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0008d5ef77983c4b7bfa4fde4401fb5ea1e6535c
dolphin
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hrydgard
0008d5ef77
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3637
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
..
Core
in gcc enum is not a namespace
2009-07-01 19:41:19 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
DSPSpy
Waiting for someone to run it:)
2009-06-29 20:31:41 +00:00
DSPTool
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
Plugins
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
2009-07-01 22:26:01 +00:00
PluginSpecs
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
2009-07-01 13:49:49 +00:00
TestSuite
TestSuite: fix bug in first fpu test (must use stfd to get value of FPSCR, stfs corrupts the value trying to convert to single precision)
2009-06-13 20:20:48 +00:00
UnitTests
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
Dolphin.sln
revert accidental change to OpenGL's Config.cpp
2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
2009-06-20 12:19:53 +00:00