Commit Graph

  • 0255f775da fix osx plugin dir tmator 2009-03-02 19:28:30 +00:00
  • 3f46618e2d Forgot the non logging case nakeee 2009-03-02 13:11:27 +00:00
  • 17814912e5 Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677. omegadox 2009-03-02 13:04:50 +00:00
  • d419d3fc29 More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems. nakeee 2009-03-02 11:43:38 +00:00
  • 63590b8879 Finished downgrade to Cg 2.0.0016 XTra.KrazzY 2009-03-02 09:43:37 +00:00
  • 76cbdf8694 Finished the reverting of Cg. XTra.KrazzY 2009-03-02 08:40:49 +00:00
  • e1850ae0f7 Reverted entire Cg to 2.0.0016 due to reported black screen issues. XTra.KrazzY 2009-03-02 08:36:38 +00:00
  • 2726a2acb9 just some more comments for SI :) Shawn Hoffman 2009-03-02 05:55:39 +00:00
  • 5586c964bb ... Shawn Hoffman 2009-03-02 04:18:02 +00:00
  • e65ba57814 enable hotswapping of SI devices. not quite sure if si_dummy is detected as no device or unknown device, but games seem to like it. Shawn Hoffman 2009-03-02 04:02:09 +00:00
  • 8ec6c0eea4 update EXI_DeviceIPL to use Sram.h remove a few panicalerts LPFaint99 2009-03-02 03:48:49 +00:00
  • 78a62cc72a fixed cpp syntax in HAVE_PORTAUDIO check bushing 2009-03-02 02:43:04 +00:00
  • 4e9746877e an attempt to clean up the logging a bit 1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used ERROR, // Bad errors - that still don't deserve a PanicAlert. WARNING, // Something is suspicious. INFO, // General information. DEBUG, // Strictly for detailed debugging - might make things slow. 2) Made all LOG macro use into some of the logging level supporting macros LOG is commented out on linux can someone try it on windows? (it's in Log.h) 3) Added ERROR_lOG next to each panic alert nakeee 2009-03-02 01:49:16 +00:00
  • 3ba6731816 Small linux/osx fix nakeee 2009-03-02 01:28:12 +00:00
  • 834ec30d4e osx compile fix nakeee 2009-03-01 23:06:29 +00:00
  • 9b00d84c5d Revent accidental hci.h change add better portaudio detection nakeee 2009-03-01 12:56:07 +00:00
  • 2f378cb154 compile fix linux nakeee 2009-03-01 12:39:21 +00:00
  • 7607d6dc6a revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. hrydgard 2009-03-01 12:07:34 +00:00
  • fca8d04a11 Now most shaders are being compiled successfully. But nothing is seen on the screen :( XTra.KrazzY 2009-03-01 10:53:28 +00:00
  • f597a66b8d Get 2501 closer to "working". hrydgard 2009-03-01 10:53:23 +00:00
  • 37d5360399 One step closer towards CgD3D to work. Now something is being compiled twice... XTra.KrazzY 2009-03-01 10:38:04 +00:00
  • 917fca3e70 oops missed a file LPFaint99 2009-03-01 07:22:02 +00:00
  • 4868d570bc adds some info about the memcard header, taken from libogc wip real format function for GCMemcard class somewhat useful memcard debug window sram header taken from libogc LPFaint99 2009-03-01 07:15:10 +00:00
  • f242fbdc42 DX9 32bit build fix... hyperiris 2009-03-01 04:52:37 +00:00
  • 5a872dfcd9 UI: fix ISO property dialog for display Jap name / description. a function duplicate from GameListCtrl, who can merge them and put them in a suitable place? hyperiris 2009-03-01 04:16:15 +00:00
  • 0710bbb3a7 Comments for future reference (ector, please read this) XTra.KrazzY 2009-03-01 01:50:26 +00:00
  • d8ee333bd7 Some LLE comments XTra.KrazzY 2009-03-01 01:11:57 +00:00
  • 3234bca193 Direct3D + Cg progress, the plugin is still not working due to some missing features. XTra.KrazzY 2009-03-01 01:09:32 +00:00
  • e004800e68 An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens. donkopunchstania 2009-03-01 00:57:39 +00:00
  • 5b033732b8 Small fix nakeee 2009-03-01 00:12:05 +00:00
  • 660bdaac19 enable experimental mic support on linux if port audio is found nakeee 2009-03-01 00:07:17 +00:00
  • 324abc9a7f fix compile on osx and linux added GetPluginDirectory (please check on windows) nakeee 2009-02-28 23:21:51 +00:00
