Jules Blok 
							
						 
					 
					
						
						
							
						
						271a9fe7a9 
					 
					
						
						
							
							VertexShaderManager: Break up the conditions to make it readable.  
						
						 
						
						
						
						
					 
					
						2017-01-13 14:01:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f866748006 
					 
					
						
						
							
							VertexShaderGen: Remove the need for an extra UID.  
						
						 
						
						
						
						
					 
					
						2017-01-13 14:01:17 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8dcb05802b 
					 
					
						
						
							
							ShaderManagers: Use aggregate initialization for some variables.  
						
						 
						
						... 
						
						
						
						These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does. 
						
						
					 
					
						2016-12-10 17:33:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						c9e6b05ce9 
					 
					
						
						
							
							Core: Remove double newlines at the end of *_LOG messages.  
						
						 
						
						
						
						
					 
					
						2016-11-02 02:09:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						376cadb862 
					 
					
						
						
							
							VertexShaderManager: Explicitly use floating-point variant of abs.  
						
						 
						
						... 
						
						
						
						Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats. 
						
						
					 
					
						2016-09-01 17:23:07 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						debaf63fe8 
					 
					
						
						
							
							VertexShaderGen: Move the sonic epsilon hack to the vertex shader.  
						
						 
						
						... 
						
						
						
						In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy. 
						
						
					 
					
						2016-09-01 01:14:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a8a9348913 
					 
					
						
						
							
							OGL: Handle cases where reversed depth is already used.  
						
						 
						
						
						
						
					 
					
						2016-08-23 15:54:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						1392efa91d 
					 
					
						
						
							
							VertexManagerBase: Get rid of static behavior  
						
						 
						
						
						
						
					 
					
						2016-08-21 23:30:38 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7078216b61 
					 
					
						
						
							
							Improve documentation.  
						
						 
						
						
						
						
					 
					
						2016-08-16 21:09:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4582853af4 
					 
					
						
						
							
							VertexShaderGen: Use reversed depth range.  
						
						 
						
						
						
						
					 
					
						2016-08-15 13:11:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						92aa7669b5 
					 
					
						
						
							
							VertexShaderManager: Use a more accurate depth range.  
						
						 
						
						... 
						
						
						
						This fixes the gxtest_depth hwtest. 
						
						
					 
					
						2016-08-15 13:11:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c223bd47b9 
					 
					
						
						
							
							VideoCommon: Implement depth range equation in vertex shader.  
						
						 
						
						
						
						
					 
					
						2016-08-15 13:11:23 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7833ff25df 
					 
					
						
						
							
							VideoBackends: Merge Initialize and Shutdown functions.  
						
						 
						
						
						
						
					 
					
						2016-06-26 12:34:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a36f27e0 
					 
					
						
						
							
							Merge pull request  #3448  from Armada651/depth-epsilon  
						
						 
						
						... 
						
						
						
						VertexShaderManager: Add an epsilon hack to the perspective projection. 
						
						
					 
					
						2016-01-18 20:56:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d9fec92628 
					 
					
						
						
							
							VideoCommon: Header cleanup  
						
						 
						
						... 
						
						
						
						Also remedies places where the video backends and core rely on things
being indirectly included. 
						
						
					 
					
						2016-01-17 20:11:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						358e458a93 
					 
					
						
						
							
							VertexShaderManager: Add an epsilon hack to the perspective projection.  
						
						 
						
						
						
						
					 
					
						2016-01-05 01:24:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						c52c73f762 
					 
					
						
						
							
							VideoCommon: VertexManager -> VertexManagerBase  
						
						 
						
						... 
						
						
						
						It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on. 
						
						
					 
					
						2015-11-02 11:53:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c756025902 
					 
					
						
						
							
							Core: Move a global into a namespace  
						
						 
						
						
						
						
					 
					
						2015-10-16 22:52:41 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						419fed3952 
					 
					
						
						
							
							VertexShaderManager: Get rid of other magic constants  
						
						 
						
						
						
						
					 
					
						2015-10-15 23:41:42 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						b5b304cff2 
					 
					
						
						
							
							VertexShaderManager: Get rid of float pointer casts  
						
						 
						
						
						
						
					 
					
						2015-10-15 23:34:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8ce04f9a65 
					 
					
						
						
							
							General: Replace GC_ALIGN macros with alignas  
						
						 
						
						... 
						
						
						
						Standard supported alignment -> out with compiler-specific. 
						
						
					 
					
						2015-09-06 12:53:51 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						0e41b973c7 
					 
					
						
						
							
							VertexShaderManager: Remove unused parameter  
						
						 
						
						
						
						
					 
					
						2015-08-16 21:07:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						a1df1f5ae4 
					 
					
						
						
							
							Widescreen Heuristic: Cleanup code.  
						
