forked from dolphin-emu/dolphin
		
	now I just need to set it somewhere... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __PADSIMPLE_H__
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#define __PADSIMPLE_H__
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#include "InputCommon.h"
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#include "pluginspecs_pad.h"
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#define EPAD_CONFIG_FILE "epad.ini"
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// Controls
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enum
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{
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	CTL_A = 0,
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	CTL_B,
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	CTL_X,
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	CTL_Y,
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	CTL_Z,
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	CTL_START,
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	CTL_L,
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	CTL_R,
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	CTL_MAINUP,
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	CTL_MAINDOWN,
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	CTL_MAINLEFT,
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	CTL_MAINRIGHT,
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	CTL_SUBUP,
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	CTL_SUBDOWN,
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	CTL_SUBLEFT,
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	CTL_SUBRIGHT,
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	CTL_DPADUP,
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	CTL_DPADDOWN,
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	CTL_DPADLEFT,
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	CTL_DPADRIGHT,
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	CTL_HALFPRESS,
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	CTL_MIC,
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	NUMCONTROLS
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};
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struct SPads {
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	bool bAttached;		// Pad is "attached" to the gamecube/wii
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	bool bDisable;		// Disabled when dolphin isn't in focus
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	sf::Key::Code  keyForControl[NUMCONTROLS];// Keyboard mapping
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};
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extern SPads pad[];
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extern PLUGIN_GLOBALS* globals;
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void LoadConfig();
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void SaveConfig();
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bool registerKey(int nPad, int id, sf::Key::Code code, int mods = 0);
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bool ParseKeyEvent(sf::Event ev);
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#endif
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