NeoBrainX 
							
						 
					 
					
						
						
							
						
						057551ada7 
					 
					
						
						
							
							Software Renderer: Show each backend's display name instead of its short name in the config dialog.  
						
						 
						
						
						
						
					 
					
						2013-08-12 18:30:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						3066d8471e 
					 
					
						
						
							
							Mark the Direct3D9 backend deprecated.  
						
						 
						
						... 
						
						
						
						sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will  try to fix as many issues as i can. 
						
						
					 
					
						2013-08-11 11:55:13 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						eed36cbf78 
					 
					
						
						
							
							D3D11: Implement zcomploc for hardware supporting D3D 11.0.  
						
						 
						
						
						
						
					 
					
						2013-08-09 22:20:35 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						dc23a076be 
					 
					
						
						
							
							disable emulate format changes on glsl120  
						
						 
						
						... 
						
						
						
						The current shader uses bit operations which aren't supported by glsl120.
A workaround with round + frac + lots of additions would be possible, but unreadable.
So I think it isn't worth
But this fixes the annoying shader compilation error message 
						
						
					 
					
						2013-08-06 10:34:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7d187dc597 
					 
					
						
						
							
							Change a glClear in the OpenGL renderer to improve performance on Mali chips.  
						
						 
						
						
						
						
					 
					
						2013-08-02 23:19:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4aba0135e1 
					 
					
						
						
							
							[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.  
						
						 
						
						
						
						
					 
					
						2013-07-26 21:49:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						bab2534c36 
					 
					
						
						
							
							Didn't mean to disable hacked buffer.  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:51:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						8db9b61be6 
					 
					
						
						
							
							Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:42:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						f786f0f0c6 
					 
					
						
						
							
							Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:41:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						319e29e7d0 
					 
					
						
						
							
							Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.  
						
						 
						
						
						
						
					 
					
						2013-07-27 00:40:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						a9ebd7d3e5 
					 
					
						
						
							
							Fix Android Build.  
						
						 
						
						
						
						
					 
					
						2013-07-26 15:02:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6887a0c341 
					 
					
						
						
							
							Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.  
						
						 
						
						
						
						
					 
					
						2013-07-26 14:51:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3e697b363e 
					 
					
						
						
							
							Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.  
						
						 
						
						
						
						
					 
					
						2013-07-25 18:39:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						672871b3be 
					 
					
						
						
							
							Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.  
						
						 
						
						
						
						
					 
					
						2013-07-25 05:44:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						9795d10dcb 
					 
					
						
						
							
							OGL/SamplerCache: Treat lod_bias as a signed integer.  
						
						 
						
						
						
						
					 
					
						2013-07-22 18:24:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c6ae08fc39 
					 
					
						
						
							
							implement emulate efb format changes on ogl backend  
						
						 
						
						
						
						
					 
					
						2013-07-22 15:41:10 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						15b8ac64ef 
					 
					
						
						
							
							Implement zcomploc on OpenGL4.2+  
						
						 
						
						
						
						
					 
					
						2013-07-22 12:02:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						737df2a68c 
					 
					
						
						
							
							Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.  
						
						 
						
						
						
						
					 
					
						2013-07-13 17:24:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						3de5b1bed9 
					 
					
						
						
							
							Fix vendor retrieval for Tegra in VideoOGL.  
						
						 
						
						
						
						
					 
					
						2013-07-02 21:58:09 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						72d49e05a7 
					 
					
						
						
							
							fix opengl debug build on win32  
						
						 
						
						
						
						
					 
					
						2013-06-27 10:34:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						99d32e756f 
					 
					
						
						
							
							only provide ES2_compatibility workaround for non gles devices  
						
						 
						
						
						
						
					 
					
						2013-06-26 13:14:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						21ca344a21 
					 
					
						
						
							
							provide GL_ARB_ES2_compatibility workaround  
						
						 
						
						... 
						
						
						
						ES2 is in ogl core since 4.1, but not all drivers support it 
						
						
					 
					
						2013-06-25 18:14:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						fb310f2247 
					 
					
						
						
							
							Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."  
						
						 
						
						... 
						
						
						
						This reverts commit 2697b8c04f .
The context creation may be moved to Video_Prepare, but the window creation isn't allowed to.
Eg we set the window title or read the mouse position, both need the window.
Also the readback of the window size didn't worked any more. 
						
						
					 
					
						2013-06-19 09:17:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						02cbcc8ec4 
					 
					
						
						
							
							[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.  
						
