Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00 
						 
				 
			
				
					
						
							
							
								nitsuja 
							
						 
					 
					
						
						
							
						
						2be579e8ba 
					 
					
						
						
							
							fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)  
						
						
						
						
					 
					
						2012-05-26 13:18:07 +10:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						17fcd406fc 
					 
					
						
						
							
							Merge some scissor rect related code to VideoCommon.  
						
						
						
						
					 
					
						2011-09-05 22:04:28 +02:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f0c5cc76a9 
					 
					
						
						
							
							Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-26 23:41:02 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						0ae8d33149 
					 
					
						
						
							
							Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-14 02:18:03 +00:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						622af438f7 
					 
					
						
						
							
							Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in.  Thanks to jim.lee for the tip.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 10:17:13 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a271bb8182 
					 
					
						
						
							
							Implement pixel data reinterpretation on EFB format change.  
						
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						Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-27 21:56:20 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						a81efdb597 
					 
					
						
						
							
							D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-12 23:40:30 +00:00 
						 
				 
			
				
					
						
							
							
								bztdlinux 
							
						 
					 
					
						
						
							
						
						f796d4d747 
					 
					
						
						
							
							STAND BACK - NEWLINE POLICE  
						
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						gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-15 22:26:39 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						a7c70ddb66 
					 
					
						
						
							
							D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 17:46:33 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						5a21d72693 
					 
					
						
						
							
							Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-04 06:09:21 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
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						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f338d5c44c 
					 
					
						
						
							
							Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 00:51:24 +00:00 
						 
				 
			
				
					
						
							
							
								LPFaint99 
							
						 
					 
					
						
						
							
						
						a41c1b2d0a 
					 
					
						
						
							
							add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
						
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						add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-06 02:10:26 +00:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						c2e0225aa3 
					 
					
						
						
							
							Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-29 07:30:48 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						13ac45db1a 
					 
					
						
						
							
							More commenting and cleanup and added another BP Function.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 18:20:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						80d48a08d8 
					 
					
						
						
							
							Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"  
						
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						Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 16:10:45 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						67834f960e 
					 
					
						
						
							
							Direct3D9 plugin now uses BPFunctions and removed its BPStructs.  Some cleanup and commenting in BPStructs.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 15:24:40 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						1578e3e195 
					 
					
						
						
							
							Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-05 10:49:19 +00:00