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								 Jules Blok | 382e1c22db | GeometryShaderGen: Support multiple primitive types. And make more stereoscopy code optional. | 2014-12-15 22:47:41 +01:00 |  | 
			
				
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								 Jules Blok | 887c669c28 | GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. | 2014-12-15 22:47:40 +01:00 |  | 
			
				
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								 Jules Blok | 332ba4b210 | GeometryShaderManager: Upload Line/Point width constants. | 2014-12-15 22:47:35 +01:00 |  | 
			
				
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								 Jules Blok | aa4242fd9c | GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. | 2014-12-14 21:23:20 +01:00 |  | 
			
				
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								 Jules Blok | b406e4e1f2 | VideoCommon: Add a separate constants buffer for the geometry shader. | 2014-12-14 21:23:13 +01:00 |  | 
			
				
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								 Jules Blok | cec5b0ce01 | ShaderGen: Remove the GS_OUTPUT struct for OpenGL. And remove the generator for it since it is no longer used outside of the geometry shader. | 2014-12-14 13:28:50 +01:00 |  | 
			
				
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								 Jules Blok | ea2bcb44f0 | Cosmetics | 2014-12-14 13:28:48 +01:00 |  | 
			
				
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								 Jules Blok | 4f6ce0f236 | D3D: Add geometry shader instancing support. | 2014-12-14 13:28:44 +01:00 |  | 
			
				
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								 Jules Blok | 9253bb7d96 | D3D: Add geometry shader stereoscopy support. | 2014-12-14 13:28:41 +01:00 |  | 
			
				
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								 Jules Blok | d5ebdf7a97 | D3D: Add GeometryShaderCache. | 2014-12-14 13:28:41 +01:00 |  | 
			
				
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								 Lioncash | 9bcadc8029 | Common: Remove locale based functions from CommonFuncs. Since %f isn't used anymore in the shader generators, these can go. | 2014-12-05 20:55:29 -05:00 |  | 
			
				
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								 Jules Blok | 9b2cd82da5 | GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. | 2014-11-23 14:30:12 +01:00 |  | 
			
				
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								 degasus | ed9f258b27 | GeometryShader: Don't read from output variables | 2014-11-23 14:30:12 +01:00 |  | 
			
				
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								 Jules Blok | 106df04e8e | GeometryShaderGen: Declare the vertex array size. | 2014-11-23 14:30:12 +01:00 |  | 
			
				
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								 Jules Blok | 422125c1a9 | GeometryShaderGen: Add comments. | 2014-11-23 14:30:12 +01:00 |  | 
			
				
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								 Jules Blok | f3ddf37d07 | VideoCommon: Switch to Nvidia stereoscopy offset formula. | 2014-11-23 14:27:40 +01:00 |  | 
			
				
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								 Jules Blok | 27f3f804a0 | ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement. | 2014-11-23 14:27:40 +01:00 |  | 
			
				
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								 Jules Blok | 51a4d6a4be | GeometryShader: Adjust positions after projection. By adjusting the positions in clip space we can avoid the re-projection. | 2014-11-23 14:27:40 +01:00 |  | 
			
				
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								 Jules Blok | acc65ee608 | GeometryShader: Replicate missing position manipulations from vertex shader. | 2014-11-23 14:27:40 +01:00 |  | 
			
				
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								 Jules Blok | d7804a4d3e | Cosmetics. | 2014-11-23 14:27:39 +01:00 |  | 
			
				
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								 Jules Blok | 9b22e15180 | VideoConfigDiag: Add stereoscopy options group. | 2014-11-23 14:27:38 +01:00 |  | 
			
				
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								 Jules Blok | 4d9589b35f | Cosmetics. | 2014-11-23 14:27:38 +01:00 |  | 
			
				
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								 Jules Blok | f370cb386c | ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled. | 2014-11-23 14:27:38 +01:00 |  | 
			
				
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								 Jules Blok | 6cacfad010 | GeometryShader: Transform the projection within the geometry shader. Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. | 2014-11-23 14:27:38 +01:00 |  | 
			
				
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								 Jules Blok | 63b37e29d1 | ShaderGen: Rename "eye" to "layer". Keeping things generic. | 2014-11-23 14:26:56 +01:00 |  | 
			
				
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								 Jules Blok | d583720a59 | GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. | 2014-11-23 14:26:56 +01:00 |  | 
			
				
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								 Jules Blok | 176191dc16 | ShaderGenCommon: Move uniforms into a common static string. | 2014-11-23 14:24:09 +01:00 |  | 
			
				
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								 Jules Blok | fa32f751d3 | ShaderGen: Handle ShaderCode objects directly. ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. | 2014-11-23 14:24:09 +01:00 |  | 
			
				
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								 Jules Blok | 272ea90ca5 | GeometryShaderGen: Allow stereoscopy to be disabled. Will facilitate future use of this generator for other purposes. | 2014-11-23 14:23:41 +01:00 |  | 
			
				
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								 Jules Blok | d9e280e338 | PixelShaderGen: Sample the correct texture layer. | 2014-11-23 14:23:41 +01:00 |  | 
			
				
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								 Jules Blok | f6ea293027 | VertexShaderManager: Compute stereoscopy projection matrices. | 2014-11-23 14:23:41 +01:00 |  | 
			
				
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								 Jules Blok | 2d8ec62beb | Pass VS_OUTPUT structs between shaders. | 2014-11-23 14:23:41 +01:00 |  | 
			
				
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								 Jules Blok | b005f61a2e | Add geometry shader generator for stereo 3D. | 2014-11-23 14:22:55 +01:00 |  |