Jules Blok
							
						 
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						4d9589b35f
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							Cosmetics.
						
						
						
						
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f370cb386c
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							ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
						
						
						
						
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						6cacfad010
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							GeometryShader: Transform the projection within the geometry shader.
						
						
						
						
						
						
						
						Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. 
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						63b37e29d1
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							ShaderGen: Rename "eye" to "layer".
						
						
						
						
						
						
						
						Keeping things generic. 
						
						
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						2014-11-23 14:26:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d583720a59
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							GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
						
						
						
						
						
						
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						2014-11-23 14:26:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						176191dc16
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							ShaderGenCommon: Move uniforms into a common static string.
						
						
						
						
						
						
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						2014-11-23 14:24:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						fa32f751d3
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							ShaderGen: Handle ShaderCode objects directly.
						
						
						
						
						
						
						
						ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. 
						
						
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						2014-11-23 14:24:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						272ea90ca5
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							GeometryShaderGen: Allow stereoscopy to be disabled.
						
						
						
						
						
						
						
						Will facilitate future use of this generator for other purposes. 
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d9e280e338
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							PixelShaderGen: Sample the correct texture layer.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f6ea293027
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							VertexShaderManager: Compute stereoscopy projection matrices.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						2d8ec62beb
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							Pass VS_OUTPUT structs between shaders.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						b005f61a2e
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							Add geometry shader generator for stereo 3D.
						
						
						
						
						
						
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						2014-11-23 14:22:55 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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