rice1964 
							
						 
					 
					
						
						
							
						
						c30ed92e75 
					 
					
						
						
							
							Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.  
						
						 
						
						... 
						
						
						
						Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-06 02:55:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						5a21d72693 
					 
					
						
						
							
							Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-04 06:09:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						efc74c77a9 
					 
					
						
						
							
							D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 21:56:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						baede3a7f3 
					 
					
						
						
							
							Moving more things out of GL into VideoCommon...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 20:37:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2b1022f152 
					 
					
						
						
							
							More tidying up - share the stats print between the two plugins, etc  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 19:42:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						562a4e25ac 
					 
					
						
						
							
							Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 19:24:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						97af2f1126 
					 
					
						
						
							
							GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4172  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:30:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						2be5d013e0 
					 
					
						
						
							
							Add the wide screen hack by         <---Does the person even have a user name?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:30:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						1e016dd522 
					 
					
						
						
							
							Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:19:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						50593397f3 
					 
					
						
						
							
							Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!  
						
						 
						
						... 
						
						
						
						Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:00:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c64b1ca5dc 
					 
					
						
						
							
							D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 19:59:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e97bc516e6 
					 
					
						
						
							
							Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 18:55:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						b2533a5ef2 
					 
					
						
						
							
							Fixed various warning fixes and potencial POD/crash bugs  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4156  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 07:59:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2599659022 
					 
					
						
						
							
							D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-01 19:48:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						0b5c993076 
					 
					
						
						
							
							Misc : build fix for debug x64, assorted cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 22:42:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						d65fb1a30a 
					 
					
						
						
							
							D3D: Fix alpha test (I think, not tested much, no pun intended)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4124  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 21:47:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4968f6c29a 
					 
					
						
						
							
							GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4120  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 20:58:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						0dcf03b898 
					 
					
						
						
							
							This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.  
						
						 
						
						... 
						
						
						
						BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 06:35:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rice1964 
							
						 
					 
					
						
						
							
						
						718c88ff6a 
					 
					
						
						
							
							Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.  
						
						 
						
						... 
						
						
						
						Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9. 
However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 04:23:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						8827c22c60 
					 
					
						
						
							
							vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-29 12:15:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						5831c95151 
					 
					
						
						
							
							Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games  
						
						 
						
						... 
						
						
						
						Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-25 18:30:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						984988c5d3 
					 
					
						
						
							
							GFX: revert of r4044  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 23:36:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						1427024a21 
					 
					
						
						
							
							GFX: Possible fix for depth range  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 06:48:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						944844bfba 
					 
					
						
						
							
							Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D  
						
						 
						
						... 
						
						
						
						Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 04:04:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						652639d1c4 
					 
					
						
						
							
							Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-22 13:22:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						d29088773b 
					 
					
						
						
							
							and its header...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3986  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:39:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						00ee24b451 
					 
					
						
						
							
							...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3985  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:36:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						b71b0e3da2 
					 
					
						
						
							
							GFX:  
						
						 
						
						... 
						
						
						
						- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code
Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.
Please report any problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3984  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:33:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						5ac7105b66 
					 
					
						
						
							
							GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:20:37 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						7aede7309f 
					 
					
						
						
							
							GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-11 20:36:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						bcf7b2112b 
					 
					
						
						
							
							Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3961  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-11 13:58:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						5be34cd7e5 
					 
					
						
						
							
							random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3959  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-11 00:35:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						9f81006bda 
					 
					
						
						
							
							make DLCache compile on linux, required some weird casting so tell me  
						
						 
						
						... 
						
						
						
						if something broke
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-10 06:18:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6003c9ecd2 
					 
					
						
						
							
							Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-09 11:03:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						51ddedf512 
					 
					
						
						
							
							Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-08 01:39:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						45a71bf3ef 
					 
					
						
						
							
							DSPLLE: fix some comments, returned andc and orc (according to tests)  
						
						 
						
						... 
						
						
						
						but andc'ls still behaves strange and we couldn't merge them together.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3915  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-31 15:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						8ab4814d73 
					 
					
						
						
							
							Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-30 20:29:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						73a7686044 
					 
					
						
						
							
							Fix up all copyright dates.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 11:51:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						7f00960a32 
					 
					
						
						
							
							Log unknown fog types in Warn log, and tiny code cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3885  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 11:13:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
						... 
						
						
						
						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						2ab09ecf57 
					 
					
						
						
							
							Hell, just switch to fifo.cpp from r3854.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3877  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 22:32:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						758d5c234d 
					 
					
						
						
							
							Corrections to r3875.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3876  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 22:02:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						ce8b679d76 
					 
					
						
						
							
							Revert most of r3855.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3875  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 21:17:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						3c9b5bbf7b 
					 
					
						
						
							
							Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3873  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-22 22:50:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						5b6b732378 
					 
					
						
						
							
							Simplify fifo code  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3855  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-20 01:10:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								daco65 
							
						 
					 
					
						
						
							
						
						d703b01f0c 
					 
					
						
						
							
							do the rounding in the if, shouldn't cause trouble afaik. (pso kept spamming logs under, cause xfblines was 574.205566)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3851  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 11:03:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						6f28539ccc 
					 
					
						
						
							
							Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3845  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:24:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						fd70f99f04 
					 
					
						
						
							
							Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:17:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						bddb8c8b97 
					 
					
						
						
							
							Seems to fix issue 1131. Please test Real XFB mode.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3838  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 20:38:35 +00:00