Commit Graph

  • 83e4bd2e5f Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p memberTwo.mb2 2008-12-04 20:21:32 +00:00
  • 42e485ba0b Rename fix. Save files are now being created XTra.KrazzY 2008-12-04 19:34:35 +00:00
  • 6ea10dfa22 PPCTables Housekeeping... XTra.KrazzY 2008-12-04 19:17:37 +00:00
  • f3fb99446d stwcxd and lwarx are now emulated properly. Sonic Unleashed boots! XTra.KrazzY 2008-12-04 19:12:09 +00:00
  • aa05c2173e correct TexDecoder_GetTextureSizeInBytes. memberTwo.mb2 2008-12-04 15:51:53 +00:00
  • a54e7ba3ad bluez detection nakeee 2008-12-04 15:15:21 +00:00
  • f767128244 fix compile on mac nakeee 2008-12-04 14:29:24 +00:00
  • f66b7999d8 Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux. memberTwo.mb2 2008-12-04 13:43:03 +00:00
  • 2e9ffbc136 query replace mistake nakeee 2008-12-04 12:07:38 +00:00
  • c6e1418ab3 forgot a file nakeee 2008-12-04 11:59:03 +00:00
  • b64877d464 merged windows/linux atomic operations, please test on windows nakeee 2008-12-04 10:58:45 +00:00
  • 9692fca60e windows build fix for Plugin_PadSimple/Src/PadSimple.cpp omegadox 2008-12-04 09:30:59 +00:00
  • e3fb58769c Some more work on stwcxd and lwarx XTra.KrazzY 2008-12-04 05:53:10 +00:00
  • 15e3fbc299 Changing PadSimple to use XkbSetDetectableAutoRepeat instead of XAutoRepeatOff This way we don't have to care about turning it back on, and if we crash or get killed everything is still fine (user won't have to turn it manually on) mizvekov 2008-12-04 02:53:13 +00:00
  • a37376f1cd removed old logging left over nakeee 2008-12-03 21:35:36 +00:00
  • b08352d1e4 Some clean up delete devices after reply nakeee 2008-12-03 21:17:49 +00:00
  • c16732a012 print device id on open nakeee 2008-12-03 19:36:47 +00:00
  • eecbfa3445 0 seems to be ok nakeee 2008-12-03 06:42:21 +00:00
  • 27dc595d7c move enum to include added log message nakeee 2008-12-03 06:34:29 +00:00
  • 395129d2c4 More work. Must press calibrate to figure out the min and max first. Triggers are annoying in Linux, because each is treated as a different axis from 0 to 255. but Windows it's from -255 to 25. It keeps setting the pressed button to the l-Trigger in Linux because of this. Must do more work. Sonicadvance1 2008-12-03 02:33:02 +00:00
  • ab36429fb0 making sense of if nakeee 2008-12-02 22:52:02 +00:00
  • d8a26fe9e0 stwcxd clarification (no implementation, as of yet, let alone a JIT one) XTra.KrazzY 2008-12-02 21:16:09 +00:00
  • dc3f3eb190 warning fixes + compile on linx nakeee 2008-12-02 10:50:58 +00:00
  • afbed76fe7 get rid of .os files, add nJoy Test to Dolphin.sln Shawn Hoffman 2008-12-02 05:00:18 +00:00
  • f27a08cf7f Improve the Patch editor a bit, it now works fine for viewing entries at least. Shawn Hoffman 2008-12-02 04:25:52 +00:00
  • 4df7675d19 Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers. Sonicadvance1 2008-12-02 01:08:21 +00:00
  • e033e31064 fixed up CopySettingsFile and idef'd away MSWDrawSubItem Shawn Hoffman 2008-12-02 00:12:42 +00:00
  • 9a7a02fe63 bugfixes for patches and isoproperties (and starting on edit/add patches) Shawn Hoffman 2008-12-01 20:55:45 +00:00
  • 81a6a7b932 ZWW ini patch fixes omegadox 2008-12-01 18:02:36 +00:00
  • 751124bb68 small fixes nakeee 2008-12-01 15:41:02 +00:00
  • 159d33a251 FileUtil: Fixed CreateDirectoryStructure(), I don't think you can use double quotes "" in find, it must be '' John Peterson 2008-12-01 12:18:50 +00:00
  • 0e6f7853c9 I love my call stack nakeee 2008-12-01 10:31:03 +00:00
  • af570b17dc Engrish. :) Laurence Muller 2008-12-01 09:49:24 +00:00
  • 8485f108e1 Wii IOS /dev/fs IOCTL_READ_DIR: Made Mario Kart make a save file again John Peterson 2008-12-01 09:27:03 +00:00
