degasus 
							
						 
					 
					
						
						
							
						
						17932935d9 
					 
					
						
						
							
							Profiler: Sort output by total time  
						
						 
						
						
						
						
					 
					
						2015-08-20 11:50:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						cb264df64c 
					 
					
						
						
							
							Merge pull request  #2874  from barat/master  
						
						 
						
						... 
						
						
						
						VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB 
						
						
					 
					
						2015-08-20 11:08:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Bartosz Telesiński 
							
						 
					 
					
						
						
							
						
						a52aaf22ba 
					 
					
						
						
							
							VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB  
						
						 
						
						
						
						
					 
					
						2015-08-19 23:13:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Dominic Chen 
							
						 
					 
					
						
						
							
						
						09714f86c3 
					 
					
						
						
							
							Fix some compilation warnings  
						
						 
						
						
						
						
					 
					
						2015-08-19 11:07:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						ff95fa8a6d 
					 
					
						
						
							
							Merge pull request  #2861  from lioncash/param  
						
						 
						
						... 
						
						
						
						VideoCommon: Remove unused parameters 
						
						
					 
					
						2015-08-17 15:02:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8e17c710f3 
					 
					
						
						
							
							TextureConversionShader: Remove an unused parameter  
						
						 
						
						
						
						
					 
					
						2015-08-16 21:10:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						0e41b973c7 
					 
					
						
						
							
							VertexShaderManager: Remove unused parameter  
						
						 
						
						
						
						
					 
					
						2015-08-16 21:07:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b01ca1794a 
					 
					
						
						
							
							Revert "VideoCommon: Clamp integer conversions."  
						
						 
						
						... 
						
						
						
						This reverts commit 0f2c72f0f8 . 
						
						
					 
					
						2015-08-15 13:50:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d3cf4034de 
					 
					
						
						
							
							DriverDetails: Disable GL_ARB_copy_image on mesa.  
						
						 
						
						
						
						
					 
					
						2015-08-06 19:41:36 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						e2f42f8fd0 
					 
					
						
						
							
							OGL: Move copy_image variable into backend.  
						
						 
						
						
						
						
					 
					
						2015-08-06 19:41:36 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						a1df1f5ae4 
					 
					
						
						
							
							Widescreen Heuristic: Cleanup code.  
						
						 
						
						
						
						
					 
					
						2015-08-01 14:39:34 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						615e5db0cb 
					 
					
						
						
							
							Make the GameCube game widescreen heuristic smarter.  
						
						 
						
						... 
						
						
						
						The last heuristic wasn't quite smart enough and had a few
false positives in Mario Kart: Double Dash and Metroid prime 2.
Now we only activate if the game is rendering a 16:9
projection to a 4:3 viewport. 
						
						
					 
					
						2015-08-01 13:21:53 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								unknown 
							
						 
					 
					
						
						
							
						
						739ede2242 
					 
					
						
						
							
							Fix code to comply with coding style  
						
						 
						
						
						
						
					 
					
						2015-07-31 20:00:36 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mirrorbender 
							
						 
					 
					
						
						
							
						
						0faba3b018 
					 
					
						
						
							
							Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios and VI scaling.  
						
						 
						
						
						
						
					 
					
						2015-07-31 19:58:02 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						567d0b20fa 
					 
					
						
						
							
							Merge pull request  #2769  from phire/autodetect_widescreen  
						
						 
						
						... 
						
						
						
						Heuristic to detect if a gamecube game is rendering 16:9 widescreen. 
						
						
					 
					
						2015-07-29 18:23:35 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						86dce8b0f7 
					 
					
						
						
							
							VideoCommon: reduce level of debug output  
						
						 
						
						
						
						
					 
					
						2015-07-27 10:22:40 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						bb60bcc42d 
					 
					
						
						
							
							Heuristic to detect if a gamecube game is rendering 16:9 widescreen.  
						
						 
						
						... 
						
