BhaaL 
							
						 
					 
					
						
						
							
						
						23d99f2f2c 
					 
					
						
						
							
							specify custom brace style to fix unions  
						
						 
						
						... 
						
						
						
						BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config 
						
						
					 
					
						2017-01-05 12:55:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d9fec92628 
					 
					
						
						
							
							VideoCommon: Header cleanup  
						
						 
						
						... 
						
						
						
						Also remedies places where the video backends and core rely on things
being indirectly included. 
						
						
					 
					
						2016-01-17 20:11:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63264ac23f 
					 
					
						
						
							
							D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering  
						
						 
						
						... 
						
						
						
						Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.
Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior. 
						
						
					 
					
						2015-12-08 20:29:21 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						9d055ba5f2 
					 
					
						
						
							
							Video: Trying to fix D3D/XFB disabled regression  
						
						 
						
						
						
						
					 
					
						2015-07-26 00:59:00 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						efd250494d 
					 
					
						
						
							
							Video: stride in bytes rather than pixels  
						
						 
						
						
						
						
					 
					
						2015-07-25 02:48:56 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mr.greywater 
							
						 
					 
					
						
						
							
						
						c43da7e00b 
					 
					
						
						
							
							D3D: replace memset, fix warning  
						
						 
						
						
						
						
					 
					
						2015-02-12 14:45:05 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						81d1b7f0c2 
					 
					
						
						
							
							XFBEncoder: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-28 16:30:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						833513f384 
					 
					
						
						
							
							XFBEncoder: Sample the first layer of the resolved EFB texture.  
						
						 
						
						... 
						
						
						
						Using the multisampled EFB texture is invalid, as the XFB encoder does not have a multisampling shader. 
						
						
					 
					
						2014-12-25 12:09:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						3d9dfad6a2 
					 
					
						
						
							
							D3D: Set the geometry shader before every draw call.  
						
						 
						
						... 
						
						
						
						And refactor the VertexManager draw call. 
						
						
					 
					
						2014-12-18 00:36:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						4392d3cd55 
					 
					
						
						
							
							D3D: Fixed StateManager member function name case  
						
						 
						
						
						
						
					 
					
						2014-12-07 18:45:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						6e9226650d 
					 
					
						
						
							
							D3D: Implemented context state caching  
						
						 
						
						... 
						
						
						
						This avoids most of the redundant API calls. 
						
						
					 
					
						2014-12-07 18:17:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						21655dc61a 
					 
					
						
						
							
							D3D: moved render state cache implementation to D3DState.h/cpp  
						
						 
						
						
						
						
					 
					
						2014-10-15 20:22:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								jimbo1qaz 
							
						 
					 
					
						
						
							
						
						fe9b7fa4f3 
					 
					
						
						
							
							Fix D3D Real XFB texture sampling.  
						
						 
						
						
						
						
					 
					
						2014-07-29 18:15:01 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						a523a6d1bf 
					 
					
						
						
							
							D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader  
						
						 
						
						... 
						
						
						
						With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls. 
						
						
					 
					
						2014-07-07 19:32:03 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d802d39281 
					 
					
						
						
							
							clang-modernize -use-nullptr  
						
						 
						
						... 
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
					 
					
						2014-03-09 21:14:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00