Lioncash 
							
						 
					 
					
						
						
							
						
						e78d99e5c1 
					 
					
						
						
							
							New license header introduced to all Video based projects.  
						
						
						
						
					 
					
						2013-04-17 23:29:41 -04:00 
						 
				 
			
				
					
						
							
							
								lioncash 
							
						 
					 
					
						
						
							
						
						ef85b9af45 
					 
					
						
						
							
							Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.  
						
						... 
						
						
						
						Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale). 
						
						
					 
					
						2013-04-15 16:28:55 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a1c5e90083 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp 
						
						
					 
					
						2013-03-06 15:59:29 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						717b976875 
					 
					
						
						
							
							ARM Support without GLSL  
						
						
						
						
					 
					
						2013-02-26 13:49:00 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						8b7141d3de 
					 
					
						
						
							
							Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."  
						
						... 
						
						
						
						This reverts commit 380f22ca0e 
						
						
					 
					
						2013-02-26 08:57:35 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						380f22ca0e 
					 
					
						
						
							
							Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.  
						
						... 
						
						
						
						This reverts commit 52dacaa3e3 
						
						
					 
					
						2013-02-25 20:52:30 -06:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						52dacaa3e3 
					 
					
						
						
							
							Make the posmtx vertex attribute an int instead of converting to and from a float.  
						
						
						
						
					 
					
						2013-02-23 20:54:30 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ff889c0e65 
					 
					
						
						
							
							use attrib pointers in nativeVertexFormat  
						
						
						
						
					 
					
						2013-01-14 22:59:08 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						2f78986e2c 
					 
					
						
						
							
							Merge branch 'Graphic_Update' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp 
						
						
					 
					
						2013-01-14 21:36:31 +01:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d0301ca89d 
					 
					
						
						
							
							Revert  30dd9c2  e9d00bf  db5f4c8 and  bff0fae 
						
						
						
						
					 
					
						2013-01-07 13:47:34 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						316a33d1e6 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp 
						
						
					 
					
						2012-12-27 10:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						1919a458e8 
					 
					
						
						
							
							only use one buffer, orphaning should do the rest  
						
						
						
						
					 
					
						2012-12-15 17:28:58 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ba8264c2ac 
					 
					
						
						
							
							use VAO in VertexManager  
						
						... 
						
						
						
						to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer. 
						
						
					 
					
						2012-12-15 14:43:01 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						79a7ce4827 
					 
					
						
						
							
							move glBindBuffer and glBindVertexArray out of VertexManager  
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:28:52 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c207422987 
					 
					
						
						
							
							using of vao, warning: ARB_vertex_array_object is needed  
						
						... 
						
						
						
						Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:28:25 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6864b40e26 
					 
					
						
						
							
							reset glEnableClientState befor every draw  
						
						... 
						
						
						
						should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338afSonicadvance1@gmail.com > 
						
						
					 
					
						2012-12-13 15:27:46 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fb92c338af 
					 
					
						
						
							
							Bit of cleanup and fixing of one issue that was noticeable in SMS with Mario's shadow.  
						
						
						
						
					 
					
						2012-10-27 22:50:06 -05:00 
						 
				 
			
				
					
						
							
							
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						eaa1ea71c1 
					 
					
						
						
							
							Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.  
						
						... 
						
						
						
						change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms. 
						
						
					 
					
						2012-10-26 11:34:02 -03:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						ba12c0b4f5 
					 
					
						
						
							
							Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.  
						
						
						
						
					 
					
						2012-10-09 23:41:48 -05:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						a357c77257 
					 
					
						
						
							
							Add in GLSL setting again.  
						
						... 
						
						
						
						PS and VS making. Untested and won't work for now.
Add in program shader cache files.
Readd NativeVertexFormat stuffs.
Add in PS and VS cache things.
SetShaders in places.
Fixed EFB cache index computations in OpenGL renderer.
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64). 
						
						
					 
					
						2012-10-09 23:23:37 -05:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						227580d1a5 
					 
					
						
						
							
							Remove "Disable Textures".  
						
						
						
						
					 
					
						2012-06-11 23:35:46 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						fe2d09576d 
					 
					
						
						
							
							Fix "Disable Lighting" in D3D9 and D3D11.  
						
						... 
						
						
						
						Fixes issue 3185.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-30 17:34:08 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						571013acd8 
					 
					
						
						
							
							Fix the video software backend. (closes issue 4269)  
						
						... 
						
						
						
						Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-16 22:48:17 +00:00 
						 
				 
			
				
					
						
							
							
								pierre 
							
						 
					 
					
						
						
							
						
						7a7a71d3fa 
					 
					
						
						
							
							VideoOGL: reinitialize some more global variables,  
						
						... 
						
						
						
						so VideoOGL always is in the same state when starting a guest program.
Also constify the RasterFont, while we are at it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-13 19:05:24 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						c36ed08cfc 
					 
					
						
						
							
							Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 18:25:34 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						955e3abe9e 
					 
					
						
						
							
							Clean out the long since bit-rotted video profiling code.  
						
						... 
						
						
						
						Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 21:57:36 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f33cd7cbbd 
					 
					
						
						
							
							DX11 code maintenance, part 5:  
						
						... 
						
						
						
						Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-24 11:57:17 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						e6658d5339 
					 
					
						
						
							
							Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-26 09:25:08 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						841583b8f3 
					 
					
						
						
							
							Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-03 00:41:06 +00:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						719521eeeb 
					 
					
						
						
							
							Added EFB Scale option to the OpenGL plug-in.  
						
						... 
						
						
						
						Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-30 15:24:34 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						9b0357b5e2 
					 
					
						
						
							
							sometimes to advance  you have to make a step back.  
						
						... 
						
						
						
						use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-08-28 15:09:42 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						9012d4f4b8 
					 
					
						
						
							
							Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-12 00:08:02 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						90a2096a24 
					 
					
						
						
							
							Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 18:33:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						f5feb28ae6 
					 
					
						
						
							
							OpenGL Plugin: small fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2852  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-03 15:39:16 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6736898486 
					 
					
						
						
							
							OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-03 14:35:49 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						ecbfec2a13 
					 
					
						
						
							
							THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:10:38 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						cdb8e2009d 
					 
					
						
						
							
							temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2044  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-31 19:48:31 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						dd6fe4889d 
					 
					
						
						
							
							build fix for those non-WIP OGL people out there  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-30 07:35:47 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						cd658ac755 
					 
					
						
						
							
							More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).  
						
						... 
						
						
						
						Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-29 23:35:31 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2a552421a5 
					 
					
						
						
							
							moar cleanup  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:02:46 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcc48d6c41 
					 
					
						
						
							
							just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 15:56:36 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						104acd5bc1 
					 
					
						
						
							
							Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.  
						
						... 
						
						
						
						There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-19 21:24:52 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						aa9b2e1073 
					 
					
						
						
							
							forgot 2 files  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-10 23:41:33 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						32a7c530e6 
					 
					
						
						
							
							define mess and some other small fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1493  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-10 23:23:05 +00:00 
						 
				 
			
				
					
						
							
							
								bushing 
							
						 
					 
					
						
						
							
						
						901fe7c00f 
					 
					
						
						
							
							set svn:eol-style=native for Plugins/**.cpp  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:25:12 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						138e220006 
					 
					
						
						
							
							Didn't replace all the instances  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1309  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-26 21:41:17 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						0bad9e9385 
					 
					
						
						
							
							warning fixes  
						
						... 
						
						
						
						please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-26 20:28:03 +00:00