Lioncash 
							
						 
					 
					
						
						
							
						
						8ce04f9a65 
					 
					
						
						
							
							General: Replace GC_ALIGN macros with alignas  
						
						 
						
						... 
						
						
						
						Standard supported alignment -> out with compiler-specific. 
						
						
					 
					
						2015-09-06 12:53:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						0e41b973c7 
					 
					
						
						
							
							VertexShaderManager: Remove unused parameter  
						
						 
						
						
						
						
					 
					
						2015-08-16 21:07:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						a1df1f5ae4 
					 
					
						
						
							
							Widescreen Heuristic: Cleanup code.  
						
						 
						
						
						
						
					 
					
						2015-08-01 14:39:34 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						615e5db0cb 
					 
					
						
						
							
							Make the GameCube game widescreen heuristic smarter.  
						
						 
						
						... 
						
						
						
						The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport. 
						
						
					 
					
						2015-08-01 13:21:53 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						bb60bcc42d 
					 
					
						
						
							
							Heuristic to detect if a gamecube game is rendering 16:9 widescreen.  
						
						 
						
						... 
						
						
						
						Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before. 
						
						
					 
					
						2015-07-27 10:40:41 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						93b16a4a2d 
					 
					
						
						
							
							Formatting/Whitespace Cleanup  
						
						 
						
						... 
						
						
						
						Various fixes to formatting and whitespace 
						
						
					 
					
						2015-02-25 10:48:21 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ff4127cf50 
					 
					
						
						
							
							VertexShaderManager: Turn the epsilon hack back on for 3D Vision.  
						
						 
						
						... 
						
						
						
						The bug is fixed in version 347.52 of the drivers. 
						
						
					 
					
						2015-02-21 12:09:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9cdfe889af 
					 
					
						
						
							
							Coding style cleanup from the zfreeze merge  
						
						 
						
						
						
						
					 
					
						2015-01-24 15:16:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						5510c86b81 
					 
					
						
						
							
							Move Zfreeze code out individual backends into videoCommon  
						
						 
						
						... 
						
						
						
						Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments. 
						
						
					 
					
						2015-01-24 03:22:27 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						e88c02dece 
					 
					
						
						
							
							Ensure that ZSlopes save/restore state correctly.  
						
						 
						
						... 
						
						
						
						Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state. 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						add59b3bea 
					 
					
						
						
							
							Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc  
						
						 
						
						... 
						
						
						
						- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						937844b9e3 
					 
					
						
						
							
							Initial port of zfreeze branch (3.5-1729)  
						
						 
						
						... 
						
						
						
						Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.
Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.
Enjoy!  and Merry Xmas!! 
						
						
					 
					
						2015-01-23 03:31:54 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b474c4229d 
					 
					
						
						
							
							VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.  
						
						 
						
						
						
						
					 
					
						2014-12-29 17:05:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b406e4e1f2 
					 
					
						
						
							
							VideoCommon: Add a separate constants buffer for the geometry shader.  
						
						 
						
						
						
						
					 
					
						2014-12-14 21:23:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						f00ad2e65c 
					 
					
						
						
							
							Merge pull request  #1656  from kayru/orthographic_projection_epsilon  
						
						 
						
						... 
						
						
						
						Moved projection epsilon back to g_fProjectionMatrix[15] 
						
						
					 
					
						2014-12-05 17:34:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						7ba417b73d 
					 
					
						
						
							
							Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.  
						
						 
						
						
						
						
					 
					
						2014-12-05 09:41:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						02dae1d1ba 
					 
					
						
						
							
							VideoCommon: fix include order  
						
						 
						
						
						
						
					 
					
						2014-12-04 15:15:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						ac22a2184b 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						 
						
						
						
						
					 
					
						2014-12-03 19:59:47 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						bfc62d2ada 
					 
					
						
						
							
							Merge pull request  #1366  from kayru/orthographic_projection_epsilon  
						
						 
						
						... 
						
						
						
						Added projection matrix epsilon that fixes depth clipping issues in some games 
						
						
					 
					
						2014-12-04 09:10:36 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						a886d8a8ee 
					 
					
						
						
							
							Renamed DEPTHPARAMS to PIXELCENTERCORRECTION  
						
						 
						
						... 
						
						
						
						This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear. 
						
						
					 
					
						2014-11-29 11:42:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6d51455195 
					 
					
						
						
							
							VideoConfig: Further optimize convergence and separation values and update their descriptions.  
						
						 
						
						... 
						
						
						
						Previous convergence distance was much too large. 
						
						
					 
					
						2014-11-27 16:19:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a04edbcb9a 
					 
					
						
						
							
							VideoConfig: Add separation and convergence modifiers to the game ini.  
						
