degasus 
							
						 
					 
					
						
						
							
						
						d5748ebaef 
					 
					
						
						
							
							fix small dx9 slowdown  
						
						 
						
						
						
						
					 
					
						2013-01-22 10:49:46 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						bff02b3b73 
					 
					
						
						
							
							Merge branch 'arb_framebuffer' into GLSL-master  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
						
						
					 
					
						2013-01-09 11:00:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						e5d5365bac 
					 
					
						
						
							
							Fix the last few warnings in Dolphin on my system.  
						
						 
						
						
						
						
					 
					
						2012-12-30 02:34:14 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						316a33d1e6 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
						
						
					 
					
						2012-12-27 10:36:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9209253e0d 
					 
					
						
						
							
							Initial removal of Nvidia CG. Still some more cleanup to go  
						
						 
						
						
						
						
					 
					
						2012-12-24 11:09:52 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						e85438cba0 
					 
					
						
						
							
							Clean up gcc/g++ compiler warnings that have accumulated.  
						
						 
						
						
						
						
					 
					
						2012-12-10 00:40:28 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						bed260aa14 
					 
					
						
						
							
							VertexShaderManager: Fix redundant shader constant updates.  
						
						 
						
						... 
						
						
						
						Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend. 
						
						
					 
					
						2012-12-01 14:23:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d4a80ca3ec 
					 
					
						
						
							
							yay, UBOs work 100% now.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						1f75ee49bf 
					 
					
						
						
							
							UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4a84c6f742 
					 
					
						
						
							
							Add in UBOs, doesn't work yet. Still debugging here.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						b24990ca28 
					 
					
						
						
							
							Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:37:52 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						8123b137aa 
					 
					
						
						
							
							This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:31:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						bfde41895f 
					 
					
						
						
							
							Update the viewport when the scissor offset is changed  
						
						 
						
						... 
						
						
						
						Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged. 
						
						
					 
					
						2012-05-27 08:03:26 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nitsuja 
							
						 
					 
					
						
						
							
						
						2be579e8ba 
					 
					
						
						
							
							fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)  
						
						 
						
						
						
						
					 
					
						2012-05-26 13:18:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7a1744575d 
					 
					
						
						
							
							D3D9: Fix texel to pixel mapping when sampling textures properly.  
						
						 
						
						
						
						
					 
					
						2012-03-24 17:23:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nitsuja 
							
						 
					 
					
						
						
							
						
						39613a95a8 
					 
					
						
						
							
							initialize the uninitialized  
						
						 
						
						
						
						
					 
					
						2012-01-04 01:36:09 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						8024783502 
					 
					
						
						
							
							Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-05-12 02:14:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						77a4a64909 
					 
					
						
						
							
							Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-11 01:49:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						c36ed08cfc 
					 
					
						
						
							
							Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 18:25:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								gnick79 
							
						 
					 
					
						
						
							
						
						d6e784121f 
					 
					
						
						
							
							* Changes about recent Custom PHack implementation  
						
						 
						
						... 
						
						
						
						- Usability enhancement: Added Presets
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 20:30:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						fbaf965995 
					 
					
						
						
							
							Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 01:28:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								gnick79 
							
						 
					 
					
						
						
							
						
						25af2ae9b8 
					 
					
						
						
							
							* All is fixed now about Custom Projection Hack (problem was inverted memmber)  
						
						 
						
						... 
						
						
						
						- added support to DX11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-30 00:56:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								gnick79 
							
						 
					 
					
						
						
							
						
						c23663620f 
					 
					
						
						
							
							- Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-30 00:05:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						043e324789 
					 
					
						
						
							
							A few compiler warnings.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 22:48:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								gnick79 
							
						 
					 
					
						
						
							
						
						3078db08c7 
					 
					
						
						
							
							* Changed the Projection Hack option in game properties to  "Custom Projection Hack"  
						
						 
						
						... 
						
						
						
						- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).
* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.
+ Minor old pending changes...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 21:13:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						955e3abe9e 
					 
					
						
						
							
							Clean out the long since bit-rotted video profiling code.  
						
						 
						
						... 
						
						
						
						Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 21:57:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						d4b72eaae5 
					 
					
						
						
							
							Added a projection hack for Metroid: Other M.  This fixes the black screens that occur in cut-scenes.  Patch by Trevor002.  
						
						 
						
						... 
						
						
						
						Fixes issue 3477.
Fixes issue 3127.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-11 09:22:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						841583b8f3 
					 
					
						
						
							
							Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-03 00:41:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						e641323de2 
					 
					
						
						
							
							i know still a lot to fix and much work to do but sometimes experiments are fun :)  
						
						 
						
						... 
						
						
						
						for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-23 02:17:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						f78133f261 
					 
					
						
						
							
							big changes here:  
						
						 
						
						... 
						
						
						
						- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-07-18 00:18:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luisr142004 
							
						 
					 
					
						
						
							
						
						2e783d9769 
					 
					
						
						
							
							space changes, merge #defines, language fix, and code reorder/cleanup :P  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-06-05 01:38:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						7a7d1a7b55 
					 
					
						
						
							
							Re-added Skies of Arcadia projection hack.  Fixes issue 2514.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-15 09:23:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						758bcf17cb 
					 
					
						
						
							
							Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-04 22:52:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						962fef0626 
					 
					
						
						
							
							Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.  
						
						 
						
						... 
						
						
						
						Removed the obsolete projection hacks:
* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-02 21:28:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						0f0c77c299 
					 
					
						
						
							
							minor code cleanup  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-05 14:01:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						f0bba97070 
					 
					
						
						
							
							Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-05 13:56:23 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						fe1a5142a7 
					 
					
						
						
							
							a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-19 02:28:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						08b2686d90 
					 
					
						
						
							
							as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.  
						
						 
						
						... 
						
						
						
						please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-26 02:38:23 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
						 
						
						... 
						
						
						
						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						29808cdde2 
					 
					
						
						
							
							OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-26 12:39:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dae1a68bfc 
					 
					
						
						
							
							D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-19 10:46:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						20922cf3f0 
					 
					
						
						
							
							D3D: More reset fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:49:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						73d2b3e968 
					 
					
						
						
							
							more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 10:18:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						52ea8a0fd1 
					 
					
						
						
							
							D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-12 15:00:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						2be5d013e0 
					 
					
						
						
							
							Add the wide screen hack by         <---Does the person even have a user name?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 21:30:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						5ac7105b66 
					 
					
						
						
							
							GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:20:37 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
						... 
						
						
						
						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3d9279a73f 
					 
					
						
						
							
							Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-28 20:04:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00