  • e6022acf26 small fixes nakeee 2008-12-01 08:34:51 +00:00
  • 356f57baec revert loop_counter to memory - might fix the 32-bit crashes hrydgard 2008-12-01 08:20:34 +00:00
  • 9549abb74d Typo John Peterson 2008-12-01 07:59:16 +00:00
  • 1a9192d2ba Typo John Peterson 2008-12-01 07:54:18 +00:00
  • a09a6330d5 Readded lost comment John Peterson 2008-12-01 07:51:23 +00:00
  • c05b7df3ef Debugger: added save code option and darkened the code view colors so I can see them on my screen John Peterson 2008-12-01 07:37:35 +00:00
  • 327662bce3 fixed IOCTL_READ_DIR command, removed some commands which are at best "misleading" i dunno which games are using IOCTL_READ_DIR at all but i hope i havn't broken anything fires.gc 2008-12-01 06:52:02 +00:00
  • df6cc66d87 added GetCurrentDirectory function some times "something" changes the current directory if you open a file with the file browser dialog... i need this function to investigate the problem :) fires.gc 2008-12-01 06:46:50 +00:00
  • 7635a85f90 Added missing header. omegadox 2008-12-01 05:57:56 +00:00
  • ea575cf5df Typo John Peterson 2008-12-01 03:34:18 +00:00
  • 4c7d20e555 Wii memory bug: added debugging function to Memmap.cpp to trace the bug, uncomment the CheckForBadAddresses() calls to enable it John Peterson 2008-12-01 03:32:18 +00:00
  • 20b8277ee8 reorganize the vertex normal loader tables a little. hrydgard 2008-12-01 00:02:36 +00:00
  • df37685ffb some more control structure merging hrydgard 2008-11-30 22:57:55 +00:00
  • dbc57ca08e make vertex format compiler less confusing (no more duplicated work). hrydgard 2008-11-30 22:47:06 +00:00
  • c4cbea22ab added scons CC= and CXX= options nakeee 2008-11-30 22:05:43 +00:00
  • ec7c4ad53f ported the fire emblem speedhack to pal. also added size 3 to some action reply stuff (im not sure it works, all my size 3 codes are special codes) daco65 2008-11-30 21:36:45 +00:00
  • 5cd325991b Small Fire Emblem JAP Speedhack XTra.KrazzY 2008-11-30 18:00:18 +00:00
  • 7df394955c use DIR_SEP nakeee 2008-11-30 17:23:38 +00:00
  • e4c6493130 dded wxT() nakeee 2008-11-30 15:13:33 +00:00
  • 47088d882e paper mario minor speedhack hrydgard 2008-11-30 15:13:22 +00:00
  • d2c2bd52ef forgot to update the SConscript hrydgard 2008-11-30 15:06:34 +00:00
  • cb63a96dae Fire Emblem GC US speedhack, helps ~10-15% hrydgard 2008-11-30 14:59:35 +00:00
  • bebd135b7d Show iso filename in title of properties window hrydgard 2008-11-30 14:22:47 +00:00
  • c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes hrydgard 2008-11-30 14:15:34 +00:00
  • 9ed23af1c2 Tweak some strings. hrydgard 2008-11-30 14:11:16 +00:00
  • 148aa7c326 warning fixes hrydgard 2008-11-30 14:02:48 +00:00
  • 278d54f0df forgot this one in 1275 hrydgard 2008-11-30 14:02:07 +00:00
  • b46152cdbd few more small fixes nakeee 2008-11-30 13:39:11 +00:00
  • 1c34151182 linux compile fix nakeee 2008-11-30 12:01:36 +00:00
  • cf2468ec4d linux fixes nakeee 2008-11-30 11:19:05 +00:00
  • 2f528a3de4 Opps, forgot to add the files. omegadox 2008-11-30 11:14:52 +00:00
  • ca3e5befd9 Added a window for the Action Replay. omegadox 2008-11-30 11:13:14 +00:00
  • 6ccf90bbba release mode build fix in wii_ipc_hle hrydgard 2008-11-29 11:55:06 +00:00
  • 852c6aaca1 Create a dir for setting.txt to John Peterson 2008-11-29 09:54:39 +00:00
  • 409720b91a Wii IPC file handling: Made some comments and changes to try to locate the Mario Kart and SSBB errors, in case they are file handling errors John Peterson 2008-11-29 08:49:22 +00:00
  • f4cae8c9b7 Debugger: Made Insert blr toggle between blr and old value John Peterson 2008-11-29 08:38:03 +00:00
