Commit Graph

  • 10d854a02c remove the if tests, if you want to run them use the template nakeee 2009-07-07 10:07:33 +00:00
  • 1654c582ab DSPLLE: razi approved condition code naming. (we need to go over the dspspy code to see that we use the right names) nakeee 2009-07-07 10:01:34 +00:00
  • d8d2b8030e DSPLLE: Commented out the else in bloop, it doesn't make sense, and I didn't get any regression, but please check and tell me if it broke something. nakeee 2009-07-06 21:27:56 +00:00
  • ce6e8ed798 DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got zelda ucode stuck for some weird reason) nakeee 2009-07-06 19:19:03 +00:00
  • c44dabfe8b DSPLLE: comments and logging clean up nakeee 2009-07-06 18:15:01 +00:00
  • 45771c8614 Uncomment what was accidentally commented out. Sorry. luigi2us 2009-07-06 12:21:27 +00:00
  • 85a3661afc Make AFCdecodebuffer static. Also remove some #include UCode_Zelda_ADPCM.h I forgot. luigi2us 2009-07-06 12:20:01 +00:00
  • ca51636f5c Put AFCdecodebuffer inside the CUCode_Zelda class. luigi2us 2009-07-06 12:12:05 +00:00
  • a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files LPFaint99 2009-07-06 02:10:26 +00:00
  • 23f3e327e2 Change Wiimote padconfig and recording wxframes to modal dialogs. (Works better for linux) LPFaint99 2009-07-06 00:27:32 +00:00
  • 8fe9db180c dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!) Shawn Hoffman 2009-07-05 21:34:57 +00:00
  • b4705b80c2 Fix my 2 Epic fails 1. Srcub bars for ir cursor 2. extension connecting LPFaint99 2009-07-05 20:11:33 +00:00
  • a6307a6601 LLE: so I'm case sensetive... nakeee 2009-07-05 19:26:13 +00:00
  • 6983cd1607 oops XTra.KrazzY 2009-07-05 19:26:05 +00:00
  • e7ec7d56d5 DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend. XTra.KrazzY 2009-07-05 19:14:10 +00:00
  • 36883d6a48 Returned the exception in action check, it seems that we are missing how 2 exceptions are handled together. For example SSBM got both 32 and 4 exception together but with the hack 4 is lost. Removed some junk from LLE logging nakeee 2009-07-05 16:18:17 +00:00
  • 0932c11b9c buildfix for dsp hle gui Shawn Hoffman 2009-07-05 14:46:05 +00:00
  • 96429cf752 DSPLLE Take 2 in getting rid of exception hack. This time zelda seems to work and mails seems to pass between CPU and SPU Very similar to the ones from HLE nakeee 2009-07-05 13:07:38 +00:00
  • df3abc6a2a DSPLLE: small loop fix (ector pls take a look) nakeee 2009-07-05 10:17:52 +00:00
  • d3d65d2030 Revert R3511 (MusicMod was removed) LPFaint99 2009-07-05 07:30:42 +00:00
  • 52438f1dc7 Wiimote plugin cleanup & linux build fix LPFaint99 2009-07-05 05:59:03 +00:00
  • c921fe1c13 New Wiimote Plugin Config GUI LPFaint99 2009-07-05 04:29:00 +00:00
  • 8c6c18823f typo LPFaint99 2009-07-04 08:26:52 +00:00
  • 86a51e0c57 Some Work on the Guitar extension for Wiimote, untested, no gui yet LPFaint99 2009-07-04 07:28:48 +00:00
  • 76b5bd49f8 buildfix for r3671 Shawn Hoffman 2009-07-04 04:52:30 +00:00
  • 68a384f803 Path is now correctly X:\ on windows instead of X:\/ Allows booting from drive root Fixes issue 1035. LPFaint99 2009-07-04 04:24:52 +00:00
  • 1b936a4f71 JIT for frsqrte; not really a large difference, but drops it off a profile I'm looking at. magumagu9 2009-07-04 00:48:09 +00:00
  • c52e4d281e Remove instructions which don't actually exist. magumagu9 2009-07-04 00:09:12 +00:00
  • 3c41c4dacf Misc warning fixes. magumagu9 2009-07-03 23:53:20 +00:00
  • 3034a9fcfc Misc warning fixes. magumagu9 2009-07-03 23:14:06 +00:00
  • fc604ba2d1 fix for r3667 LPFaint99 2009-07-03 22:51:21 +00:00
  • 4c86d218c1 Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag LPFaint99 2009-07-03 22:34:51 +00:00
  • 15e4eed7fa fix real wiimote on windows...don't really know if it was working on other platforms...yes, sorta ugly Shawn Hoffman 2009-07-03 22:10:16 +00:00
  • 37332216ef Cache pointer to dsp plugin. turns out the lookup is pretty expensive, looking at TD's oprofile run... this'll maybe give you a frame or two. hrydgard 2009-07-03 18:47:55 +00:00
