Lioncash
							
						 
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						273ace7bb7
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							LightingShaderGen: Remove unnecessary includes
						
						
						
						
						
						
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						2017-02-01 01:06:00 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Léo Lam
							
						 
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						31ccfffd38
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							Common: Add alignment header
						
						
						
						
						
						
						
						Gets rid of duplicated alignment code. 
						
						
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						2016-12-06 20:33:53 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Pierre Bourdon
							
						 
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						3570c7f03a
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							Reformat all the things. Have fun with merge conflicts.
						
						
						
						
						
						
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						2016-06-24 10:43:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						ccf9470241
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							D3D12: Specify read/write ranges when calling Map/Unmap
						
						
						
						
						
						
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						2016-05-08 23:18:59 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						25d5da0ea3
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							D3D12: Remove D3D11 header references
						
						
						
						
						
						
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						2016-05-08 23:18:56 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						6f3573dda8
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							D3D12: Implement XFB encoding/decoding (support Real XFB)
						
						
						
						
						
						
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						2016-05-08 23:18:51 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hdcmeta
							
						 
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						8cc686b360
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							D3D12: Initial commit for D3D12 backend implementation.
						
						
						
						
						
						
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						2016-02-15 09:48:25 -08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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