						 
						
						
						
						
					 
					
						2013-06-18 12:44:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9c32c923bc 
					 
					
						
						
							
							Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.  
						
						 
						
						
						
						
					 
					
						2013-06-18 12:42:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6143594db6 
					 
					
						
						
							
							[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.  
						
						 
						
						
						
						
					 
					
						2013-06-18 10:24:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						fbb82ccab3 
					 
					
						
						
							
							Whoops, look like the previous commit was also the case with VideoDX9  
						
						 
						
						
						
						
					 
					
						2013-06-18 10:48:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						f59f059fbf 
					 
					
						
						
							
							Fix a char buffer destination size in Render.cpp for VideoDX11.  
						
						 
						
						
						
						
					 
					
						2013-06-18 10:45:57 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7df8a9cae8 
					 
					
						
						
							
							Partial revert of  0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.  
						
						 
						
						
						
						
					 
					
						2013-06-18 07:52:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca22872dae 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp 
						
						
					 
					
						2013-06-17 12:05:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						9594cac42c 
					 
					
						
						
							
							Build fix: Android NDK doesn't support any locale switching.  
						
						 
						
						... 
						
						
						
						Also, Mac OS X doesn't support DX9. 
						
						
					 
					
						2013-06-16 14:51:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						fc7099a905 
					 
					
						
						
							
							Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.  
						
						 
						
						... 
						
						
						
						This commit fixes a rare race condition when generating shaders because setlocale is global. 
						
						
					 
					
						2013-06-16 12:33:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						ab6151a5ba 
					 
					
						
						
							
							Build Fix 2x  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:41:30 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9df3dbe13c 
					 
					
						
						
							
							Build Fix  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:38:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						703a51e4c0 
					 
					
						
						
							
							[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:33:56 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						2697b8c04f 
					 
					
						
						
							
							Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.  
						
						 
						
						
						
						
					 
					
						2013-05-26 22:30:38 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						61aa272bfb 
					 
					
						
						
							
							[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.  
						
						 
						
						
						
						
					 
					
						2013-05-25 22:20:34 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a51d6a6ddd 
					 
					
						
						
							
							add new statistics for gpu buffer streaming  
						
						 
						
						
						
						
					 
					
						2013-05-23 21:07:01 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						39c9516197 
					 
					
						
						
							
							[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max.  
						
						 
						
						
						
						
					 
					
						2013-05-17 21:13:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						0247b2a97a 
					 
					
						
						
							
							[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.  
						
						 
						
						
						
						
					 
					
						2013-05-06 06:43:04 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						5ac58a34ea 
					 
					
						
						
							
							[Android] Beginning of GLES3 support.  
						
						 
						
						
						
						
					 
					
						2013-05-05 23:37:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						cb5b9c0327 
					 
					
						
						
							
							[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.  
						
						 
						
						
						
						
					 
					
						2013-05-05 23:37:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						028a1a4971 
					 
					
						
						
							
							GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.  
						
						 
						
						
						
						
					 
					
						2013-05-05 23:37:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						09def3ed3f 
					 
					
						
						
							
							[Android] Add in a compiling option for GLES3  
						
						 
						
						
						
						
					 
					
						2013-05-05 23:37:01 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a295a3eb56 
					 
					
						
						
							
							ogl: report shader compilation issues in the same way as other backends  
						
						 
						
						
						
						
					 
					
						2013-05-04 23:30:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						8bcd9a74c8 
					 
					
						
						
							
							Clear the texture cache when a new dol is loaded via ES_LAUNCH.  Fixes the black screen in The House of the Dead 2.  
						
						 
						
						... 
						
						
						
						Abbreviated some of the information in the window titlebar. 
						
						
					 
					
						2013-05-01 23:51:43 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						02afec5076 
					 
					
						
						
							
							Polish shader uid checking.  
						
						 
						
						
						
						
					 
					
						2013-04-29 21:00:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5e6b712651 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h 
						
						
					 
					
						2013-04-25 14:05:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						673d256f45 
					 
					
						
						
							
							glew1.8 debug build fix  
						
						 
						
						
						
						
					 
					
						2013-04-24 16:24:55 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4a48485482 
					 
					
						
						
							
							Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""  
						
						 
						
						... 
						
						
						
						This reverts commit 8b7141d3de .
GLSL120 can't handle integer attributes :-( 
						
						
					 
					
						2013-04-24 03:03:52 +02:00