Lioncash 
							
						 
					 
					
						
						
							
						
						c85e0a2586 
					 
					
						
						
							
							FramebufferManagerBase: Return a std::pair from GetTargetSize  
						
						 
						
						... 
						
						
						
						Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything. 
						
						
					 
					
						2017-02-03 15:27:53 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						468f623d27 
					 
					
						
						
							
							ShaderGenCommon: Remove unnecessary includes  
						
						 
						
						
						
						
					 
					
						2017-02-01 12:19:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						70cf774a5c 
					 
					
						
						
							
							RenderBase: Forward declare EFBAccessType  
						
						 
						
						
						
						
					 
					
						2017-01-23 12:41:26 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						5b461f50af 
					 
					
						
						
							
							VideoBackendBase: Convert EFBAccessType into an enum class  
						
						 
						
						
						
						
					 
					
						2017-01-23 03:53:38 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						e6249619a0 
					 
					
						
						
							
							Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer  
						
						 
						
						
						
						
					 
					
						2016-12-27 13:06:08 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						5b3c74a31a 
					 
					
						
						
							
							OGL: Remove unnecessary c_str calls  
						
						 
						
						
						
						
					 
					
						2016-09-09 06:30:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						db551c55a2 
					 
					
						
						
							
							FrameBufferManager: Fix typo in stereoscopic MSAA shader.  
						
						 
						
						
						
						
					 
					
						2016-01-07 20:05:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						330329254c 
					 
					
						
						
							
							Merge pull request  #3361  from stenzek/d3d-vectored-efb-pokes  
						
						 
						
						... 
						
						
						
						D3D: Implement vectored efb pokes 
						
						
					 
					
						2015-12-30 15:27:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8ce3a4aa70 
					 
					
						
						
							
							ShaderGeneration: Get rid of static buffers  
						
						 
						
						
						
						
					 
					
						2015-12-26 17:01:54 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						e422af9cce 
					 
					
						
						
							
							FramebufferManager: Get rid of raw new and delete  
						
						 
						
						
						
						
					 
					
						2015-12-22 18:06:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						f448c6e291 
					 
					
						
						
							
							FramebufferManagerBase: Get rid of explicit delete and new  
						
						 
						
						
						
						
					 
					
						2015-12-21 15:57:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a61fc372bb 
					 
					
						
						
							
							VideoCommon: Change PokeEFB to take a pointer rather than a vector  
						
						 
						
						... 
						
						
						
						This saves allocating a vector for the pass-through path. 
						
						
					 
					
						2015-12-20 14:42:14 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						3b75f45cf6 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						 
						
						
						
						
					 
					
						2015-09-28 11:51:08 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95f3c956a8 
					 
					
						
						
							
							Move GL interface code out of the OpenGL video backend.  
						
						 
						
						
						
						
					 
					
						2015-09-22 00:36:45 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7650117c26 
					 
					
						
						
							
							Properly support MSAA and SSAA as separate features(+GLES)  
						
						 
						
						... 
						
						
						
						SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.
With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions). 
						
						
					 
					
						2015-09-05 05:23:29 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						 
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3f46491255 
					 
					
						
						
							
							Fix OpenGL ES shader compilation.  
						
						 
						
						
						
						
					 
					
						2015-06-07 19:44:44 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						37dc8661ab 
					 
					
						
						
							
							Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""  
						
						 
						
						... 
						
						
						
						This reverts commit 9ef1ca4141 . 
						
						
					 
					
						2015-06-06 20:10:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8cc271516d 
					 
					
						
						
							
							Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""  
						
						 
						
						... 
						
						
						
						This reverts commit 05d60f4fef . 
						
						
					 
					
						2015-06-06 20:09:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						84b13de538 
					 
					
						
						
							
							OGL: Rewrite POKE_Z with a draw call  
						
						 
						
						... 
						
						
						
						It's now also merged and it should be faster than the glClear way. 
						
						
					 
					
						2015-06-02 23:06:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dwayne Slater 
							
						 
					 
					
						
						
							
						
						ebf3048494 
					 
					
						
						
							
							Fix invalid enums on OpenGLES  
						
						 
						
						
						
						
					 
					
						2015-06-02 12:13:31 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c4fc141ced 
					 
					
						
						
							
							OGL: Always use sampler objects.  
						
						 
						
						... 
						
						
						
						We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere. 
						
