degasus 
							
						 
					 
					
						
						
							
						
						abf9bb170b 
					 
					
						
						
							
							TextureCache: Drop unused parameter in backend API.  
						
						 
						
						
						
						
					 
					
						2016-12-26 22:10:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						04f319066d 
					 
					
						
						
							
							TextureCache: Extract BP enum check to VideoCommon.  
						
						 
						
						... 
						
						
						
						We have TOO many video backends. 
						
						
					 
					
						2016-12-26 22:10:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						9160be50db 
					 
					
						
						
							
							Merge pull request  #4224  from lioncash/tcache  
						
						 
						
						... 
						
						
						
						TextureCacheBase: Eliminate static state 
						
						
					 
					
						2016-12-23 04:33:42 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						accce4294a 
					 
					
						
						
							
							TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM  
						
						 
						
						
						
						
					 
					
						2016-12-15 02:20:46 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						58a5395173 
					 
					
						
						
							
							TextureCacheBase: Eliminate static state  
						
						 
						
						
						
						
					 
					
						2016-12-09 16:50:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						828aac7890 
					 
					
						
						
							
							VideoBackends: Make TextureCache::CompileShaders return a bool  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						5b3c74a31a 
					 
					
						
						
							
							OGL: Remove unnecessary c_str calls  
						
						 
						
						
						
						
					 
					
						2016-09-09 06:30:34 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						bb4d636f34 
					 
					
						
						
							
							Copy all layers of textures with CopyRectangleFromTexture  
						
						 
						
						
						
						
					 
					
						2016-02-14 21:17:06 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						d8e5d8659e 
					 
					
						
						
							
							TextureCache, fix an incorrect assert.  
						
						 
						
						
						
						
					 
					
						2015-12-29 14:25:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8ce3a4aa70 
					 
					
						
						
							
							ShaderGeneration: Get rid of static buffers  
						
						 
						
						
						
						
					 
					
						2015-12-26 17:01:54 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d20ba76ab3 
					 
					
						
						
							
							StreamBuffer: Make factory function return a std::unique_ptr  
						
						 
						
						
						
						
					 
					
						2015-12-21 10:21:38 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						21b708106c 
					 
					
						
						
							
							Make sure not to use a GL texture buffer past the max size.  
						
						 
						
						... 
						
						
						
						The spec says that vendors can set the max texture size to be 65KB and we want 1MB.
Check the maximum supported and drop to the max if it is less than 1MB 
						
						
					 
					
						2015-11-30 01:18:03 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						087ba5268a 
					 
					
						
						
							
							TextureCache: Rewrite EFB Copy control flow  
						
						 
						
						
						
						
					 
					
						2015-11-15 12:02:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						dcdf8fd3ce 
					 
					
						
						
							
							TextureCache: Split efb2ram from efb2tex  
						
						 
						
						
						
						
					 
					
						2015-11-15 11:59:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						71b22702a1 
					 
					
						
						
							
							OGL-TextureConverter: Keep care about the global state ifself  
						
						 
						
						
						
						
					 
					
						2015-11-15 11:59:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						495902787c 
					 
					
						
						
							
							OGL: Remove TCache::Entry usage in TextureConverter  
						
						 
						
						
						
						
					 
					
						2015-11-15 11:59:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						3b75f45cf6 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						 
						
						
						
						
					 
					
						2015-09-28 11:51:08 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95f3c956a8 
					 
					
						
						
							
							Move GL interface code out of the OpenGL video backend.  
						
						 
						
						
						
						
					 
					
						2015-09-22 00:36:45 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						ee649c6d9f 
					 
					
						
						
							
							Make efb2tex behave more like efb2ram.  
						
						 
						
						... 
						
						
						
						Instead of having special case code for efb2tex that ignores hashes,
the only diffence between efb2tex and efb2ram now is that efb2tex
writes zeros to the memory instead of actual texture data.
Though keep in mind, all efb2tex copies will have hashes of zero as
their hash. 
						
						
					 
					
						2015-09-07 02:32:01 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						137856bd00 
					 
					
						
						
							
							Fix palette conversions for 4 bit efb copies.  
						
						 
						
						... 
						
						
						
						Fixes purple shadow in THPS4 and many other things. 
						
						
					 
					
						2015-09-06 21:16:52 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						b9be3245e1 
					 
					
						
						
							
							Move common EFB copy code into VideoCommon  
						
						 
						
						... 
						
						
						
						Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations. 
						
