forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			40 lines
		
	
	
		
			764 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			764 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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namespace Vulkan
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{
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class Texture2D;
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class RasterFont
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{
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public:
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  RasterFont();
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  ~RasterFont();
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  bool Initialize();
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  void PrintMultiLineText(VkRenderPass render_pass, const std::string& text, float start_x,
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                          float start_y, u32 bbWidth, u32 bbHeight, u32 color);
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private:
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  bool CreateTexture();
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  bool CreateShaders();
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  std::unique_ptr<Texture2D> m_texture;
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  VkShaderModule m_vertex_shader = VK_NULL_HANDLE;
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  VkShaderModule m_fragment_shader = VK_NULL_HANDLE;
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};
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}  // namespace Vulkan
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