						
					 
					
						2015-05-29 14:03:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						285ac34bf3 
					 
					
						
						
							
							OGL: use GL_TEXTURE* constants  
						
						 
						
						
						
						
					 
					
						2015-05-27 15:05:49 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						dad5d8e13d 
					 
					
						
						
							
							Merge pull request  #2357  from degasus/ogl_efb_poke_merge  
						
						 
						
						... 
						
						
						
						ogl: efb poke merge 
						
						
					 
					
						2015-05-25 23:26:39 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						05d60f4fef 
					 
					
						
						
							
							Revert "OGL: Change the depth buffer type to GL_FLOAT."  
						
						 
						
						... 
						
						
						
						This reverts commit 4b2e04b862 . 
						
						
					 
					
						2015-05-20 14:22:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9ef1ca4141 
					 
					
						
						
							
							Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."  
						
						 
						
						... 
						
						
						
						This reverts commit be810eb750 . 
						
						
					 
					
						2015-05-20 14:22:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d91d935057 
					 
					
						
						
							
							OGL: reimplement poke-color  
						
						 
						
						
						
						
					 
					
						2015-05-20 11:05:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						be810eb750 
					 
					
						
						
							
							OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4b2e04b862 
					 
					
						
						
							
							OGL: Change the depth buffer type to GL_FLOAT.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						269be03908 
					 
					
						
						
							
							OpenGL: use ClampUL instead of ClampLL where appropriate.  
						
						 
						
						
						
						
					 
					
						2015-03-12 13:24:52 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						031096c8d4 
					 
					
						
						
							
							FramebufferManager: Remove unnecessary sampler declaration.  
						
						 
						
						... 
						
						
						
						It's not needed and invalid when declared for the geometry shader. 
						
						
					 
					
						2015-01-09 14:53:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						46bb4fd364 
					 
					
						
						
							
							FramebufferManagerBase: Remove obsolete parameters.  
						
						 
						
						
						
						
					 
					
						2014-12-25 00:58:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b109b31f61 
					 
					
						
						
							
							FramebufferManagerBase: Only allocate one layer for Real XFB.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						12412ac5b7 
					 
					
						
						
							
							FramebufferManager: Copy all EFB layers to the XFB framebuffer.  
						
						 
						
						
						
						
					 
					
						2014-12-24 17:22:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						01718eafa6 
					 
					
						
						
							
							FramebufferManager: Use a separate layer variable.  
						
						 
						
						
						
						
					 
					
						2014-12-23 13:16:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ba242d27c8 
					 
					
						
						
							
							FramebufferManager: Support stereoscopic EFB format changes.  
						
						 
						
						
						
						
					 
					
						2014-12-21 15:25:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d37b65c117 
					 
					
						
						
							
							FramebufferManager: Support resolving a multi-layered EFB in OGL.  
						
						 
						
						
						
						
					 
					
						2014-12-20 16:08:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						761749e07f 
					 
					
						
						
							
							FramebufferManager: Support resolving a multi-layered EFB in D3D.  
						
						 
						
						
						
						
					 
					
						2014-12-19 22:37:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Unknown W. Brackets 
							
						 
					 
					
						
						
							
						
						029f8c3c3f 
					 
					
						
						
							
							OGL: Ensure a VAO is bound for all attributeless.  
						
						 
						
						... 
						
						
						
						Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them. 
						
						
					 
					
						2014-12-11 09:42:49 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						42bb48bd46 
					 
					
						
						
							
							FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.  
						
						 
						
						
						
						
					 
					
						2014-12-05 00:36:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						40920b3823 
					 
					
						
						
							
							OGL: Don't use texture arrays for MSAA.  
						
						 
						
						... 
						
						
						
						This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway. 
						
						
					 
					
						2014-12-03 01:39:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8210b9c915 
					 
					
						
						
							
							TextureCache: Ensure that all render target textures have as many layers as the frame buffer.  
						
						 
						
						... 
						
						
						
						Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b005f61a2e 
					 
					
						
						
							
							Add geometry shader generator for stereo 3D.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:22:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6670cacddc 
					 
					
						
						
							
							use GL_TEXTURE_2D_ARRAY for most of our textures  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:22:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						49b94e5285 
					 
					
						
						
							
							OGL: Get rid of error macros  
						
						 
						
						
						
						
					 
					
						2014-10-26 04:54:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7292ea6a04 
					 
					
						
						
							
							OGL: force enable postprocessing  
						
						 
						
						
						
						
					 
					
						2014-10-23 00:21:52 +02:00