// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/ChunkFile.h" #include "InputCommon/InputConfig.h" enum { WIIMOTE_CHAN_0 = 0, WIIMOTE_CHAN_1, WIIMOTE_CHAN_2, WIIMOTE_CHAN_3, WIIMOTE_BALANCE_BOARD, MAX_WIIMOTES = WIIMOTE_BALANCE_BOARD, MAX_BBMOTES = 5, }; #define WIIMOTE_INI_NAME "WiimoteNew" enum { WIIMOTE_SRC_NONE = 0, WIIMOTE_SRC_EMU = 1, WIIMOTE_SRC_REAL = 2, WIIMOTE_SRC_HYBRID = 3, // emu + real }; extern unsigned int g_wiimote_sources[MAX_BBMOTES]; namespace Wiimote { void Shutdown(); void Initialize(void* const hwnd, bool wait = false); void Resume(); void Pause(); unsigned int GetAttached(); void DoState(u8 **ptr, PointerWrap::Mode mode); void EmuStateChange(EMUSTATE_CHANGE newState); InputConfig* GetConfig(); void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size); void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size); void Update(int _number); } namespace WiimoteReal { void Initialize(bool wait = false); void Stop(); void Shutdown(); void Resume(); void Pause(); void Refresh(); void LoadSettings(); }