  • e168f95257 Moved back SYSCONF to shared2/sys, it was probably unnecessary to have it in two places John Peterson 2008-11-29 00:06:38 +00:00
  • 948046ef4c Moved Classic Controller keys (H was already taken) John Peterson 2008-11-28 21:18:26 +00:00
  • 6a74afd02d Don't allow two extensions at the same time John Peterson 2008-11-28 21:08:18 +00:00
  • 4ff865198d Added analog sticks to emulated Classic Controller, the left analog stick is JKLI, the right stick is FGHT, the home button is U, the + and - buttons are O and N John Peterson 2008-11-28 19:02:42 +00:00
  • 46dccd280a Fixed the digital buttons on the emulated Classic Controller, they are Numpad 4, 5, 6, 8 and Z, C, X, Y, 7, 8, 9, 0 so far John Peterson 2008-11-28 15:44:10 +00:00
  • 32dc31f3da Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game. Sonicadvance1 2008-11-28 13:23:29 +00:00
  • 95153abe6c Added option for emulated Classic Controller, Mario Kart Wii recognize it but the controls doesn't work yet John Peterson 2008-11-28 11:54:15 +00:00
  • 1bc53f87dc Mario Kart Wii now works if you use an old save file John Peterson 2008-11-28 11:50:55 +00:00
  • ca68a6f168 Allow me to see MEM2 in the debugger. I hope this doesn't break anything. John Peterson 2008-11-28 11:34:56 +00:00
  • 494c859cbe Build fix. Please clarify what is going on, what was this code doing here? hrydgard 2008-11-27 21:09:50 +00:00
  • 9a43ed822e removed return false from void function (thanks jp) nakeee 2008-11-27 20:30:30 +00:00
  • 717aa36034 Added somme comments and cases for missing ES and NET commands, no actual fixes so far John Peterson 2008-11-27 15:43:19 +00:00
  • 3b67df1b45 Fixed saving states in OGL Linux. XTra.KrazzY 2008-11-27 12:13:15 +00:00
  • 7a72ed3e4a Fixed accidental DSP HLE change that broke the music in games that don't use SRC John Peterson 2008-11-27 07:52:18 +00:00
  • af46362f34 Fixes for crashes if firstblock or numblocks is > 2049 Fixes some memory leaks, removes duplicate function some information about hdr added LPFaint99 2008-11-27 05:30:18 +00:00
  • 0dffe897a2 lol omegadox 2008-11-27 02:07:34 +00:00
  • 69e978f9e2 i,j,k,l should NOT be globals nakeee 2008-11-26 21:52:58 +00:00
  • 138e220006 Didn't replace all the instances nakeee 2008-11-26 21:41:17 +00:00
  • e8b0757ee7 Fix compile on windows nakeee 2008-11-26 21:27:01 +00:00
  • 0bad9e9385 warning fixes please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp nakeee 2008-11-26 20:28:03 +00:00
  • 8777917177 warning fixes (may break sound on wii, look in the changelog of Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp if you wish to know why) nakeee 2008-11-26 19:42:22 +00:00
  • d2b726da59 replaced the ugly wx window with PanicYesNo daco65 2008-11-26 18:20:28 +00:00
  • b84bf2f273 more warnings fixed nakeee 2008-11-26 17:40:28 +00:00
  • d0cd722e81 some cleanup nakeee 2008-11-26 17:16:54 +00:00
  • 1580d6ecf1 Let the user decide to convert the txt to the masterkey.bin daco65 2008-11-26 15:17:25 +00:00
  • 3f52c69513 Added some ugly shitty code which will let ppl paste the masterkey in hex into a masterkey.txt file and let the emu convert it to binary. Feel free to make it nicer if you want to. Requested by ector. gigaherz 2008-11-26 02:07:29 +00:00
  • 5c49095069 Oops, broke the original texture cache :p fixed. hrydgard 2008-11-26 00:00:23 +00:00
  • d0a48f654a Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good. hrydgard 2008-11-25 23:56:57 +00:00
  • a95e804681 fix jit bug causing the "not so simple" error message hrydgard 2008-11-25 23:19:05 +00:00
  • 72af432491 Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup. hrydgard 2008-11-25 21:57:02 +00:00