						
					 
					
						2015-09-06 21:16:51 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						52948bb3ef 
					 
					
						
						
							
							Cleanup and unify handling of efb copy stride.  
						
						 
						
						
						
						
					 
					
						2015-09-05 23:37:24 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7e266b080f 
					 
					
						
						
							
							TextureCache: Remove redundant floor().  
						
						 
						
						
						
						
					 
					
						2015-08-15 15:30:50 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b01ca1794a 
					 
					
						
						
							
							Revert "VideoCommon: Clamp integer conversions."  
						
						 
						
						... 
						
						
						
						This reverts commit 0f2c72f0f8 . 
						
						
					 
					
						2015-08-15 13:50:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						e2f42f8fd0 
					 
					
						
						
							
							OGL: Move copy_image variable into backend.  
						
						 
						
						
						
						
					 
					
						2015-08-06 19:41:36 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						 
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						d8cd2c3252 
					 
					
						
						
							
							Implement scaled partial texture updates  
						
						 
						
						
						
						
					 
					
						2015-07-02 08:53:40 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						0ed6b5623f 
					 
					
						
						
							
							Support partial texture updates via efb copies  
						
						 
						
						
						
						
					 
					
						2015-06-21 14:02:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c4fc141ced 
					 
					
						
						
							
							OGL: Always use sampler objects.  
						
						 
						
						... 
						
						
						
						We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere. 
						
						
					 
					
						2015-05-29 14:03:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						285ac34bf3 
					 
					
						
						
							
							OGL: use GL_TEXTURE* constants  
						
						 
						
						
						
						
					 
					
						2015-05-27 15:05:49 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f2c72f0f8 
					 
					
						
						
							
							VideoCommon: Clamp integer conversions.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:32:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b0770e2a0c 
					 
					
						
						
							
							VideoBackends: Floor depth values in depth copy shaders.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c4f85a38e6 
					 
					
						
						
							
							VideoBackends: Use proper floating point depth precision.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7a1252f7e5 
					 
					
						
						
							
							VideoBackends: Implement depth copy shaders with integer math.  
						
						 
						
						
						
						
					 
					
						2015-05-05 00:40:25 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						54f4443971 
					 
					
						
						
							
							VideoCommon: Implement EFB dumping for both backends.  
						
						 
						
						
						
						
					 
					
						2015-05-02 13:23:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						f06b1106db 
					 
					
						
						
							
							Merge pull request  #2089  from degasus/remove_disable_efb_copy  
						
						 
						
						... 
						
						
						
						Remove disable efb copy 
						
						
					 
					
						2015-02-24 23:31:05 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						967eaad8df 
					 
					
						
						
							
							VideoCommon: rename efb2tex and efb2ram  
						
						 
						
						
						
						
					 
					
						2015-02-24 23:10:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ac7102918d 
					 
					
						
						
							
							OGL: support palette texture decoding  
						
						 
						
						
						
						
					 
					
						2015-02-24 22:51:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						f298f00e1b 
					 
					
						
						
							
							Clean up the intrinsics #ifdef mess  
						
						 
						
						
						
						
					 
					
						2015-02-24 01:02:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						c0a4760f0e 
					 
					
						
						
							
							Decode EFB copies used as paletted textures.  
						
						 
						
						... 
						
						
						
						A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.
This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.
D3D only at the moment, but porting to OpenGL should be straightforward.. 
						
						
					 
					
						2015-02-19 15:09:27 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						6659c15bed 
					 
					
						
						
							
							Remove EFB to RAM cache, and simplify code.  
						
						 
						
						
						
						
					 
					
						2015-01-23 10:48:15 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6cd6e6546f 
					 
					
						
						
							
							TexCache: merge texture and rendertarget factory function  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						615ae9f106 
					 
					
						
						
							
							TexCache: remove PC_TexFormat  
						
						 
						
						... 
						
						
						
						We only support rgba32 for a while now, so there is no need to have everything in common configureable. 
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7284312568 
					 
					
						
						
							
							OGL: Warn about wrong texture sizes  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:47:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d95e5e2b6f 
					 
					
						
						
							
							TexCache: create a const Config struct  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						6c46f27709 
					 
					
						
						
							
							Merge pull request  #1501  from degasus/texture_creation  
						
						 
						
						... 
						
						
						
						D3D: remove load texture on creation optimization 
						
						
					 
					
						2015-01-11 01:01:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						56e93f8fdd 
					 
					
						
						
							
							Update size_in_bytes of texture cache entries when copying efb to ram  
						
						 
						
						
						
						
					 
					
						2015-01-10 13:47:52 +01:00