degasus 
							
						 
					 
					
						
						
							
						
						d60cc373d1 
					 
					
						
						
							
							Revert "Revert  30dd9c2  e9d00bf  db5f4c8 and bff0fae"  
						
						 
						
						... 
						
						
						
						This reverts commit d0301ca89d .
Conflicts:
	.gitignore 
						
						
					 
					
						2013-01-24 16:11:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						0ef3bd9c77 
					 
					
						
						
							
							Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."  
						
						 
						
						... 
						
						
						
						Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663 . 
						
						
					 
					
						2013-01-16 15:46:11 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						8743166663 
					 
					
						
						
							
							Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).  
						
						 
						
						... 
						
						
						
						This also gets rid of some more typecasts in some cases. 
						
						
					 
					
						2013-01-16 09:42:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d0301ca89d 
					 
					
						
						
							
							Revert  30dd9c2  e9d00bf  db5f4c8 and  bff0fae 
						
						 
						
						
						
						
					 
					
						2013-01-07 13:47:34 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						30dd9c2e17 
					 
					
						
						
							
							always calls glBindBuffer(0) after disabling vao  
						
						 
						
						
						
						
					 
					
						2012-12-29 12:50:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						79a7ce4827 
					 
					
						
						
							
							move glBindBuffer and glBindVertexArray out of VertexManager  
						
						 
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:28:52 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c207422987 
					 
					
						
						
							
							using of vao, warning: ARB_vertex_array_object is needed  
						
						 
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:28:25 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1f1b32b663 
					 
					
						
						
							
							only update vbo on changes in XFBSource::Draw  
						
						 
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:28:19 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8ea2ddbc50 
					 
					
						
						
							
							XFBSource::Draw in vbo  
						
						 
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:27:59 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6864b40e26 
					 
					
						
						
							
							reset glEnableClientState befor every draw  
						
						 
						
						... 
						
						
						
						should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af  (activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:27:46 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						888b5fb061 
					 
					
						
						
							
							remove usage of glMultiTexCoord2f  
						
						 
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:27:38 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fb92c338af 
					 
					
						
						
							
							Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.  
						
						 
						
						
						
						
					 
					
						2012-10-27 22:50:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						31fd25bf61 
					 
					
						
						
							
							Move on to XFB drawing  
						
						 
						
						
						
						
					 
					
						2011-08-25 04:41:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						fbaf965995 
					 
					
						
						
							
							Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 01:28:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						043e324789 
					 
					
						
						
							
							A few compiler warnings.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 22:48:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						7f97ce79bb 
					 
					
						
						
							
							Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 20:16:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6cc1468292 
					 
					
						
						
							
							Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).  
						
						 
						
						... 
						
						
						
						Thanks to kiesel and sl1nk3 for helping me out here ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6678  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-28 16:16:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						c2283ad6c0 
					 
					
						
						
							
							Second Experimental commit:  
						
						 
						
						... 
						
						
						
						corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-27 03:18:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						159ed43f67 
					 
					
						
						
							
							Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-18 02:21:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						0da42fcca7 
					 
					
						
						
							
							Merged some FramebufferManager code into VideoCommon.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-14 23:31:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						719521eeeb 
					 
					
						
						
							
							Added EFB Scale option to the OpenGL plug-in.  
						
						 
						
						... 
						
						
						
						Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-30 15:24:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						88cd9f3df1 
					 
					
						
						
							
							Minor code formatting:  
						
						 
						
						... 
						
						
						
						First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-28 02:15:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						ceabf90bda 
					 
					
						
						
							
							Improve iterator usage.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5528  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-28 23:14:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						d0a79d8cd1 
					 
					
						
						
							
							Revert previous. rodolfoosvaldobogado had already applied the same fix in the  
						
						 
						
						... 
						
						
						
						next-to-last change, just enough lines above that svn silently merged it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5512  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-27 03:27:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						f38ba8fcfe 
					 
					
						
						
							
							Fully initialize the xfbSource struct. Not sure if this could actually be used  
						
						 
						
						... 
						
						
						
						uninitialized, but this at least placates gcc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5494  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-26 20:55:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						2c7a08fc61 
					 
					
						
						
							
							after a good commit lets make some experiments:  
						
						 
						
						... 
						
						
						
						implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking  in future experiments with shaders.
enjoy :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-19 03:15:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						70627c5652 
					 
					
						
						
							
							Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-03-10 06:45:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						1d40b8a5ae 
					 
					
						
						
							
							Systematically eliminating compiler warnings.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-24 03:38:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						811cfb059e 
					 
					
						
						
							
							D3D and Opengl:  
						
						 
						
						... 
						
						
						
						reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-06 16:05:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						f8c2dcaa4e 
					 
					
						
						
							
							fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth  efb copy behavior to work accordantly to this change.  
						
						 
						
						... 
						
						
						
						in opengl  efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-14 23:15:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						c2a4e33313 
					 
					
						
						
							
							Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.  
						
						 
						
						... 
						
						
						
						corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. 
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-10 12:45:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						8e204c659e 
					 
					
						
						
							
							This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.  
						
						 
						
						... 
						
						
						
						in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-02 21:09:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						264992456a 
					 
					
						
						
							
							sorry for that, changes in this file should not be commited  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-26 00:13:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
						 
						
						... 
						
						
						
						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						29808cdde2 
					 
					
						
						
							
							OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-26 12:39:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						a3345ea942 
					 
					
						
						
							
							GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)  
						
						 
						
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						OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-06 13:36:05 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						baede3a7f3 
					 
					
						
						
							
							Moving more things out of GL into VideoCommon...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 20:37:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f338d5c44c 
					 
					
						
						
							
							Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 00:51:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						dc7d9ab998 
					 
					
						
						
							
							Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-11 02:34:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						a41c1b2d0a 
					 
					
						
						
							
							add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
						
						 
						
						... 
						
						
						
						add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-06 02:10:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						5064c0decc 
					 
					
						
						
							
							Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-29 21:54:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						c2e0225aa3 
					 
					
						
						
							
							Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-29 07:30:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						5717f1f15b 
					 
					
						
						
							
							Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-29 00:52:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						07a767691d 
					 
					
						
						
							
							Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-28 23:35:08 +00:00