Tommaso Checchi 
							
						 
					 
					
						
						
							
						
						5fb6ceac45 
					 
					
						
						
							
							Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.  
						
						 
						
						
						
						
					 
					
						2017-10-27 00:45:20 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						24ddea04ce 
					 
					
						
						
							
							VideoBackends: Move SamplerState to common  
						
						 
						
						
						
						
					 
					
						2017-09-11 20:01:54 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						340aabbb06 
					 
					
						
						
							
							VideoCommon: Add helpers for generating common render states  
						
						 
						
						
						
						
					 
					
						2017-09-11 20:01:52 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						836b9b9acb 
					 
					
						
						
							
							Renderer: Move cull mode to a rasterization state object  
						
						 
						
						... 
						
						
						
						Also moves logic for primitive handling to VideoCommon. 
						
						
					 
					
						2017-09-11 20:01:45 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2869c570f1 
					 
					
						
						
							
							Renderer: Move depth state to VideoCommon and seperate from bpmem  
						
						 
						
						
						
						
					 
					
						2017-09-11 19:40:26 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						390f3f13ba 
					 
					
						
						
							
							RenderState: Fix incorrect blending factors when removing the color usage.  
						
						 
						
						
						
						
					 
					
						2017-08-21 16:33:10 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						fd896bd9e0 
					 
					
						
						
							
							OGL: Drop BlendingState.dither  
						
						 
						
						... 
						
						
						
						How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader. 
						
						
					 
					
						2017-04-18 21:55:23 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						34ad5b457d 
					 
					
						
						
							
							VideoCommon: Add usedualsrc field to BlendingState  
						
						 
						
						... 
						
						
						
						This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output. 
						
						
					 
					
						2017-04-18 21:33:40 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f6c7a258ed 
					 
					
						
						
							
							BlendState: Use masking as a fastpath for the logic op NO_OP.  
						
						 
						
						
						
						
					 
					
						2017-01-06 14:01:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						3df828463d 
					 
					
						
						
							
							VideoCommon: Assembly blending state in a shared state object.  
						
						 
						
						
						
						
					 
					
						2017-01-06 14:01:36 +01:00