Lioncash 
							
						 
					 
					
						
						
							
						
						468f623d27 
					 
					
						
						
							
							ShaderGenCommon: Remove unnecessary includes  
						
						
						
						
					 
					
						2017-02-01 12:19:55 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						70cf774a5c 
					 
					
						
						
							
							RenderBase: Forward declare EFBAccessType  
						
						
						
						
					 
					
						2017-01-23 12:41:26 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						5b461f50af 
					 
					
						
						
							
							VideoBackendBase: Convert EFBAccessType into an enum class  
						
						
						
						
					 
					
						2017-01-23 03:53:38 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						41b0c74e30 
					 
					
						
						
							
							VideoCommon: Make dst_alpha state implicit.  
						
						
						
						
					 
					
						2017-01-04 20:02:31 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						65b5765858 
					 
					
						
						
							
							VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.  
						
						
						
						
					 
					
						2016-12-27 20:25:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2ab6711f43 
					 
					
						
						
							
							VideoBackends: Use the full depth range when inverted depth range is unsupported.  
						
						
						
						
					 
					
						2016-12-27 14:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ef82aebb97 
					 
					
						
						
							
							VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.  
						
						
						
						
					 
					
						2016-12-27 14:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						58a5395173 
					 
					
						
						
							
							TextureCacheBase: Eliminate static state  
						
						
						
						
					 
					
						2016-12-09 16:50:37 -05:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						31ccfffd38 
					 
					
						
						
							
							Common: Add alignment header  
						
						... 
						
						
						
						Gets rid of duplicated alignment code. 
						
						
					 
					
						2016-12-06 20:33:53 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6db0ee9561 
					 
					
						
						
							
							VideoCommon: Remove backbuffer size parameters from methods  
						
						... 
						
						
						
						We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time. 
						
						
					 
					
						2016-11-28 20:14:59 +10:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						72e3f1ecec 
					 
					
						
						
							
							Remove unnecessary ConfigManager includes  
						
						... 
						
						
						
						Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.) 
						
						
					 
					
						2016-11-27 22:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0a194f8a3e 
					 
					
						
						
							
							VideoConfig: Remove fullscreen flags.  
						
						... 
						
						
						
						These weren't actually settings, they were used as a bad way to communicate with the GPU thread. 
						
						
					 
					
						2016-11-11 20:36:09 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						be29090aae 
					 
					
						
						
							
							AVIDump: Add a struct for the state.  
						
						... 
						
						
						
						So AddFrame use no global state and can be threaded well. 
						
						
					 
					
						2016-11-04 18:35:42 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2536e37ec5 
					 
					
						
						
							
							Merge pull request  #4194  from Armada651/efb-source-format  
						
						... 
						
						
						
						PixelShaderGen: Add support for RGBA6 EFB format truncation. 
						
						
					 
					
						2016-10-21 21:45:29 +00:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ab5054c34e 
					 
					
						
						
							
							VideoBackends: Always enable dual-source blending if supported.  
						
						
						
						
					 
					
						2016-10-10 17:32:51 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						9f264c0872 
					 
					
						
						
							
							AVIDump: Move CoreTiming into caller.  
						
						
						
						
					 
					
						2016-10-10 12:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						a583d36c7f 
					 
					
						
						
							
							Merge pull request  #4326  from degasus/framedump  
						
						... 
						
						
						
						Framedump: Merge screenshot code with framedumping. 
						
						
					 
					
						2016-10-10 11:48:57 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						a86b2c15d8 
					 
					
						
						
							
							Merge pull request  #4322  from Helios747/I_hate_features  
						
						... 
						
						
						
						Remove Frameskip 
						
						
					 
					
						2016-10-08 21:41:43 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						64927a2f81 
					 
					
						
						
							
							Renderer: Merge screenshot logic into VideoCommon.  
						
						
						
						
					 
					
						2016-10-08 19:38:57 +02:00 
						 
				 
			
				
					
						
							
							
								anthony 
							
						 
					 
					
						
						
							
						
						b427ead0cc 
					 
					
						
						
							
							Remove Frameskip  
						
						
						
						
					 
					
						2016-10-08 11:49:51 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						db0509560e 
					 
					
						
						
							
							AVIDump: Hard code rgba.  
						
						
						
						
					 
					
						2016-10-08 18:16:32 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0864ef4352 
					 
					
						
						
							
							VideoCommon: Add custom stride for framedumping.  
						
						
						
						
					 
					
						2016-10-08 15:44:54 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						1ef5ba0c53 
					 
					
						
						
							
							D3D: Skip redundant format convertions.  
						
						
						
						
					 
					
						2016-10-08 15:40:49 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b5a91e1dfa 
					 
					
						
						
							
							Framedumps: Add finish() function to limit memory lifetime.  
						
						
						
						
					 
					
						2016-10-08 15:39:22 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ebc617882b 
					 
					
						
						
							
							VideoCommon: Drop RepeatFrameDumpFrame helper.  
						
						... 
						
						
						
						This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded. 
						
						
					 
					
						2016-10-08 15:39:21 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6b08830a95 
					 
					
						
						
							
							D3D12: Use VideoCommon framedump helpers.  
						
