Ryan Houdek 
							
						 
					 
					
						
						
							
						
						1c62c2f935 
					 
					
						
						
							
							Merge pull request  #1924  from degasus/xxhash  
						
						 
						
						... 
						
						
						
						VideoCommon: xxhash 
						
						
					 
					
						2015-01-21 14:19:35 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						80e6367e46 
					 
					
						
						
							
							Merge pull request  #1869  from Stevoisiak/GeneralConsistency  
						
						 
						
						... 
						
						
						
						Minor consistency changes 
						
						
					 
					
						2015-01-21 13:46:53 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						50d495b581 
					 
					
						
						
							
							Merge pull request  #1916  from mimimi085181/master  
						
						 
						
						... 
						
						
						
						Make efb to texture less broken for paletted textures that are efb copies 
						
						
					 
					
						2015-01-21 13:40:36 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7fba4856ce 
					 
					
						
						
							
							Merge pull request  #1931  from Sonicadvance1/Fix_PP_Config  
						
						 
						
						... 
						
						
						
						Fix the Post Processing shader configuration dialog. 
						
						
					 
					
						2015-01-21 13:29:01 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						402fb4bd20 
					 
					
						
						
							
							xxhash: Add cmake + VS files  
						
						 
						
						... 
						
						
						
						Based on riking's PR. 
						
						
					 
					
						2015-01-21 07:35:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d348bfea46 
					 
					
						
						
							
							Fix the Post Processing shader configuration dialog.  
						
						 
						
						... 
						
						
						
						On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569 . 
						
						
					 
					
						2015-01-20 16:40:46 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f40cd04a29 
					 
					
						
						
							
							PixelShaderGen: Fix uninitialized variables.  
						
						 
						
						
						
						
					 
					
						2015-01-20 23:15:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						1dcf49237b 
					 
					
						
						
							
							VertexLoaderX64: support VAT.ByteDequant=0  
						
						 
						
						
						
						
					 
					
						2015-01-20 09:23:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						46ab5d63d6 
					 
					
						
						
							
							VertexLoader: never reset alpha in 8888 colors  
						
						 
						
						... 
						
						
						
						Fixes the opening menu of Xenoblade Chronicles. 
						
						
					 
					
						2015-01-20 09:22:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						80617ec6bd 
					 
					
						
						
							
							VertexLoader: remove weird line  
						
						 
						
						
						
						
					 
					
						2015-01-20 01:53:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						873902b4a3 
					 
					
						
						
							
							VertexLoader: remove non-JIT SSE code  
						
						 
						
						
						
						
					 
					
						2015-01-20 01:51:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						0d0f7ec662 
					 
					
						
						
							
							Merge pull request  #1894  from Armada651/exclusive-fix  
						
						 
						
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						D3D: Fix Dolphin immediately exiting exclusive fullscreen. 
						
						
					 
					
						2015-01-19 23:29:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						332d5888eb 
					 
					
						
						
							
							VideoConfig: Add exclusive mode flag.  
						
						 
						
						... 
						
						
						
						Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen. 
						
						
					 
					
						2015-01-19 22:55:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						804341d4fe 
					 
					
						
						
							
							VertexLoader: fix position offset bug  
						
						 
						
						
						
						
					 
					
						2015-01-19 17:38:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						4b323096ec 
					 
					
						
						
							
							VertexLoader_Position: remove old JIT ideas  
						
						 
						
						
						
						
					 
					
						2015-01-19 17:36:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7e64869185 
					 
					
						
						
							
							Merge pull request  #1887  from Tilka/vertex_loader_jit  
						
						 
						
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						VertexLoader: rewrite x64 JIT 
						
						
					 
					
						2015-01-18 19:48:14 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						0d3343d093 
					 
					
						
						
							
							Make efb to texture less broken for paletted textures that are efb copies  
						
						 
						
						... 
						
						
						
						Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.
This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable. 
						
						
					 
					
						2015-01-19 01:31:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d3f49097c5 
					 
					
						
						
							
							VertexLoaderX64: register symbol for code page  
						
						 
						
						
						
						
					 
					
						2015-01-18 23:20:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						9f13a77799 
					 
					
						
						
							
							TexCache: don't try to aggressive reuse the entry  
						
						 
						
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						As we pool them now, freeing and reallocating them is quite fast. 
						
						
					 
					
						2015-01-18 19:58:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8565f02699 
					 
					
						
						
							
							TexCache: use an unordered_multimap for the tex pool  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:58:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4639d3b1bc 
					 
					
						
						
							
							TexCache: also incude textures within the render target pool  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6cd6e6546f 
					 
					
						
						
							
							TexCache: merge texture and rendertarget factory function  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						615ae9f106 
					 
					
						
						
							
							TexCache: remove PC_TexFormat  
						
						 
						
						... 
						