  • 7d4e374c21 forgot a file (I hate it when it happens) XTra.KrazzY 2009-02-28 23:17:54 +00:00
  • d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors XTra.KrazzY 2009-02-28 23:15:10 +00:00
  • 1577dc6893 more build fixin' Shawn Hoffman 2009-02-28 23:02:46 +00:00
  • 3ed65fce0d Fix debug build XTra.KrazzY 2009-02-28 22:45:19 +00:00
  • 5e06540245 revert a small change that broke gl. i'll find a generic solution later. hrydgard 2009-02-28 22:35:34 +00:00
  • ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. hrydgard 2009-02-28 22:10:38 +00:00
  • ee44b2a639 add a simple check to keep people from using the same memcard in both slots. Shawn Hoffman 2009-02-28 22:01:58 +00:00
  • c1cf2a9a99 allow changing of memcard path(and device) during emulation. Shawn Hoffman 2009-02-28 21:46:04 +00:00
  • 9a93928e3e allow hotplugging of exi devices. memcard_a seems to have some bug which convinces the hw there is a 0mb device there when it's really a dummy device... Shawn Hoffman 2009-02-28 21:30:43 +00:00
  • c83a034d12 teenie weenie fix XTra.KrazzY 2009-02-28 20:57:29 +00:00
  • 29c22d6d44 Small screenshot fix XTra.KrazzY 2009-02-28 20:43:11 +00:00
  • fc1c441987 A working version of win64 cg XTra.KrazzY 2009-02-28 20:30:24 +00:00
  • 7547f0948f linux/osx compile fix nakeee 2009-02-28 19:37:00 +00:00
  • 437ebab1a7 Oops, accidentally committed something unfinished too. reverted. hrydgard 2009-02-28 19:07:43 +00:00
  • 1a2a320652 Increased render target size to the true EFB height of 528. This changes fixes the bloom effect in Beyond Good and Evil. It also makes the AutoScale feature almost mandatory since it looks silly without :) hrydgard 2009-02-28 19:02:37 +00:00
  • 8eb4aeafb4 reverted r2472. A wad isn't an iso XTra.KrazzY 2009-02-28 18:55:11 +00:00
  • 1922779b82 fix JAP Wii game name/description display hyperiris 2009-02-28 18:44:39 +00:00
  • 0b08ce466d Added .wad support for the game list control. XTra.KrazzY 2009-02-28 18:06:45 +00:00
  • bebd610c9f update cg to 2.1.0.17 Shawn Hoffman 2009-02-28 17:22:08 +00:00
  • 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? hrydgard 2009-02-28 16:33:59 +00:00
  • 11fd8062ad some ES changes fires.gc 2009-02-28 12:11:07 +00:00
  • 9a05bbc2f0 linux build fix: added missing string include. omegadox 2009-02-28 10:07:34 +00:00
  • 99e735b464 Add NANDContentLoader to SConscript to fix linux build. hrydgard 2009-02-28 08:54:23 +00:00
  • 34b4a51973 add missing ; hrydgard 2009-02-28 08:38:37 +00:00
  • cbd7804044 allow user to clear "default iso" hrydgard 2009-02-28 08:37:12 +00:00
  • 148d7bd195 fixed assert fires.gc 2009-02-28 02:22:59 +00:00
  • b3a302e050 ... fires.gc 2009-02-28 02:01:11 +00:00
  • 9ecd025107 ... fires.gc 2009-02-28 01:59:09 +00:00
  • cbd5345696 improved FileHandlerARC fires.gc 2009-02-28 01:49:30 +00:00
  • 0e9a49af7f added destructor fires.gc 2009-02-28 01:48:37 +00:00
  • 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp. Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places. hrydgard 2009-02-28 01:26:56 +00:00
  • 2783f24cfe just small updated fires.gc 2009-02-28 01:15:52 +00:00
  • f13633ab74 disabled code that i have submitted by accident fires.gc 2009-02-28 00:03:29 +00:00
  • ca372ba0f2 IPC ES emulation are two files now fires.gc 2009-02-28 00:02:45 +00:00
  • c76c477a6d restructured NAND application loading... it isn't complete but an improvement i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now fires.gc 2009-02-27 23:44:15 +00:00
  • 95e7b0cf90 updates & adding ini's thx to the ppl posting them on the issues page i love you all :D daco65 2009-02-27 16:31:50 +00:00
  • d37d71c1b8 Minor OSD on screenshot tinkle. XTra.KrazzY 2009-02-27 11:45:07 +00:00