						
						
						
					 
					
						2016-10-07 23:15:10 +02:00 
						 
				 
			
				
					
						
							
							
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						43c48a6f48 
					 
					
						
						
							
							Fix frame dumps on file close in certain situations  
						
						
						
						
					 
					
						2016-10-04 09:26:23 -04:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						86112c7258 
					 
					
						
						
							
							VideoCommon: Minor changes  
						
						... 
						
						
						
						Make Renderer::GetMaxTextureSize return u32 instead of int. 
						
						
					 
					
						2016-10-03 06:51:46 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9e26ef4aa8 
					 
					
						
						
							
							D3D12: Remove unnecessary renderer global references  
						
						
						
						
					 
					
						2016-08-31 14:14:51 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						65472260d8 
					 
					
						
						
							
							D3D: Correctly invert the viewport depth range.  
						
						
						
						
					 
					
						2016-08-23 09:57:11 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7078216b61 
					 
					
						
						
							
							Improve documentation.  
						
						
						
						
					 
					
						2016-08-16 21:09:58 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8c1c7fc2da 
					 
					
						
						
							
							Cosmetics.  
						
						
						
						
					 
					
						2016-08-15 13:11:30 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e9e81ece65 
					 
					
						
						
							
							VideoBackends: Enable depth clamping.  
						
						
						
						
					 
					
						2016-08-15 13:11:25 +02:00 
						 
				 
			
				
					
						
							
							
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						f31adf9635 
					 
					
						
						
							
							Fix D3D crashes/issues  
						
						
						
						
					 
					
						2016-06-27 10:13:17 -04:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ccf9470241 
					 
					
						
						
							
							D3D12: Specify read/write ranges when calling Map/Unmap  
						
						
						
						
					 
					
						2016-05-08 23:18:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9bff187547 
					 
					
						
						
							
							D3D12: Cleanup startup/shutdown process  
						
						... 
						
						
						
						Sorts out references that cause some modules to be kept around after
backend shutdown.
Should also solve the issue with errors being thrown due to the config
being loaded after device creation, leading to the incorrect device being
used in a multi-adapter system. 
						
						
					 
					
						2016-05-08 23:18:58 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						25d5da0ea3 
					 
					
						
						
							
							D3D12: Remove D3D11 header references  
						
						
						
						
					 
					
						2016-05-08 23:18:56 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6f3573dda8 
					 
					
						
						
							
							D3D12: Implement XFB encoding/decoding (support Real XFB)  
						
						
						
						
					 
					
						2016-05-08 23:18:51 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						acfa93372e 
					 
					
						
						
							
							D3D12: Refactoring and cleanups  
						
						... 
						
						
						
						Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing. 
						
						
					 
					
						2016-05-08 12:08:25 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ac1cd8279b 
					 
					
						
						
							
							D3D12: Implement GPU-based bounding box  
						
						
						
						
					 
					
						2016-05-08 12:08:25 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						32599559db 
					 
					
						
						
							
							D3D12: Use helper method for binding EFB render targets  
						
						
						
						
					 
					
						2016-05-08 12:08:25 +10:00 
						 
				 
			
				
					
						
							
							
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						0b9a72a62d 
					 
					
						
						
							
							VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function  
						
						
						
						
					 
					
						2016-03-24 13:43:29 +11:00 
						 
				 
			
				
					
						
							
							
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						902e5cddf7 
					 
					
						
						
							
							VideoBackends: Do not use Anisotropy on Point filtered textures.  
						
						... 
						
						
						
						The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on. 
						
						
					 
					
						2016-03-24 13:43:29 +11:00 
						 
				 
			
				
					
						
							
							
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						cc36dec9b5 
					 
					
						
						
							
							D3D12: Cleanup DX12::Renderer::SetSamplerState  
						
						... 
						
						
						
						Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one. 
						
						
					 
					
						2016-03-01 23:55:19 +11:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						74275bdfe3 
					 
					
						
						
							
							D3D12: Don't keep screenshot/encoder buffers mapped  
						
						... 
						
						
						
						Readback heaps do not support persistent mapping. See D3D12 docs. 
						
						
					 
					
						2016-02-28 17:24:09 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c4d79d6db3 
					 
					
						
						
							
							D3D12: Add helper method for setting both viewport and scissor rect  
						
						... 
						
						
						
						Simplfies making changes, as well as keeping the two in sync. 
						
						
					 
					
						2016-02-28 17:18:46 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9efe66509d 
					 
					
						
						
							
							D3D12: Fix crash/errors when switching MSAA modes while running  
						
						
						
						
					 
					
						2016-02-28 17:18:44 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1d909ec7a4 
					 
					
						
						
							
							D3D12: Implement non-blocking EFB access when EFB has not been modified  
						
						
						
						
					 
					
						2016-02-28 17:18:43 +10:00 
						 
				 
			
				
					
						
							
							
								hdcmeta 
							
						 
					 
					
						
						
							
						
						8cc686b360 
					 
					
						
						
							
							D3D12: Initial commit for D3D12 backend implementation.  
						
						
						
						
					 
					
						2016-02-15 09:48:25 -08:00