Lioncash 
							
						 
					 
					
						
						
							
						
						468f623d27 
					 
					
						
						
							
							ShaderGenCommon: Remove unnecessary includes  
						
						 
						
						
						
						
					 
					
						2017-02-01 12:19:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						04f319066d 
					 
					
						
						
							
							TextureCache: Extract BP enum check to VideoCommon.  
						
						 
						
						... 
						
						
						
						We have TOO many video backends. 
						
						
					 
					
						2016-12-26 22:10:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Léo Lam 
							
						 
					 
					
						
						
							
						
						31ccfffd38 
					 
					
						
						
							
							Common: Add alignment header  
						
						 
						
						... 
						
						
						
						Gets rid of duplicated alignment code. 
						
						
					 
					
						2016-12-06 20:33:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						f5c70a4b27 
					 
					
						
						
							
							EFB2RAM: Downsample higher resolutions with linear filtering.  
						
						 
						
						
						
						
					 
					
						2016-09-07 11:17:32 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						14e0b48ae4 
					 
					
						
						
							
							VideoCommon: Make API_TYPE an enum class  
						
						 
						
						... 
						
						
						
						Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers. 
						
						
					 
					
						2016-07-29 19:20:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						ccf9470241 
					 
					
						
						
							
							D3D12: Specify read/write ranges when calling Map/Unmap  
						
						 
						
						
						
						
					 
					
						2016-05-08 23:18:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						acfa93372e 
					 
					
						
						
							
							D3D12: Refactoring and cleanups  
						
						 
						
						... 
						
						
						
						Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing. 
						
						
					 
					
						2016-05-08 12:08:25 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						32599559db 
					 
					
						
						
							
							D3D12: Use helper method for binding EFB render targets  
						
						 
						
						
						
						
					 
					
						2016-05-08 12:08:25 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						74275bdfe3 
					 
					
						
						
							
							D3D12: Don't keep screenshot/encoder buffers mapped  
						
						 
						
						... 
						
						
						
						Readback heaps do not support persistent mapping. See D3D12 docs. 
						
						
					 
					
						2016-02-28 17:24:09 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c4d79d6db3 
					 
					
						
						
							
							D3D12: Add helper method for setting both viewport and scissor rect  
						
						 
						
						... 
						
						
						
						Simplfies making changes, as well as keeping the two in sync. 
						
						
					 
					
						2016-02-28 17:18:46 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hdcmeta 
							
						 
					 
					
						
						
							
						
						8cc686b360 
					 
					
						
						
							
							D3D12: Initial commit for D3D12 backend implementation.  
						
						 
						
						
						
						
					 
					
						2016-02-15 09:48:25 -08:00