						 
						
						
						
						
					 
					
						2015-08-01 14:39:34 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						615e5db0cb 
					 
					
						
						
							
							Make the GameCube game widescreen heuristic smarter.  
						
						 
						
						... 
						
						
						
						The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport. 
						
						
					 
					
						2015-08-01 13:21:53 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						bb60bcc42d 
					 
					
						
						
							
							Heuristic to detect if a gamecube game is rendering 16:9 widescreen.  
						
						 
						
						... 
						
						
						
						Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before. 
						
						
					 
					
						2015-07-27 10:40:41 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						93b16a4a2d 
					 
					
						
						
							
							Formatting/Whitespace Cleanup  
						
						 
						
						... 
						
						
						
						Various fixes to formatting and whitespace 
						
						
					 
					
						2015-02-25 10:48:21 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ff4127cf50 
					 
					
						
						
							
							VertexShaderManager: Turn the epsilon hack back on for 3D Vision.  
						
						 
						
						... 
						
						
						
						The bug is fixed in version 347.52 of the drivers. 
						
						
					 
					
						2015-02-21 12:09:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9cdfe889af 
					 
					
						
						
							
							Coding style cleanup from the zfreeze merge  
						
						 
						
						
						
						
					 
					
						2015-01-24 15:16:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						5510c86b81 
					 
					
						
						
							
							Move Zfreeze code out individual backends into videoCommon  
						
						 
						
						... 
						
						
						
						Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments. 
						
						
					 
					
						2015-01-24 03:22:27 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						e88c02dece 
					 
					
						
						
							
							Ensure that ZSlopes save/restore state correctly.  
						
						 
						
						... 
						
						
						
						Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state. 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						add59b3bea 
					 
					
						
						
							
							Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc  
						
						 
						
						... 
						
						
						
						- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						937844b9e3 
					 
					
						
						
							
							Initial port of zfreeze branch (3.5-1729)  
						
						 
						
						... 
						
						
						
						Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.
Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.
Enjoy!  and Merry Xmas!! 
						
						
					 
					
						2015-01-23 03:31:54 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b474c4229d 
					 
					
						
						
							
							VertexShaderManager: Turn off the epsilon hack for Nvidia 3D Vision.  
						
						 
						
						
						
						
					 
					
						2014-12-29 17:05:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b406e4e1f2 
					 
					
						
						
							
							VideoCommon: Add a separate constants buffer for the geometry shader.  
						
						 
						
						
						
						
					 
					
						2014-12-14 21:23:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						f00ad2e65c 
					 
					
						
						
							
							Merge pull request  #1656  from kayru/orthographic_projection_epsilon  
						
						 
						
						... 
						
						
						
						Moved projection epsilon back to g_fProjectionMatrix[15] 
						
						
					 
					
						2014-12-05 17:34:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						7ba417b73d 
					 
					
						
						
							
							Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.  
						
						 
						
						
						
						
					 
					
						2014-12-05 09:41:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						02dae1d1ba 
					 
					
						
						
							
							VideoCommon: fix include order  
						
						 
						
						
						
						
					 
					
						2014-12-04 15:15:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						ac22a2184b 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						 
						
						
						
						
					 
					
						2014-12-03 19:59:47 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						bfc62d2ada 
					 
					
						
						
							
							Merge pull request  #1366  from kayru/orthographic_projection_epsilon  
						
						 
						
						... 
						
						
						
						Added projection matrix epsilon that fixes depth clipping issues in some games 
						
						
					 
					
						2014-12-04 09:10:36 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						a886d8a8ee 
					 
					
						
						
							
							Renamed DEPTHPARAMS to PIXELCENTERCORRECTION  
						
						 
						
						... 
						
						
						
						This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear. 
						
						
					 
					
						2014-11-29 11:42:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6d51455195 
					 
					
						
						
							
							VideoConfig: Further optimize convergence and separation values and update their descriptions.  
						
						 
						
						... 
						
						
						
						Previous convergence distance was much too large. 
						
						
					 
					
						2014-11-27 16:19:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a04edbcb9a 
					 
					
						
						
							
							VideoConfig: Add separation and convergence modifiers to the game ini.  
						
						 
						
						
						
						
					 
					
						2014-11-24 15:10:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f4d59f612 
					 
					
						
						
							
							VideoConfig: Rename StereoFocalLength to StereoConvergence.  
						
						 
						
						
						
						
					 
					
						2014-11-24 11:58:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f3ddf37d07 
					 
					
						
						
							
							VideoCommon: Switch to Nvidia stereoscopy offset formula.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a4d6a4be 
					 
					
						
						
							
							GeometryShader: Adjust positions after projection.  
						
						 
						
						... 
						
						
						
						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1261bd02ca 
					 
					
						
						
							
							VertexShaderManager: Add stereoscopy options to swap the left and right eye.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00