donkopunchstania 
							
						 
					 
					
						
						
							
						
						342c559719 
					 
					
						
						
							
							fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p  
						
						 
						
						... 
						
						
						
						noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-02 05:07:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						5129341a9c 
					 
					
						
						
							
							Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-27 21:38:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						72d8c3344b 
					 
					
						
						
							
							Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-24 23:08:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4d169987c2 
					 
					
						
						
							
							Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 22:35:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcbc8e78d4 
					 
					
						
						
							
							Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-17 11:30:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						df9eba79b2 
					 
					
						
						
							
							DataReader migration to faster one: first step.  
						
						 
						
						... 
						
						
						
						TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-29 17:29:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Maarten ter Huurne 
							
						 
					 
					
						
						
							
						
						0bebbcb5f4 
					 
					
						
						
							
							Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@408  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-31 14:32:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						09406d76c4 
					 
					
						
						
							
							Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-31 13:36:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						775dc8a9c0 
					 
					
						
						
							
							Initial megacommit.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-07-12 17:40:22 +00:00