degasus 
							
						 
					 
					
						
						
							
						
						0325e37bfb 
					 
					
						
						
							
							merge glsl headers into one place  
						
						 
						
						
						
						
					 
					
						2013-02-13 21:34:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						b3675d15dc 
					 
					
						
						
							
							enable shader cache again  
						
						 
						
						
						
						
					 
					
						2013-02-13 16:30:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						398b37f371 
					 
					
						
						
							
							fix ValidateShaderIDs  
						
						 
						
						
						
						
					 
					
						2013-02-13 15:16:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						bbc292c210 
					 
					
						
						
							
							merge Vertex and PixelShaderCache into ProgramShaderCache  
						
						 
						
						... 
						
						
						
						this is the first step, uniform handling is still missing 
						
						
					 
					
						2013-02-13 13:12:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						30170575c8 
					 
					
						
						
							
							create StreamBuffer class for ogl upload  
						
						 
						
						
						
						
					 
					
						2013-01-31 23:11:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						afb5be10d9 
					 
					
						
						
							
							OSX likes to put unordered_map in the weirdest of places...  
						
						 
						
						
						
						
					 
					
						2013-01-28 15:36:55 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fa45403557 
					 
					
						
						
							
							Got to love that my server's cmake is half retarded.  
						
						 
						
						
						
						
					 
					
						2013-01-28 15:32:38 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d94f3c4155 
					 
					
						
						
							
							Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.  
						
						 
						
						
						
						
					 
					
						2013-01-28 15:18:54 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a526fc5f92 
					 
					
						
						
							
							ubo streaming  
						
						 
						
						
						
						
					 
					
						2013-01-25 13:20:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6401a18143 
					 
					
						
						
							
							remove texture sampler from uniform list  
						
						 
						
						
						
						
					 
					
						2013-01-19 00:12:02 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						bb200acdd8 
					 
					
						
						
							
							also don't search in the shader cache if the shader isn't changed  
						
						 
						
						
						
						
					 
					
						2013-01-15 23:42:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c3aafc77b3 
					 
					
						
						
							
							upload complete uniform buffer at once  
						
						 
						
						... 
						
						
						
						this is the way of dx11. it would upload more per draw, but uses less calls.
will be faster if many uniforms are changed, but slower else 
						
						
					 
					
						2013-01-14 13:58:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c2898748ac 
					 
					
						
						
							
							bind locations _before_ link program, fix dest alpha  
						
						 
						
						
						
						
					 
					
						2012-12-31 02:34:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						1a8005d948 
					 
					
						
						
							
							set ProgramShaderCache program format correctly.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:56:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						eb7a0c485a 
					 
					
						
						
							
							More "stuff" for SS, also a small fix in the program shader cache cache setup."  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:56:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						210ecad15f 
					 
					
						
						
							
							let us try normal c++ static init instead...  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:56:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						03b09bed5d 
					 
					
						
						
							
							Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:56:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						108722bed0 
					 
					
						
						
							
							oops, forgot to make sure the gl program is actually free'd.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:54:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4cd748bbec 
					 
					
						
						
							
							Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:54:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						4c1fef8f98 
					 
					
						
						
							
							refactor ProgramShaderCache::PCacheEntry  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:54:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						aaa405c973 
					 
					
						
						
							
							Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:54:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						31a8424bcc 
					 
					
						
						
							
							fix formatting uglies introduced in glsl-master branch  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:54:17 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						5c486587a6 
					 
					
						
						
							
							Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:43:22 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4eb227bd4c 
					 
					
						
						
							
							If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:43:22 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d012c75005 
					 
					
						
						
							
							Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:42:41 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						ba12c0b4f5 
					 
					
						
						
							
							Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						d70726b035 
					 
					
						
						
							
							glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						d9117ab6a1 
					 
					
						
						
							
							try combining vs/ps ubo  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						e641ede232 
					 
					
						
						
							
							make use of glMapBuffer to set ubo data  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						73a29bf6a1 
					 
					
						
						
							
							have separate variables/functions for VS/PS ubo stuff, array was confusing.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3bcec51334 
					 
					
						
						
							
							More coding style fixes because I suck at sed  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3c6d0fc710 
					 
					
						
						
							
							8 spaces indentation -> tabs  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						4a84c6f742 
					 
					
						
						
							
							Add in UBOs, doesn't work yet. Still debugging here.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:41:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						a357c77257 
					 
					
						
						
							
							Add in GLSL setting again.  
						
						 
						
						... 
						
						
						
						PS and VS making. Untested and won't work for now.
Add in program shader cache files.
Readd NativeVertexFormat stuffs.
Add in PS and VS cache things.
SetShaders in places.
Fixed EFB cache index computations in OpenGL renderer.
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64). 
						
						
					 
					
						2012-10-09 23:23:37 -05:00