degasus
							
						 
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						c375111076
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							Options: merge SCoreStartupParameter into SConfig
						
						
						
						
						
						
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						2015-06-12 19:07:45 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						30ebb2459e
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							Set copyright year to when a file was created
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						cefcb0ace9
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							Update license headers to GPLv2+
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						29e05c5ff8
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							Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
						
						
						
						
						
						
						
						Shaders may be compiled before the FramebufferManager is initialized. 
						
						
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						2014-12-29 11:19:55 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						59bea317d7
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							GeometryShaderCache: Cosmetics.
						
						
						
						
						
						
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						2014-12-24 17:22:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						737bc0e7ad
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							PixelShaderCache: Support stereoscopic EFB format changes.
						
						
						
						
						
						
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						2014-12-21 15:46:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						1b9fe70d7c
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							VideoCommon: Make IsPassthrough() a function of the ShaderUid.
						
						
						
						
						
						
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						2014-12-19 14:10:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						93ce95b48e
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							D3D: Use ROUND_UP macro for rounding buffer sizes.
						
						
						
						
						
						
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						2014-12-18 00:37:15 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						bd6d229733
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							GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
						
						
						
						
						
						
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						2014-12-18 00:36:48 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						aa4242fd9c
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							GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
						
						
						
						
						
						
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						2014-12-14 21:23:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						b406e4e1f2
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							VideoCommon: Add a separate constants buffer for the geometry shader.
						
						
						
						
						
						
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						2014-12-14 21:23:13 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						6c7bed25a5
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							Cosmetics
						
						
						
						
						
						
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						2014-12-14 13:29:27 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						4b3e784949
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							TextureCache: Add stereoscopy support for EFB to texture copies.
						
						
						
						
						
						
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						2014-12-14 13:28:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						3355d8086d
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							D3DUtil: Use a geometry shader to clear all slices.
						
						
						
						
						
						
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						2014-12-14 13:28:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d5ebdf7a97
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							D3D: Add GeometryShaderCache.
						
						
						
						
						
						
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						2014-12-14 13:28:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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