booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						 
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sigmabeta 
							
						 
					 
					
						
						
							
						
						a028805626 
					 
					
						
						
							
							Android: Save screenshot at end of an emulation session.  
						
						 
						
						
						
						
					 
					
						2015-06-23 22:22:01 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						23c11b3f27 
					 
					
						
						
							
							Thread: Remove unused Barrier class  
						
						 
						
						
						
						
					 
					
						2015-05-26 19:25:59 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						dad5d8e13d 
					 
					
						
						
							
							Merge pull request  #2357  from degasus/ogl_efb_poke_merge  
						
						 
						
						... 
						
						
						
						ogl: efb poke merge 
						
						
					 
					
						2015-05-25 23:26:39 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c7bae5ad11 
					 
					
						
						
							
							VideoCommon: Merge EFB pokes  
						
						 
						
						
						
						
					 
					
						2015-05-20 10:39:21 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						35373c5185 
					 
					
						
						
							
							TextureCache: load all mipmap levels from custom textures  
						
						 
						
						... 
						
						
						
						This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all. 
						
						
					 
					
						2015-03-02 00:09:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						1e809d9c11 
					 
					
						
						
							
							Revert "Merge pull request  #1903  from RisingFog/libav"  
						
						 
						
						... 
						
						
						
						This reverts commit 34079a0037 , reversing
changes made to 3274df7158 . 
						
						
					 
					
						2015-01-26 02:35:29 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fog 
							
						 
					 
					
						
						
							
						
						6cad635bd8 
					 
					
						
						
							
							Use ffmpeg for Windows Video Dumping instead of VFW  
						
						 
						
						
						
						
					 
					
						2015-01-21 19:47:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						cb86db7b68 
					 
					
						
						
							
							Minor consistency changes  
						
						 
						
						... 
						
						
						
						Mostly small changes, like capitalization and spelling 
						
						
					 
					
						2015-01-12 15:18:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e1dc033113 
					 
					
						
						
							
							Renderer: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-28 18:35:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						55e60a9c22 
					 
					
						
						
							
							VideoCommon: Merge LineGeometryShader into GeometryShaderGen.  
						
						 
						
						... 
						
						
						
						This adds line-width emulation support to OpenGL. 
						
						
					 
					
						2014-12-15 22:47:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f74d1b16ed 
					 
					
						
						
							
							OGL: Add Top-and-Bottom stereoscopy mode.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c211450b99 
					 
					
						
						
							
							OGL: implement bounding box support with ssbo  
						
						 
						
						... 
						
						
						
						This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. 
						
						
					 
					
						2014-11-17 21:20:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						7f6284c2fc 
					 
					
						
						
							
							Change a bunch of reference function arguments to pointers.  
						
						 
						
						... 
						
						
						
						Per the coding style and sanity. 
						
						
					 
					
						2014-10-02 03:00:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						4fe1119e52 
					 
					
						
						
							
							Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.  
						
						 
						
						
						
						
					 
					
						2014-09-25 19:50:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						32e5043b29 
					 
					
						
						
							
							WIP XFB scaling.  
						
						 
						
						... 
						
						
						
						Still an ugly mess. 
						
						
					 
					
						2014-09-19 12:33:15 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8b84ddce9a 
					 
					
						
						
							
							VideoCommon: rewrite frame skipping code  
						
						 
						
						
						
						
					 
					
						2014-09-04 18:07:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						b8a21b3744 
					 
					
						
						
							
							Add the PostProcessing class object to RenderBase in VideoCommon.  
						
						 
						
						... 
						
						
						
						Backends will initialize this variable with their own inherited PostProcessing class object. 
						
						
					 
					
						2014-08-13 01:05:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6bdc32c54a 
					 
					
						
						
							
							Add the VideoCommon PostProcessing class.  
						
						 
						
						... 
						
						
						
						This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend. 
						
						
					 
					
						2014-08-13 01:05:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						3b978f7c27 
					 
					
						
						
							
							Turn the FPSCounter namespace into a class.  
						
						 
						
						
						
						
					 
					
						2014-07-16 20:40:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1754cbda9d 
					 
					
						
						
							
							Move FPSCounter calls to RenderBase.  
						
						 
						
						
						
						
					 
					
						2014-07-10 23:11:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						9d161b4170 
					 
					
						
						
							
							BPStructs: Consistently put the two shared copy args first  
						
						 
						
						... 
						
						
						
						And rename them so they make a bit more sense. 
						
						
					 
					
						2014-05-20 11:28:15 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8941f19cdb 
					 
					
						
						
							
							BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.  
						
						 
						
						
						
						
					 
					
						2014-03-25 23:57:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						a82675b7d5 
					 
					
						
						
							
							Kill off some usages of c_str.  
						
						 
						
						... 
						
						
						
						Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc). 
						
						
					 
					
						2014-03-14 13:51:23 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						ffe588cc24 
					 
					
						
						
							
							Fix more header sorting issues in VideoCommon/ (now check-includes clean).  
						
						 
						
						
						
						
					 
					
						2014-02-20 01:01:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						647aad0a19 
					 
					
						
						
							
							inline SetViewport into VertexShaderManager  
						
						 
						
						
						
						
					 
					
						2014-02-15 21:09:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d5f1f0d4a9 
					 
					
						
						
							
							merge some common parts of Swap() into VideoCommon  
						
						 
						
						
						
						
					 
					
						2014-02-15 11:33:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						3551259c7a 
					 
					
						
						
							
							use EFBRectangle for scissor rect  
						
						 
						
						... 
						
						
						
						This one is backend independed. The backend should recalc such things on their own. 
						
						
					 
					
						2014-02-15 11:33:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						5a660c27bc 
					 
					
						
						
							
							rename UpdateViewport to SetViewport like all others setters in RenderBase.h  
						
						 
						
						
						
						
					 
					
						2014-02-15 11:33:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						d2038049f5 
					 
					
						
						
							
							Replace all include guard ifdefs with "#pragma once"  
						
						 
						
						
						
						
					 
					
						2014-02-10 18:07:16 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						010a0d481a 
					 
					
						
						
							
							VideoCommon: remove Cache Displaylist  
						
						 
						
						... 
						
						
						
						This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc 
						
						
					 
					
						2014-01-31 07:30:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00