degasus 
							
						 
					 
					
						
						
							
						
						8565f02699 
					 
					
						
						
							
							TexCache: use an unordered_multimap for the tex pool  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:58:33 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4639d3b1bc 
					 
					
						
						
							
							TexCache: also incude textures within the render target pool  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6cd6e6546f 
					 
					
						
						
							
							TexCache: merge texture and rendertarget factory function  
						
						 
						
						
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						615ae9f106 
					 
					
						
						
							
							TexCache: remove PC_TexFormat  
						
						 
						
						... 
						
						
						
						We only support rgba32 for a while now, so there is no need to have everything in common configureable. 
						
						
					 
					
						2015-01-18 19:47:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a9eb08b85d 
					 
					
						
						
							
							TexCache: Choose texture based on mipmap count  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:41:04 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d95e5e2b6f 
					 
					
						
						
							
							TexCache: create a const Config struct  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d640453274 
					 
					
						
						
							
							TexCache: cleanup max texture level  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1261f5f7f4 
					 
					
						
						
							
							TextureCache: inline arguments into texture cache  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						1c98a43203 
					 
					
						
						
							
							TexCache: clean up frameCount handling  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						6ba613fbd3 
					 
					
						
						
							
							TexCache: unify global variables  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						774596dbed 
					 
					
						
						
							
							TexCache: rename OverlapsMemoryRange  
						
						 
						
						
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						dddcea5a9a 
					 
					
						
						
							
							TexCache: don't invalidate efb copys because of config changes  
						
						 
						
						... 
						
						
						
						We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one. 
						
						
					 
					
						2015-01-11 22:23:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						38f42da55a 
					 
					
						
						
							
							TexCache: remove expanded_width  
						
						 
						
						... 
						
						
						
						This variable isn't use any more. 
						
						
					 
					
						2015-01-10 12:22:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8bdbe37c91 
					 
					
						
						
							
							TexCache: Wipe pal hash  
						
						 
						
						
						
						
					 
					
						2015-01-10 11:55:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f8184858da 
					 
					
						
						
							
							VideoCommon: Merge code to generate texture names on dumping  
						
						 
						
						
						
						
					 
					
						2014-12-29 10:24:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						51bfc4c52a 
					 
					
						
						
							
							VideoCommon: rewrite custom textures  
						
						 
						
						
						
						
					 
					
						2014-12-29 10:24:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						31a55384b3 
					 
					
						
						
							
							VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"  
						
						 
						
						... 
						
						
						
						Makes a little bit more sense. 
						
						
					 
					
						2014-12-24 23:30:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f63186371 
					 
					
						
						
							
							TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8210b9c915 
					 
					
						
						
							
							TextureCache: Ensure that all render target textures have as many layers as the frame buffer.  
						
						 
						
						... 
						
						
						
						Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ee76c03160 
					 
					
						
						
							
							TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:40 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						5944d15021 
					 
					
						
						
							
							TextureCache: Check the number of layers before reusing a texture.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:23:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						7f6284c2fc 
					 
					
						
						
							
							Change a bunch of reference function arguments to pointers.  
						
						 
						
						... 
						
						
						
						Per the coding style and sanity. 
						
						
					 
					
						2014-10-02 03:00:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						d8d9bc8c6c 
					 
					
						
						
							
							Render: Implemented simple render target pool  
						
						 
						
						... 
						
						
						
						This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.
Old render targets are destroyed after 3 frames. 
						
						
					 
					
						2014-09-04 22:21:06 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8941f19cdb 
					 
					
						
						
							
							BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.  
						
						 
						
						
						
						
					 
					
						2014-03-25 23:57:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						315a8ba1c0 
					 
					
						
						
							
							Various changes suggested by cppcheck  
						
						 
						
						... 
						
						
						
						- remove unused variables
- reduce the scope where it makes sense
- correct limits (did you know that strcat()'s last parameter does not
  include the \0 that is always added?)
- set some free()'d pointers to NULL 
						
						
					 
					
						2014-02-28 12:43:20 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						3fd87a7636 
					 
					
						
						
							
							Second and final pass of clearing out tabs.  
						
						 
						
						
						
						
					 
					
						2014-02-17 02:19:41 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						d2038049f5 
					 
					
						
						
							
							Replace all include guard ifdefs with "#pragma once"  
						
						 
						
						
						
						
					 
					
						2014-02-10 18:07:16 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00