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1b9fe70d7c 
					 
					
						
						
							
							VideoCommon: Make IsPassthrough() a function of the ShaderUid.  
						
						 
						
						
						
						
					 
					
						2014-12-19 14:10:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						925bbcb85b 
					 
					
						
						
							
							VideoCommon: Handle wireframe mode in the geometry shader.  
						
						 
						
						
						
						
					 
					
						2014-12-19 14:10:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						cdd9e07522 
					 
					
						
						
							
							VideoCommon: Add in/out qualifiers to centroid storage qualifier.  
						
						 
						
						... 
						
						
						
						Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack. 
						
						
					 
					
						2014-12-19 12:19:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e7e8a4f1cb 
					 
					
						
						
							
							GeometryShaderGen: Don't use the reserved keyword "point" in D3D.  
						
						 
						
						
						
						
					 
					
						2014-12-19 02:24:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						782a5adb94 
					 
					
						
						
							
							VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.  
						
						 
						
						
						
						
					 
					
						2014-12-18 00:36:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						bd6d229733 
					 
					
						
						
							
							GeometryShader: Disable the geometry shader stage if it is a pass-through shader.  
						
						 
						
						
						
						
					 
					
						2014-12-18 00:36:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f2e52b46c3 
					 
					
						
						
							
							GeometryShaderGen: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-18 00:36:47 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0ac7103391 
					 
					
						
						
							
							GeometryShaderGen: Pack uniforms more tightly.  
						
						 
						
						
						
						
					 
					
						2014-12-18 00:36:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d115048615 
					 
					
						
						
							
							GeometryShaderGen: Remove redundant declaration.  
						
						 
						
						
						
						
					 
					
						2014-12-15 23:20:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						16af00d515 
					 
					
						
						
							
							GeometryShaderGen: Use signed integers for the texture offset flags.  
						
						 
						
						
						
						
					 
					
						2014-12-15 23:05:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						861fa1af23 
					 
					
						
						
							
							GeometryShaderGen: Declare a prototype for EmitVertex().  
						
						 
						
						
						
						
					 
					
						2014-12-15 22:47:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8ae738ff30 
					 
					
						
						
							
							VideoCommon: Merge PointGeometryShader into GeometryShaderGen.  
						
						 
						
						... 
						
						
						
						This adds point-width emulation support to OpenGL. 
						
						
					 
					
						2014-12-15 22:47:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						55e60a9c22 
					 
					
						
						
							
							VideoCommon: Merge LineGeometryShader into GeometryShaderGen.  
						
						 
						
						... 
						
						
						
						This adds line-width emulation support to OpenGL. 
						
						
					 
					
						2014-12-15 22:47:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						382e1c22db 
					 
					
						
						
							
							GeometryShaderGen: Support multiple primitive types.  
						
						 
						
						... 
						
						
						
						And make more stereoscopy code optional. 
						
						
					 
					
						2014-12-15 22:47:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						887c669c28 
					 
					
						
						
							
							GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends.  
						
						 
						
						
						
						
					 
					
						2014-12-15 22:47:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						332ba4b210 
					 
					
						
						
							
							GeometryShaderManager: Upload Line/Point width constants.  
						
						 
						
						
						
						
					 
					
						2014-12-15 22:47:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						aa4242fd9c 
					 
					
						
						
							
							GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.  
						
						 
						
						
						
						
					 
					
						2014-12-14 21:23:20 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b406e4e1f2 
					 
					
						
						
							
							VideoCommon: Add a separate constants buffer for the geometry shader.  
						
						 
						
						
						
						
					 
					
						2014-12-14 21:23:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						cec5b0ce01 
					 
					
						
						
							
							ShaderGen: Remove the GS_OUTPUT struct for OpenGL.  
						
						 
						
						... 
						
						
						
						And remove the generator for it since it is no longer used outside of the geometry shader. 
						
						
					 
					
						2014-12-14 13:28:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ea2bcb44f0 
					 
					
						
						
							
							Cosmetics  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4f6ce0f236 
					 
					
						
						
							
							D3D: Add geometry shader instancing support.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9253bb7d96 
					 
					
						
						
							
							D3D: Add geometry shader stereoscopy support.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d5ebdf7a97 
					 
					
						
						
							
							D3D: Add GeometryShaderCache.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9bcadc8029 
					 
					
						
						
							
							Common: Remove locale based functions from CommonFuncs.  
						
						 
						
						... 
						
						
						
						Since %f isn't used anymore in the shader generators, these can go. 
						
						
					 
					
						2014-12-05 20:55:29 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b2cd82da5 
					 
					
						
						
							
							GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:30:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ed9f258b27 
					 
					
						
						
							
							GeometryShader: Don't read from output variables  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:30:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						106df04e8e 
					 
					
						
						
							
							GeometryShaderGen: Declare the vertex array size.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:30:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						422125c1a9 
					 
					
						
						
							
							GeometryShaderGen: Add comments.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:30:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f3ddf37d07 
					 
					
						
						
							
							VideoCommon: Switch to Nvidia stereoscopy offset formula.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						27f3f804a0 
					 
					
						
						
							
							ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.  
						
						 
						
						... 
						
						
						
						GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a4d6a4be 
					 
					
						
						
							
							GeometryShader: Adjust positions after projection.  
						
						 
						
						... 
						
						
						
						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						acc65ee608 
					 
					
						
						
							
							GeometryShader: Replicate missing position manipulations from vertex shader.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d7804a4d3e 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4d9589b35f 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f370cb386c 
					 
					
						
						
							
							ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6cacfad010 
					 
					
						
						
							
							GeometryShader: Transform the projection within the geometry shader.  
						
						 
						
						... 
						
						
						
						Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. 
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						63b37e29d1 
					 
					
						
						
							
							ShaderGen: Rename "eye" to "layer".  
						
						 
						
						... 
						
						
						
						Keeping things generic. 
						
						
					 
					
						2014-11-23 14:26:56 +01:00