  • 90a2096a24 Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p hrydgard 2009-07-03 18:33:28 +00:00
  • 7ec0a3a5e8 fix crash bug when saving some wiimote config hrydgard 2009-07-03 18:26:57 +00:00
  • 936225eee4 Fix a nasty dualcore hang in EFB read (see r3658 comment...) Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset. sl1nk3.s 2009-07-03 15:35:31 +00:00
  • 06b65ea425 Uber-fast stop (thanks to smart memory card flushing) and various savestate changes. XTra.KrazzY 2009-07-03 12:22:32 +00:00
  • 3ddbb094ab 1. Savestates should now be super-stable (but you have to save AND load) 2. AccessEFB will probably not hang (tell me if it does) 3. Stopping should be a little bit faster XTra.KrazzY 2009-07-03 10:00:09 +00:00
  • 7e8a2fc136 remove MusicMod Shawn Hoffman 2009-07-03 03:26:23 +00:00
  • 518d3854ba add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing. Shawn Hoffman 2009-07-03 03:01:58 +00:00
  • 1cb3fe7521 Map middle mouse button to shake, to make Galaxy a bit more playable without my wiimote (too lazy to fetch it :p) also fix build. hrydgard 2009-07-02 23:36:15 +00:00
  • 50ccffd0a6 OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader. hrydgard 2009-07-02 23:16:30 +00:00
  • c97dc8df52 remove audiocommon include from DSPCore hrydgard 2009-07-02 22:15:19 +00:00
  • ac9510187c LLE Recommit some clean up from previous commits nakeee 2009-07-02 21:20:47 +00:00
  • 20db80bf6d MSDN says that wParam should be masked ... maybe will fix a user reported problem of the screensaver starting hrydgard 2009-07-02 21:17:36 +00:00
  • bad9880692 GL: should probably rebind the efb FBO after the z peek.. hrydgard 2009-07-02 20:06:39 +00:00
  • 99a33ccba9 apply the new wxw method to dsp hle, wiimote, and padsimple. wiimote config now loads way faster :) Shawn Hoffman 2009-07-02 19:00:27 +00:00
  • 12efada734 build fix for dx plugin Shawn Hoffman 2009-07-02 17:45:09 +00:00
  • 7076c36988 re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). ogl config and debugger GUIs are handled much more nicely now. same with dsp lle Shawn Hoffman 2009-07-02 17:11:27 +00:00
  • 3b4f534abd Small gl possible crash fix (from cnu) nakeee 2009-07-02 11:25:43 +00:00
  • 7a05aafe39 EFB Access now works from both Dual Core and Single Core modes. Thread-safe. XTra.KrazzY 2009-07-02 10:16:06 +00:00
  • ae2a5b8587 Fix PeekZ when not using native resolution sl1nk3.s 2009-07-02 01:49:28 +00:00
  • b69d218a82 fix GXPeekZ when using aa Shawn Hoffman 2009-07-01 23:57:20 +00:00
  • 16bf555f7b dsp lle: add default names for pdlabels[], so you don't get "(null)" with the disassembler Shawn Hoffman 2009-07-01 22:49:32 +00:00
  • ee86f4cd29 Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode. XTra.KrazzY 2009-07-01 22:47:19 +00:00
  • 599c9fd15c revert r3521 - r3523 Shawn Hoffman 2009-07-01 22:47:01 +00:00
  • 54eea4d1a8 DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P) hrydgard 2009-07-01 22:36:59 +00:00
  • 0008d5ef77 DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P hrydgard 2009-07-01 22:26:01 +00:00
  • f6af7794cd transfer comments from dsp rom disasm to shiny new disasm Shawn Hoffman 2009-07-01 20:55:45 +00:00
  • 5ca6d2761e DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft. hrydgard 2009-07-01 20:55:43 +00:00
  • de83d1cda4 Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves. XTra.KrazzY 2009-07-01 19:58:10 +00:00
  • 0905dbc833 in gcc enum is not a namespace nakeee 2009-07-01 19:41:19 +00:00
  • 2fc917dd79 don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords... Shawn Hoffman 2009-07-01 19:29:35 +00:00
  • c3547effe6 bit of zelda ucode re hrydgard 2009-07-01 19:14:24 +00:00
  • 7d7e2ec8a8 Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it. XTra.KrazzY 2009-07-01 18:05:54 +00:00
  • 71556f77f6 Highly experimental synth for zelda ucode. XTra.KrazzY 2009-07-01 15:54:52 +00:00