						 
						
						
						
						
					 
					
						2014-11-24 15:10:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f4d59f612 
					 
					
						
						
							
							VideoConfig: Rename StereoFocalLength to StereoConvergence.  
						
						 
						
						
						
						
					 
					
						2014-11-24 11:58:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f3ddf37d07 
					 
					
						
						
							
							VideoCommon: Switch to Nvidia stereoscopy offset formula.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a4d6a4be 
					 
					
						
						
							
							GeometryShader: Adjust positions after projection.  
						
						 
						
						... 
						
						
						
						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1261bd02ca 
					 
					
						
						
							
							VertexShaderManager: Add stereoscopy options to swap the left and right eye.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6cacfad010 
					 
					
						
						
							
							GeometryShader: Transform the projection within the geometry shader.  
						
						 
						
						... 
						
						
						
						Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. 
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f6ea293027 
					 
					
						
						
							
							VertexShaderManager: Compute stereoscopy projection matrices.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:23:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b005f61a2e 
					 
					
						
						
							
							Add geometry shader generator for stereo 3D.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:22:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						dc08de028c 
					 
					
						
						
							
							Moved projection epsilon to a more reasonable place  
						
						 
						
						
						
						
					 
					
						2014-11-09 15:25:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						b29e5146ec 
					 
					
						
						
							
							Convert some VideoCommon stuff to BitSet.  
						
						 
						
						... 
						
						
						
						Now with a minor performance improvement removed for no reason. 
						
						
					 
					
						2014-10-25 16:57:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						db497cc55f 
					 
					
						
						
							
							Added projection matrix epsilon that fixes depth clipping issues in some games  
						
						 
						
						
						
						
					 
					
						2014-10-23 00:20:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						f0131c2e09 
					 
					
						
						
							
							Mechanical changes to move most CP state to a struct rather than separate globals.  
						
						 
						
						... 
						
						
						
						The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it. 
						
						
					 
					
						2014-09-28 21:23:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						fbc64984ca 
					 
					
						
						
							
							Include CommonTypes.h instead of Common.h.  
						
						 
						
						
						
						
					 
					
						2014-09-08 15:39:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						4bf031c064 
					 
					
						
						
							
							msvc: resolve all warnings in VideoCommon.  
						
						 
						
						
						
						
					 
					
						2014-08-19 22:33:46 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						15920d0f10 
					 
					
						
						
							
							Merge pull request  #394  from degasus/d3d_lighting_fix  
						
						 
						
						... 
						
						
						
						VideoCommon: normalize light direction 
						
						
					 
					
						2014-08-03 21:21:23 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6d3f249dcc 
					 
					
						
						
							
							mark all local variables as static  
						
						 
						
						
						
						
					 
					
						2014-07-11 16:10:20 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						22e1aa5bb4 
					 
					
						
						
							
							mark all local functions as static  
						
						 
						
						
						
						
					 
					
						2014-07-11 16:07:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						02ac5e95c8 
					 
					
						
						
							
							VideoCommon: normalize lighting direction.  
						
						 
						
						... 
						
						
						
						It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend. 
						
						
					 
					
						2014-07-03 21:08:19 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						924ad1ee9f 
					 
					
						
						
							
							LightingShader: hard code const variable  
						
						 
						
						
						
						
					 
					
						2014-06-19 16:46:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						027baad73b 
					 
					
						
						
							
							VideoCommon: use the Light struct in XF memory  
						
						 
						
						
						
						
					 
					
						2014-06-19 16:33:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						 
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						8f5342c442 
					 
					
						
						
							
							Video backend: merge global var xfmem into xfregs.  
						
						 
						
						... 
						
						
						
						There isn't really any reason to keep them separate. 
						
						
					 
					
						2014-05-16 18:55:31 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						818c89313e 
					 
					
						
						
							
							Video backends: unify xfregs/xfmem structures.  
						
						 
						
						... 
						
						
						
						Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon. 
						
						
					 
					
						2014-05-16 18:55:30 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c47c32d4a8 
					 
					
						
						
							
							VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.  
						
						 
						
						... 
						
						
						
						Fixes issue 267. 
						
						
					 
					
						2014-04-24 00:21:17 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						664c8d30a0 
					 
					
						
						
							
							Remove all trailing whitespaces from our codebase.  
						
						 
						
						
						
						
					 
					
						2014-03-29 11:05:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Linktothepast 
							
						 
					 
					
						
						
							
						
						82f772fdcc 
					 
					
						
						
							
							Remove the extra parameters field from the PH.  
						
						 
						
						... 
						
						
						
						Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644. 
						
						
					 
					
						2014-03-15 15:04:39 +02:00