Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0fac17da33 
					 
					
						
						
							
							Merge pull request  #269  from magumagu/swbackend-xfregisters  
						
						... 
						
						
						
						SW backend: use VideoCommon XFRegisters struct. 
						
						
					 
					
						2014-05-17 10:40:57 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						8b82cea704 
					 
					
						
						
							
							Video backends: fix behavior of "konst" TEV inputs.  
						
						... 
						
						
						
						Also fixes TEVCOLORARG_HALF.
Values verified to match hardwarere. 
						
						
					 
					
						2014-05-16 12:19:35 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						b4e1ac5f08 
					 
					
						
						
							
							Merge pull request  #185  from degasus/shader-cleanup  
						
						... 
						
						
						
						Shader cleanup 
						
						
					 
					
						2014-05-06 11:37:11 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						813e30ec2a 
					 
					
						
						
							
							ShaderGen: make uv readonly  
						
						
						
						
					 
					
						2014-05-05 17:06:38 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6109958e68 
					 
					
						
						
							
							ShaderGen: OGL: don't make a copy of "Normal"  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0e0da8c8fd 
					 
					
						
						
							
							ShaderGen: make clipPos readonly  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c80717ac2e 
					 
					
						
						
							
							PixelShaderGen: extract iround  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						2bc2b73e03 
					 
					
						
						
							
							PixelShaderGen: drop fmod as it isn't used any more  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c82991df5b 
					 
					
						
						
							
							ShaderGen: inline constant shaders  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b0878c54b2 
					 
					
						
						
							
							ShaderGen: use cbuffers for D3D  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						fe9fcfdd07 
					 
					
						
						
							
							ShaderGen: merge early-z blocks of ogl+d3d  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3e14bf511f 
					 
					
						
						
							
							ShaderGen/D3D: inline centroid  
						
						
						
						
					 
					
						2014-05-05 17:06:36 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						52c42a2946 
					 
					
						
						
							
							VideoCommon: fix indirect texture coordinate computation in TEV.  
						
						... 
						
						
						
						Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.
Fixes Issue 7092. 
						
						
					 
					
						2014-05-04 22:12:57 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						b3a67821e4 
					 
					
						
						
							
							VideoCommon: fix rounding in TEV.  
						
						... 
						
						
						
						The hardware backends pass the TEV tests in gxtest with this change. 
						
						
					 
					
						2014-04-15 16:47:01 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						068f26d2aa 
					 
					
						
						
							
							PixelShaderGen: Fix an issue with color combiner compare mode and simplify the affected line a bit.  
						
						... 
						
						
						
						This was a mistake of mine when translating floating point values to integer values.
Also, the max() part of that line was just completely redundant because the sign of an absolute value is always greater than or equal to zero.
Fixes issue 7178. 
						
						
					 
					
						2014-04-15 23:41:07 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						a2150ef1f8 
					 
					
						
						
							
							PixelShaderGen: delete extra parenthesis.  
						
						... 
						
						
						
						Without this patch, we can generate a pixel shader which doesn't compile
in some cases. 
						
						
					 
					
						2014-04-14 00:41:27 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						fd9c1fa746 
					 
					
						
						
							
							VideoBackend: remove unused config vars.  
						
						... 
						
						
						
						No point to keeping around variables which are always "true". 
						
						
					 
					
						2014-04-11 14:53:12 -07:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3251d78f89 
					 
					
						
						
							
							Add initial support for GLSL ES 3.10.  
						
						... 
						
						
						
						GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily. 
						
						
					 
					
						2014-04-03 00:46:09 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						eb0f547a17 
					 
					
						
						
							
							PixelShaderGen: Cleanups.  
						
						
						
						
					 
					
						2014-03-26 00:23:36 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4f82d6f7af 
					 
					
						
						
							
							PixelShaderGen: Implement tev combiner lerping in a faster way which also reproduces hardware behavior perfectly.  
						
						... 
						
						
						
						The new behavior has been verified to be correct by hardware tests. This is an improvement over the old code, which was just a guess. 
						
						
					 
					
						2014-03-26 00:17:04 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						fdad95c055 
					 
					
						
						
							
							PixelShaderGen: Cleanups and fixes for tev combiners.  
						
						... 
						
						
						
						Fixes issue 4674. 
						
						
					 
					
						2014-03-26 00:17:03 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0f81cbd6be 
					 
					
						
						
							
							PixelShaderGen: More code alignment fixes.  
						