  • 25b569e152 osx compile fix nakeee 2009-02-27 10:40:16 +00:00
  • e52bacc769 fix debug when it actually runs, and make the toolbar buttons not way spaced out. Shawn Hoffman 2009-02-27 06:24:54 +00:00
  • 96019edfa1 debug build fix Shawn Hoffman 2009-02-27 05:30:35 +00:00
  • c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon. XTra.KrazzY 2009-02-27 03:56:34 +00:00
  • 8f303fb63e Compile fix on linux 64-bit, thanks ector. XTra.KrazzY 2009-02-26 15:09:12 +00:00
  • 6ff164585c omgkeyz bushing 2009-02-26 13:29:51 +00:00
  • 0f2a0750a2 nJoy: Moved nJoy.ini to the config dir John Peterson 2009-02-26 08:42:18 +00:00
  • bd891cfff6 Paths: Made a WII_SYSCONF_FILE path for the Wii configuration, and removed an unused variable John Peterson 2009-02-26 08:12:40 +00:00
  • 0b8f7439cb fix plugin dir on osx tmator 2009-02-26 07:24:50 +00:00
  • 491e24792a Emulated Wiimote Configuration: Added a pre-configured 'IR Pointer.ini' file to the Data dir John Peterson 2009-02-26 03:10:41 +00:00
  • 0edeabc7cd Emulated Wiimote IR Pointer Ini File: Name change from Emulated to Default John Peterson 2009-02-26 00:50:36 +00:00
  • ae81c01449 Emulated Wiimote: Moved the IR Pointer settings to a separate 'IR Pointer.ini' file. Also moved the 'WiimoteMovement.ini' file to the /User/Config dir. John Peterson 2009-02-26 00:35:17 +00:00
  • 4bcb9b5834 Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to. John Peterson 2009-02-26 00:11:51 +00:00
  • e9bf47d1fc Wii Progressive Scan: Off by default, I think that's better, and how it was before John Peterson 2009-02-25 21:40:12 +00:00
  • 7557e4d443 Moved docs to main svn folder. omegadox 2009-02-25 20:43:44 +00:00
  • a4126cc416 removing big pdf to make checkout faster nakeee 2009-02-25 15:16:50 +00:00
  • 4812f02b69 Revering stringutil (don't you hate it when ector is right?;) And small compile fix on linux nakeee 2009-02-25 13:31:13 +00:00
  • bec2a115d8 Added set and get in ini for comma seperated list Also merged the StripSpaces with StripNewline and cleaned it up a bit. nakeee 2009-02-25 10:33:09 +00:00
  • 04e54f92d2 fixed problem with decrypting so the real size of an content was wrong changed some panic alerts to asserts so you get them in debug only fires.gc 2009-02-25 07:07:06 +00:00
  • b7c398574f Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug. donkopunchstania 2009-02-25 07:06:02 +00:00
  • caa34ef305 OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides John Peterson 2009-02-25 05:54:36 +00:00
  • 0cdb2308ab Oops, looks like I broke raw disc reading under Win32 with a bad call to ReadFile. Now works again. hrydgard 2009-02-24 22:25:45 +00:00
  • a65517af16 Star Wars The Force Unleashed not-really-tested fix for non-SSSE3 hrydgard 2009-02-24 22:11:02 +00:00
  • 5644cfa884 Fix for The Force Unleashed - SSSE3+ only. SSE2 solution is coming. hrydgard 2009-02-24 21:54:04 +00:00
  • bf7d379537 added some more function for ES emulation and NANDLoader... but IOCTL_ES_LAUNCH so a lot of WADs aren't loaded completely fires.gc 2009-02-24 21:45:36 +00:00
  • 1f029ab1b5 fix linux build - this line was pretty redundant anyway. hrydgard 2009-02-24 21:21:09 +00:00
  • 4fef62aa3b Be friendlier when trying to but from empty DVD drives. hrydgard 2009-02-24 19:57:29 +00:00
  • 6eb19ec78c WxUtils were added to the wrong project. hrydgard 2009-02-24 19:41:12 +00:00
  • ab93b00385 Ported wxutils from soap branch (Should make launch and explore work in Linux and osx as well) please test on windows. Fixed a compile bug and a small bug in the cdutils(thanks lp). nakeee 2009-02-24 19:31:32 +00:00
  • e59869e63c OpenGL: Added the black border function to 16:9 to John Peterson 2009-02-24 19:19:50 +00:00
  • 354f1e5f44 OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox John Peterson 2009-02-24 19:16:08 +00:00