						
						
						Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.
But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.
I'm a little suprised nobody thought about doing this before. 
						
						
					 
					
						2015-07-27 10:40:41 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						9d055ba5f2 
					 
					
						
						
							
							Video: Trying to fix D3D/XFB disabled regression  
						
						 
						
						
						
						
					 
					
						2015-07-26 00:59:00 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						efd250494d 
					 
					
						
						
							
							Video: stride in bytes rather than pixels  
						
						 
						
						
						
						
					 
					
						2015-07-25 02:48:56 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						c43ae67b3b 
					 
					
						
						
							
							RealXFB sizes don't get scaled by IR  
						
						 
						
						... 
						
						
						
						When calculating the size of the undisplayed margin in the case where
fbWidth != fbStride for RealXFB for displaying in the output window,
we do not scale by IR - RealXFB is implicitly 1x. 
						
						
					 
					
						2015-07-25 01:52:13 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						 
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						8bd108426e 
					 
					
						
						
							
							Merge pull request  #2759  from Sonicadvance1/pvr_workaround2  
						
						 
						
						... 
						
						
						
						Work around PowerVR's shader compiler. 
						
						
					 
					
						2015-07-22 16:51:48 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6ee5ce32cf 
					 
					
						
						
							
							Merge pull request  #2757  from Sonicadvance1/pvr_workaround  
						
						 
						
						... 
						
						
						
						Work around slow glBufferSubData on PowerVR. 
						
						
					 
					
						2015-07-22 16:48:40 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						6bcdae616b 
					 
					
						
						
							
							Merge pull request  #2679  from Tinob/master  
						
						 
						
						... 
						
						
						
						Implement scaled partial texture updates 
						
						
					 
					
						2015-07-22 19:04:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						c1df6d7b4e 
					 
					
						
						
							
							Work around PowerVR's shader compiler.  
						
						 
						
						... 
						
						
						
						This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472 
The basic idea of the bug is that if you're doing a bitwise and  of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by. 
						
						
					 
					
						2015-07-20 22:04:16 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						012a9afdb6 
					 
					
						
						
							
							Work around slow glBufferSubData on PowerVR.  
						
						 
						
						... 
						
						
						
						As with all tiled renderers, glBufferSubData is terribly slow.
Use glBufferData as typical. 
						
						
					 
					
						2015-07-20 22:02:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Justin Chadwick 
							
						 
					 
					
						
						
							
						
						b3a0b6def4 
					 
					
						
						
							
							Disables assert messages that seem to be invalid.  
						
						 
						
						
						
						
					 
					
						2015-07-08 16:12:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						f6766dd347 
					 
					
						
						
							
							Merge pull request  #2722  from lioncash/statement  
						
						 
						
						... 
						
						
						
						VertexLoaderBase: Adjust the scope of a boolean variable 
						
						
					 
					
						2015-07-08 09:37:06 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						2559a6f25c 
					 
					
						
						
							
							VertexLoader: avoid empty lines in perf-$pid.map  
						
						 
						
						
						
						
					 
					
						2015-07-08 07:17:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						df379dabae 
					 
					
						
						
							
							VertexLoaderBase: Adjust the scope of a boolean variable  
						
						 
						
						... 
						
						
						
						if a or b do actually turn out to be null, this can cause a null pointer dereference. 
						
						
					 
					
						2015-07-07 18:33:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						d8cd2c3252 
					 
					
						
						
							
							Implement scaled partial texture updates  
						
						 
						
						
						
						
					 
					
						2015-07-02 08:53:40 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						daa205990f 
					 
					
						
						
							
							Use emplace() instead of insert() where applicable for maps.  
						
						 
						
						
						
						
					 
					
						2015-06-28 19:52:40 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						75a9740ab7 
					 
					
						
						
							
							Merge branch 'stable'  
						
						 
						
						
						
						
					 
					
						2015-06-25 12:24:15 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						521f6e89c3 
					 
					
						
						
							
							Merge pull request  #2624  from sigmabeta/android-save-screenshot  
						
						 
						
						... 
						
