forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			227 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #ifndef _THREAD_H_
 | |
| #define _THREAD_H_
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 
 | |
| #if defined(_MSC_VER) && defined(_MT)
 | |
| // When linking with LIBCMT (the multithreaded C library), Microsoft recommends
 | |
| // using _beginthreadex instead of CreateThread.
 | |
| #define USE_BEGINTHREADEX
 | |
| #endif
 | |
| 
 | |
| #include <windows.h>
 | |
| 
 | |
| #ifdef USE_BEGINTHREADEX
 | |
| #define THREAD_RETURN unsigned __stdcall
 | |
| #else
 | |
| #define THREAD_RETURN DWORD WINAPI
 | |
| #endif
 | |
| 
 | |
| #else
 | |
| 
 | |
| #include <xmmintrin.h>
 | |
| #define THREAD_RETURN void*
 | |
| #include <unistd.h>
 | |
| #ifdef _POSIX_THREADS
 | |
| #include <pthread.h>
 | |
| #elif GEKKO
 | |
| #include <ogc/lwp_threads.h>
 | |
| #else
 | |
| #error unsupported platform (no pthreads?)
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| 
 | |
| // Don't include common.h here as it will break LogManager
 | |
| #include "CommonTypes.h"
 | |
| #include <stdio.h>
 | |
| #include <string.h>
 | |
| 
 | |
| // This may not be defined outside _WIN32
 | |
| #ifndef _WIN32
 | |
| #ifndef INFINITE
 | |
| #define INFINITE 0xffffffff
 | |
| #endif
 | |
| 
 | |
| //for gettimeofday and struct time(val|spec)
 | |
| #include <sys/time.h>
 | |
| #include <time.h>
 | |
| #endif
 | |
| 
 | |
| 
 | |
| namespace Common
 | |
| {
 | |
| 	
 | |
| 	class CriticalSection
 | |
| 	{
 | |
| #ifdef _WIN32
 | |
| 		CRITICAL_SECTION section;
 | |
| #else
 | |
| #ifdef _POSIX_THREADS
 | |
| 		pthread_mutex_t mutex;
 | |
| #endif
 | |
| #endif
 | |
| 	public:
 | |
| 		
 | |
| 		CriticalSection(int spincount = 1000);
 | |
| 		~CriticalSection();
 | |
| 		void Enter();
 | |
| 		bool TryEnter();
 | |
| 		void Leave();
 | |
| 	};
 | |
| 	
 | |
| #ifdef _WIN32
 | |
| 	
 | |
| #ifdef USE_BEGINTHREADEX
 | |
| 	typedef unsigned (__stdcall *ThreadFunc)(void* arg);
 | |
| #else
 | |
| 	typedef DWORD (WINAPI *ThreadFunc)(void* arg);
 | |
| #endif
 | |
| 	
 | |
| #else
 | |
| 	
 | |
| 	typedef void* (*ThreadFunc)(void* arg);
 | |
| 	
 | |
| #endif
 | |
| 	
 | |
| 	class Thread
 | |
| 	{
 | |
| 	public:
 | |
| 		Thread(ThreadFunc entry, void* arg);
 | |
| 		~Thread();
 | |
| 		
 | |
| 		void SetAffinity(int mask);
 | |
| 		static void SetCurrentThreadAffinity(int mask);
 | |
| 		static int CurrentId();
 | |
| 		bool IsCurrentThread();
 | |
| #ifdef _WIN32	
 | |
| 		void SetPriority(int priority);
 | |
| 		DWORD WaitForDeath(const int iWait = INFINITE);
 | |
| #else
 | |
| 		void WaitForDeath();
 | |
| #endif
 | |
| 		
 | |
| 	private:
 | |
| 		
 | |
| #ifdef _WIN32
 | |
| 		
 | |
| 		HANDLE m_hThread;
 | |
| #ifdef USE_BEGINTHREADEX
 | |
| 		unsigned m_threadId;
 | |
| #else
 | |
| 		DWORD m_threadId;
 | |
| #endif
 | |
| 		
 | |
| #else
 | |
| 		
 | |
| #ifdef _POSIX_THREADS
 | |
| 		pthread_t thread_id;
 | |
| #endif
 | |
| 		
 | |
| #endif
 | |
| 	};
 | |
| 	
 | |
| #ifdef _WIN32
 | |
| 	// Event(WaitForSingleObject) is too expensive
 | |
| 	// as it always enters Ring0 regardless of the state of lock
 | |
| 	// This EventEx will try to stay in Ring3 as much as possible
 | |
| 	// If the lock can be obtained in the first time, Ring0 won't be entered at all
 | |
| 	class EventEx
 | |
| 	{
 | |
| 	public:
 | |
| 		EventEx();
 | |
| 		void Init();
 | |
| 		void Shutdown();
 | |
| 		void Set();
 | |
| 		// Infinite wait
 | |
| 		void Spin();
 | |
| 		// Infinite wait with sleep
 | |
| 		void Wait();
 | |
| 		// Wait with message processing and sleep
 | |
| 		bool MsgWait();
 | |
| 	private:
 | |
| 		volatile long m_Lock;
 | |
| 	};
 | |
| #else
 | |
| 	// TODO: implement for Linux
 | |
| #define EventEx	Event
 | |
| #endif
 | |
| 	
 | |
| 	class Event
 | |
| 	{
 | |
| 	public:
 | |
| 		Event();
 | |
| 		void Init();
 | |
| 		void Shutdown();
 | |
| 		
 | |
| 		void Set();
 | |
| 		//returns whether the wait timed out
 | |
| 		bool Wait(const u32 timeout = INFINITE);
 | |
| #ifdef _WIN32
 | |
| 		void MsgWait();
 | |
| #else
 | |
| 		void MsgWait() {Wait();}
 | |
| #endif
 | |
| 		
 | |
| 		
 | |
| 	private:
 | |
| #ifdef _WIN32
 | |
| 		
 | |
| 		HANDLE m_hEvent;
 | |
| 		/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
 | |
| 		 So then we can just as well continue and hope for the best. I could try several times that
 | |
| 		 this works after a five second timeout (with works meaning that the game stopped and I could
 | |
| 		 start another game without any noticable problems). But several times it failed to, and ended
 | |
| 		 with a crash. But it's better than an infinite deadlock. */
 | |
| 		static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
 | |
| 		
 | |
| #else
 | |
| 		
 | |
| 		bool is_set_;
 | |
| #ifdef _POSIX_THREADS
 | |
| 		pthread_cond_t event_;
 | |
| 		pthread_mutex_t mutex_;
 | |
| #endif
 | |
| 		
 | |
| #endif
 | |
| 	};
 | |
| 	
 | |
| 	void InitThreading();
 | |
| 	void SleepCurrentThread(int ms);
 | |
| 	
 | |
| 	// YieldCPU: This function is only effective on HyperThreading CPU
 | |
| 	// Use this function during a spin-wait to make the current thread
 | |
| 	// relax while another thread is working. This may be more efficient
 | |
| 	// than using events because event functions use kernel calls.
 | |
| 	inline void YieldCPU()
 | |
| 	{
 | |
| #ifdef _WIN32
 | |
| 		YieldProcessor();
 | |
| #elif defined(_M_IX86) || defined(_M_X64)
 | |
| 		_mm_pause();
 | |
| #endif
 | |
| 	}
 | |
| 	
 | |
| 	void SetCurrentThreadName(const char *name);
 | |
| 	
 | |
| } // namespace Common
 | |
| 
 | |
| #endif // _THREAD_H_
 |