						
						
						
					 
					
						2014-03-14 22:33:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c1016205d3 
					 
					
						
						
							
							Pixel/LightingShaderGen: Fix code alignment issues.  
						
						... 
						
						
						
						Most of these weren't even introduced by me, but hey - I'm nice and love wasting my time :p 
						
						
					 
					
						2014-03-14 22:33:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						2067f88e0f 
					 
					
						
						
							
							PixelShaderGen: Don't make local lookup tables "static".  
						
						
						
						
					 
					
						2014-03-14 22:33:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0ce92e0162 
					 
					
						
						
							
							PixelShaderGen: Remove the "i" prefix for integer variables.  
						
						... 
						
						
						
						The prefix was just required in the development stage to reduce the risk of regressions. 
						
						
					 
					
						2014-03-14 22:33:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						bdd629c598 
					 
					
						
						
							
							PixelShaderGen: Use spaces for alignment where appropriate.  
						
						
						
						
					 
					
						2014-03-14 22:33:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6e65e02c9e 
					 
					
						
						
							
							ConstantManager: Do not use single-element arrays.  
						
						
						
						
					 
					
						2014-03-14 22:33:25 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6c2971eaf6 
					 
					
						
						
							
							PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to understand.  
						
						
						
						
					 
					
						2014-03-14 22:33:25 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8ebb65ebf2 
					 
					
						
						
							
							PixelShaderGen: Prettify generated shader source.  
						
						
						
						
					 
					
						2014-03-14 22:33:24 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						e2e1c5c905 
					 
					
						
						
							
							PixelShaderGen: Add a note about a random idea which should be checked with hardware tests.  
						
						
						
						
					 
					
						2014-03-14 22:33:12 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6fcbda6752 
					 
					
						
						
							
							PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.  
						
						
						
						
					 
					
						2014-03-14 22:33:12 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						9a96a1d525 
					 
					
						
						
							
							PixelShaderGen: Remove old, mostly useless comments.  
						
						... 
						
						
						
						A few vague lines of comments cannot replace an afternoon reading of how TEV works. 
						
						
					 
					
						2014-03-14 22:33:12 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8b8bb04fd3 
					 
					
						
						
							
							PixelShaderGen: Use bit shifts instead of multiplications as a small optimization.  
						
						
						
						
					 
					
						2014-03-14 22:33:12 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						036a8c6951 
					 
					
						
						
							
							PixelShaderGen: Clean up tev compare functionality.  
						
						
						
						
					 
					
						2014-03-14 22:33:10 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						fa7173d099 
					 
					
						
						
							
							PixelShaderGen: Store tex scale as an integer.  
						
						
						
						
					 
					
						2014-03-14 22:32:30 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						16109fb453 
					 
					
						
						
							
							PixelShaderGen: Treat UV coordinates as actual integers.  
						
						
						
						
					 
					
						2014-03-14 22:32:29 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						50526ae50a 
					 
					
						
						
							
							PixelShaderGen: Remove some dead code.  
						
						
						
						
					 
					
						2014-03-14 22:32:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						065919f599 
					 
					
						
						
							
							PixelShaderGen: Perform some of the fog calculations with integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:32 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						605b687af8 
					 
					
						
						
							
							PixelShaderGen: Use integer math for z textures.  
						
						
						
						
					 
					
						2014-03-14 22:31:31 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						3a6389992e 
					 
					
						
						
							
							PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).  
						
						
						
						
					 
					
						2014-03-14 22:31:30 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						3e6efdb53e 
					 
					
						
						
							
							LightingShaderGen: Perform more lighting calculations with integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						387b9bf3c2 
					 
					
						
						
							
							LightingShaderGen: Perform some lighting calculations with integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						78623871f9 
					 
					
						
						
							
							ShaderGen: Store material uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4bf57565e8 
					 
					
						
						
							
							ShaderGen: Store light color uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						68e91f0d55 
					 
					
						
						
							
							PixelShader: Store fog color as an integer.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0238a56816 
					 
					
						
						
							
							PixelShaderGen: Change indirect texture matrix uniforms to use integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c13a5c38e9 
					 
					
						
						
							
							PixelShaderGen: Change the "alpha" uniform to use integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						ec60acac3a 
					 
					
						
						
							
							PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						df94e62350 
					 
					
						
						
							
							PixelShaderGen: Process fog calculations with integer math.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00