						
						
						Android: Save screenshot at end of an emulation session. 
						
						
					 
					
						2015-06-24 21:39:47 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						dbfdbf7dbd 
					 
					
						
						
							
							D3D: Cosmetics.  
						
						 
						
						... 
						
						
						
						Merge two cases which should've already been merged. 
						
						
					 
					
						2015-06-24 23:16:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2a5dd69c72 
					 
					
						
						
							
							Merge branch 'stable'  
						
						 
						
						
						
						
					 
					
						2015-06-24 19:34:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						829fc3dc2d 
					 
					
						
						
							
							Quick fix for an invalid iterator  
						
						 
						
						
						
						
					 
					
						2015-06-24 19:12:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						8493feb89f 
					 
					
						
						
							
							Merge pull request  #2602  from mimimi085181/partial-texture-updates2  
						
						 
						
						... 
						
						
						
						Support partial texture updates via efb copies 
						
						
					 
					
						2015-06-24 09:22:50 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sigmabeta 
							
						 
					 
					
						
						
							
						
						a028805626 
					 
					
						
						
							
							Android: Save screenshot at end of an emulation session.  
						
						 
						
						
						
						
					 
					
						2015-06-23 22:22:01 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						5bc88d5c6a 
					 
					
						
						
							
							Revert "GeometryShaderGen: Don't use centroid in for input variables."  
						
						 
						
						... 
						
						
						
						This reverts commit 4cbaddb7ad . 
						
						
					 
					
						2015-06-22 17:20:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						0ed6b5623f 
					 
					
						
						
							
							Support partial texture updates via efb copies  
						
						 
						
						
						
						
					 
					
						2015-06-21 14:02:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						a811370329 
					 
					
						
						
							
							[AArch64] Fix a couple of bugs in the vertex loader  
						
						 
						
						... 
						
						
						
						In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.
This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register. 
						
						
					 
					
						2015-06-20 21:12:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								flacs 
							
						 
					 
					
						
						
							
						
						a702c4e01e 
					 
					
						
						
							
							Merge pull request  #2629  from lioncash/vertexloader-ifdef  
						
						 
						
						... 
						
						
						
						VertexLoader: Remove the LOADERDECL define. 
						
						
					 
					
						2015-06-21 03:17:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						619e333dcc 
					 
					
						
						
							
							VertexLoader: Remove the LOADERDECL define.  
						
						 
						
						... 
						
						
						
						These functions aren't called from jitted code anymore so it isn't necessary. 
						
						
					 
					
						2015-06-20 20:52:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						cfead69f67 
					 
					
						
						
							
							RenderBase: Remove an unused variable  
						
						 
						
						
						
						
					 
					
						2015-06-19 20:30:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						4c79aa8216 
					 
					
						
						
							
							HiresTextures: Remove unused variable  
						
						 
						
						
						
						
					 
					
						2015-06-19 17:31:04 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						dd2183dbb5 
					 
					
						
						
							
							Revert "GeometryShaderGen: Don't use centroid in for input variables."  
						
						 
						
						... 
						
						
						
						This reverts commit 4cbaddb7ad . 
						
						
					 
					
						2015-06-18 20:25:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jeffrey Pfau 
							
						 
					 
					
						
						
							
						
						7085fcc8d6 
					 
					
						
						
							
							Fix FreeBSD build  
						
						 
						
						
						
						
					 
					
						2015-06-13 21:52:47 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4042945ee5 
					 
					
						
						
							
							Merge branch 'stable'  
						
						 
						
						
						
						
					 
					
						2015-06-13 01:12:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c375111076 
					 
					
						
						
							
							Options: merge SCoreStartupParameter into SConfig  
						
						 
						
						
						
						
					 
					
						2015-06-12 19:07:45 +02:00