						
						
						We only support rgba32 for a while now, so there is no need to have everything in common configureable. 
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						bc5cf10ad5 
					 
					
						
						
							
							VertexLoaderX64: optimize color conversions  
						
						 
						
						
						
						
					 
					
						2015-01-18 17:47:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						7d0cff05e9 
					 
					
						
						
							
							VertexLoaderX64: make table lookup deterministic  
						
						 
						
						
						
						
					 
					
						2015-01-18 16:22:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						1855d56f1a 
					 
					
						
						
							
							VertexLoaderX64: fix a bunch of stuff  
						
						 
						
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						Suggestions by @degasus and @FioraAeterna. 
						
						
					 
					
						2015-01-18 13:31:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						dc01e261d1 
					 
					
						
						
							
							VertexLoaderX64: fix duplicate register allocation  
						
						 
						
						... 
						
						
						
						Thanks to @shuffle2 for noticing this. 
						
						
					 
					
						2015-01-18 13:30:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						f5545477e3 
					 
					
						
						
							
							VertexLoaderX64: suggestions by @magumagu  
						
						 
						
						... 
						
						
						
						- avoid register merges
- avoid redundant MOV 
						
						
					 
					
						2015-01-18 13:30:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						b27ba3802e 
					 
					
						
						
							
							VertexLoaderX64: implement pre-Haswell fallbacks  
						
						 
						
						
						
						
					 
					
						2015-01-18 13:29:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						e82e9f97f5 
					 
					
						
						
							
							VertexLoader: add new JIT  
						
						 
						
						
						
						
					 
					
						2015-01-18 13:29:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						20ded4c1e5 
					 
					
						
						
							
							VertexLoader: remove old JIT  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						bec30068a6 
					 
					
						
						
							
							VertexLoader_TextCoord: reorder function list  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d86957944a 
					 
					
						
						
							
							VertexLoader_Color: clean up  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						6a26771cd5 
					 
					
						
						
							
							VertexLoader_Normal: use shorter notation  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						20bc18cd5d 
					 
					
						
						
							
							VertexLoaderManager: make it nicer to read  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						b0df4b08ec 
					 
					
						
						
							
							VertexLoaderTester: fix a few problems  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						2cedc0034d 
					 
					
						
						
							
							DataReader: turn WritePointer into GetPointer  
						
						 
						
						
						
						
					 
					
						2015-01-18 12:59:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						96bcb09fb2 
					 
					
						
						
							
							Fix another small bug with the efb2ram cache  
						
						 
						
						... 
						
						
						
						Textures that are directly next to each other were falsely detected as overlapping. 
						
						
					 
					
						2015-01-17 19:10:00 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7069450ce5 
					 
					
						
						
							
							Merge pull request  #1872  from degasus/texcache  
						
						 
						
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						Texcache cleanup 2 
						
						
					 
					
						2015-01-13 22:45:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						980ce440ef 
					 
					
						
						
							
							Merge pull request  #1813  from Armada651/convergence  
						
						 
						
						... 
						
						
						
						Add UI for per-game stereoscopy settings. 
						
						
					 
					
						2015-01-13 00:25:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						5be85cf928 
					 
					
						
						
							
							Merge pull request  #1814  from phire/worldspace_untangling  
						
						 
						
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						Move worldpos into it's own varying. 
						
						
					 
					
						2015-01-12 22:59:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						cb86db7b68 
					 
					
						
						
							
							Minor consistency changes  
						
						 
						
						... 
						
						
						
						Mostly small changes, like capitalization and spelling 
						
						
					 
					
						2015-01-12 15:18:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						14ced85d85 
					 
					
						
						
							
							Made the CPU thread wait for the GPU thread to swap, when XFB is enabled.  May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors.  
						
						 
						
						
						
						
					 
					
						2015-01-12 19:40:43 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						22e06daf5c 
					 
					
						
						
							
							TexCache: recreate the entry on level missmatch  
						
						 
						
						
						
						
					 
					
						2015-01-11 23:11:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a9eb08b85d 
					 
					
						
						
							
							TexCache: Choose texture based on mipmap count  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:41:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						744b1c1624 
					 
					
						
						
							
							TexCache: rewrite level calculation  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d95e5e2b6f 
					 
					
						
						
							
							TexCache: create a const Config struct  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d640453274 
					 
					
						
						
							
							TexCache: cleanup max texture level  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1261f5f7f4 
					 
					
						
						
							
							TextureCache: inline arguments into texture cache  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						2b47df07b6 
					 
					
						
						
							
							TexCache: use c++11 syntax for std::map::erase  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00