omegadox 
							
						 
					 
					
						
						
							
						
						845204c227 
					 
					
						
						
							
							Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy.  Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 07:54:44 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						90254bd924 
					 
					
						
						
							
							Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 02:47:48 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c6ffcec991 
					 
					
						
						
							
							First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
						
						... 
						
						
						
						Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-08 19:19:51 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						9e3db8d1b5 
					 
					
						
						
							
							1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-07 09:29:25 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						75390c55bd 
					 
					
						
						
							
							GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-05 23:11:13 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						56becf28db 
					 
					
						
						
							
							Revert 2521.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 19:38:38 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						17814912e5 
					 
					
						
						
							
							Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results.  Please test more and report back.  Also added in fix for Issue 677.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 13:04:50 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						3ed65fce0d 
					 
					
						
						
							
							Fix debug build  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:45:19 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						ecbfec2a13 
					 
					
						
						
							
							THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:10:38 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						437ebab1a7 
					 
					
						
						
							
							Oops, accidentally committed something unfinished too. reverted.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 19:07:43 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						1a2a320652 
					 
					
						
						
							
							Increased render target size to the true EFB height of 528.  
						
						... 
						
						
						
						This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 19:02:37 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						6dc4194767 
					 
					
						
						
							
							OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 16:33:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4bdb4aa0d1 
					 
					
						
						
							
							Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.  
						
						... 
						
						
						
						Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 01:26:56 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						69a35cc60a 
					 
					
						
						
							
							OpenGL: Added back end of line style for a file. I could not change it back for Render.cpp because it has "inconsistent newlines".  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2387  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-23 07:14:49 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						5ddb28a370 
					 
					
						
						
							
							OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-23 07:12:18 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						2b48640441 
					 
					
						
						
							
							small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 23:56:10 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						b4b94fe594 
					 
					
						
						
							
							OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 20:59:30 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3331a024c0 
					 
					
						
						
							
							More cleanup in gl plugin  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 13:11:49 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						228652b070 
					 
					
						
						
							
							Some cleanup in OGL plugin and VideoCommon  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 02:42:35 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						f992dae50d 
					 
					
						
						
							
							OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-20 16:50:38 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						bdd02fb1b6 
					 
					
						
						
							
							OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2311  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 10:29:53 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						5746ed490c 
					 
					
						
						
							
							OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 06:52:01 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						14ab646978 
					 
					
						
						
							
							fog is done in pixel shader but needs to factor x adjustment  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 04:41:58 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						7a276e687e 
					 
					
						
						
							
							Added more overlay stats options.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 20:49:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4f471ffeb6 
					 
					
						
						
							
							color vertexloader: make read24 safer, speedup direct 8888 a tiny bit  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 13:08:21 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						72cf7a5a42 
					 
					
						
						
							
							Fixed LogicOp Blending and Dithering support enabled.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 11:24:45 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						f5f99e8f04 
					 
					
						
						
							
							clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-08 22:08:20 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						81631d8452 
					 
					
						
						
							
							Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-06 18:04:24 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						ac80c04eab 
					 
					
						
						
							
							XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-27 20:59:27 +00:00 
						 
				 
			
				
					
						
							
							
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						1e7655b5db 
					 
					
						
						
							
							1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.  
						
						... 
						
						
						
						2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 14:43:17 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						4930a6d6cb 
					 
					
						
						
							
							Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-18 19:03:14 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						d9511addf3 
					 
					
						
						
							
							some small changes to OGL plugin.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1856  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-12 15:00:00 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						d6e8c1f5d0 
					 
					
						
						
							
							added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.  
						
						... 
						
						
						
						fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-11 22:25:57 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						cbdad3495d 
					 
					
						
						
							
							OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-06 01:50:57 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fa9f5c44fb 
					 
					
						
						
							
							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 10:43:18 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						358333b94b 
					 
					
						
						
							
							and more boring moving and cleanup ...  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 21:44:56 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcc48d6c41 
					 
					
						
						
							
							just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 15:56:36 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						a7c4697d22 
					 
					
						
						
							
							more code cleanup  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-21 21:02:43 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						104acd5bc1 
					 
					
						
						
							
							Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.  
						
						... 
						
						
						
						There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-19 21:24:52 +00:00 
						 
				 
			
				
					
						
							
							
								bushing 
							
						 
					 
					
						
						
							
						
						901fe7c00f 
					 
					
						
						
							
							set svn:eol-style=native for Plugins/**.cpp  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:25:12 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c541f3c335 
					 
					
						
						
							
							Aniso filter setting working in GL, some code moving around, spelling fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-30 14:15:34 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						3b67df1b45 
					 
					
						
						
							
							Fixed saving states in OGL Linux.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1313  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-27 12:13:15 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						5c58227702 
					 
					
						
						
							
							Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-23 17:46:14 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						159e3f5b49 
					 
					
						
						
							
							Fixed saving/loading states in OGL plugin.  
						
						... 
						
						
						
						Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-22 20:06:20 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						8a77ca8189 
					 
					
						
						
							
							Made the OpenGL iLog setting changeable from the debugging window  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-21 01:28:00 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						9199d1a3bc 
					 
					
						
						
							
							Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-10 07:12:14 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						342c559719 
					 
					
						
						
							
							fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p  
						
						... 
						
						
						
						noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-02 05:07:14 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						e36ca4705d 
					 
					
						
						
							
							oops forgot this one  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-29 22:29:25 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						9399c2223c 
					 
					
						
						
							
							fix bad palettes in wii games  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-29 21:05:07 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						a0a21a9877 
					 
					
						
						
							
							a fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@989  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-28 08:19:54 +00:00