  • adf9d8d939 Simple 0x0000 zelda ucode voice case documentation XTra.KrazzY 2009-07-01 15:52:43 +00:00
  • 1780f82dac implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) Shawn Hoffman 2009-07-01 13:49:49 +00:00
  • 39b9b887c1 DiscScrubber: only close the file if it was successfully opened, fixes crash if you try to compress a wii game set to readonly LPFaint99 2009-07-01 06:48:02 +00:00
  • 52e424485f Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open. Fixes issue 1046. it does leak 10kB every time that GetSelectedISO is called, I am not too worried about this. The other ways of accomplishing this would be more complicated, for little gain. Feel free to revert everything except line 466 of FrameTools.cpp :P LPFaint99 2009-07-01 04:55:53 +00:00
  • 656ba06e40 MemoryWindow will now dump aram instead of ram - if you are viewing aram Shawn Hoffman 2009-06-30 21:11:39 +00:00
  • e6d78bcf3c DSPLLE some more exception clean up, still couldn't get zelda to work:( nakeee 2009-06-30 17:33:38 +00:00
  • 22aa9128ee DSPLLE enabled int on reset nakeee 2009-06-30 10:33:08 +00:00
  • 292b3f675f DSPLLE got rid of exception in progress hack. I didn't get any change in behaviour though. nakeee 2009-06-30 10:10:30 +00:00
  • fc63424bce DSPHLE: zelda ucode: add some comments, a little crash safety hack hrydgard 2009-06-30 06:33:17 +00:00
  • 8f4e56c61c Minor cleanup. magumagu9 2009-06-30 05:41:04 +00:00
  • 5990843c10 must have been some kind of freudian slip... Shawn Hoffman 2009-06-30 04:00:52 +00:00
  • 92e2f8b6ee debuggerUICommon: don't spam solution dir dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p Shawn Hoffman 2009-06-30 03:55:56 +00:00
  • 1b6608ad29 ucode voice cases jump table documentation, decrypted case 0x6 XTra.KrazzY 2009-06-30 00:20:55 +00:00
  • 2e7dd06cfd Documented the general sound decoder. Now all we need is to implement it. XTra.KrazzY 2009-06-29 23:49:03 +00:00
  • 5e65e94c4b New zelda ucode voice case XTra.KrazzY 2009-06-29 22:03:17 +00:00
  • 499ffa33c2 LordMark's zelda hack - now goes ingame without item hack and sound is great :) hrydgard 2009-06-29 21:56:23 +00:00
  • 5064c0decc Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly. Nolan Check 2009-06-29 21:54:42 +00:00
  • 9ccf992aaa Forgot to commit this a while ago. Cleared up some zelda ucode stuff XTra.KrazzY 2009-06-29 21:41:13 +00:00
  • 4da334c562 DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :) hrydgard 2009-06-29 21:24:17 +00:00
  • dbe42dd755 Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots. Nolan Check 2009-06-29 20:54:47 +00:00
  • 37fe91bad1 Waiting for someone to run it:) nakeee 2009-06-29 20:31:41 +00:00
  • b32b6a4575 EFB peek/poke: Add some debug code documenting how to get the pixel location. hrydgard 2009-06-29 18:49:37 +00:00
  • 44f3935de1 Linux build fixes. magumagu9 2009-06-29 18:40:10 +00:00
  • c9cc3c355d Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit. For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it. luigi2us 2009-06-29 18:11:32 +00:00
  • e1e9d609ed few fixes for arith test nakeee 2009-06-29 17:13:21 +00:00
  • 63547535a1 Test for testing the acc effect on SR flags @cmd@ should be either l h or m @sr@ should be the values like in the other tests Todo some cleanup nakeee 2009-06-29 17:09:43 +00:00
  • ffcf440e88 Oops... removing some junk I forgotten. luigi2us 2009-06-29 16:20:33 +00:00
  • e39658df7c This should fix SMG random freeze. Not sure though. Please check. luigi2us 2009-06-29 16:19:06 +00:00
  • 86339310a5 forgot a file from last commit Shawn Hoffman 2009-06-29 15:54:04 +00:00
  • 466eb88ee6 update to sfml 1.5 Shawn Hoffman 2009-06-29 15:51:35 +00:00
  • 4b60442332 build fix for jitil on windows Shawn Hoffman 2009-06-29 14:54:26 +00:00
  • a0bd319f7f GUI Minicommit: Menu item for screenshot XTra.KrazzY 2009-06-29 09:24:39 +00:00
  • c2e0225aa3 Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. Nolan Check 2009-06-29 07:30:48 +00:00