forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			464 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			464 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/CPUDetect.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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bool g_bSkipCurrentFrame = false;
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static volatile bool GpuRunningState = false;
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static volatile bool EmuRunningState = false;
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static std::mutex m_csHWVidOccupied;
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// Most of this array is unlikely to be faulted in...
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static u8 s_fifo_aux_data[FIFO_SIZE];
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static u8* s_fifo_aux_write_ptr;
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static u8* s_fifo_aux_read_ptr;
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bool g_use_deterministic_gpu_thread;
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// STATE_TO_SAVE
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static std::mutex s_video_buffer_lock;
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static std::condition_variable s_video_buffer_cond;
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static u8* s_video_buffer;
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static u8* s_video_buffer_read_ptr;
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static std::atomic<u8*> s_video_buffer_write_ptr;
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static std::atomic<u8*> s_video_buffer_seen_ptr;
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static u8* s_video_buffer_pp_read_ptr;
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// The read_ptr is always owned by the GPU thread.  In normal mode, so is the
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// write_ptr, despite it being atomic.  In g_use_deterministic_gpu_thread mode,
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// things get a bit more complicated:
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// - The seen_ptr is written by the GPU thread, and points to what it's already
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// processed as much of as possible - in the case of a partial command which
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// caused it to stop, not the same as the read ptr.  It's written by the GPU,
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// under the lock, and updating the cond.
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// - The write_ptr is written by the CPU thread after it copies data from the
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// FIFO.  Maybe someday it will be under the lock.  For now, because RunGpuLoop
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// polls, it's just atomic.
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// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
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void Fifo_DoState(PointerWrap &p)
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{
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	p.DoArray(s_video_buffer, FIFO_SIZE);
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	u8* write_ptr = s_video_buffer_write_ptr;
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	p.DoPointer(write_ptr, s_video_buffer);
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	s_video_buffer_write_ptr = write_ptr;
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	p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
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	if (p.mode == PointerWrap::MODE_READ && g_use_deterministic_gpu_thread)
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	{
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		// We're good and paused, right?
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		s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
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	}
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	p.Do(g_bSkipCurrentFrame);
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}
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void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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	if (doLock)
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	{
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		SyncGPU(SYNC_GPU_OTHER);
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		EmulatorState(false);
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		if (!Core::IsGPUThread())
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			m_csHWVidOccupied.lock();
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		_dbg_assert_(COMMON, !CommandProcessor::fifo.isGpuReadingData);
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	}
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	else
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	{
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		if (unpauseOnUnlock)
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			EmulatorState(true);
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		if (!Core::IsGPUThread())
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			m_csHWVidOccupied.unlock();
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	}
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}
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void Fifo_Init()
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{
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	// Padded so that SIMD overreads in the vertex loader are safe
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	s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
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	ResetVideoBuffer();
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	GpuRunningState = false;
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	Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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}
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void Fifo_Shutdown()
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{
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	if (GpuRunningState) PanicAlert("Fifo shutting down while active");
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	FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
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	s_video_buffer = nullptr;
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	s_video_buffer_write_ptr = nullptr;
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	s_video_buffer_pp_read_ptr = nullptr;
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	s_video_buffer_read_ptr = nullptr;
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	s_video_buffer_seen_ptr = nullptr;
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	s_fifo_aux_write_ptr = nullptr;
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	s_fifo_aux_read_ptr = nullptr;
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}
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u8* GetVideoBufferStartPtr()
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{
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	return s_video_buffer;
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}
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u8* GetVideoBufferEndPtr()
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{
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	return s_video_buffer_write_ptr;
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}
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void Fifo_SetRendering(bool enabled)
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{
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	g_bSkipCurrentFrame = !enabled;
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void ExitGpuLoop()
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{
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	// This should break the wait loop in CPU thread
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	CommandProcessor::fifo.bFF_GPReadEnable = false;
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	SCPFifoStruct &fifo = CommandProcessor::fifo;
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	while (fifo.isGpuReadingData) Common::YieldCPU();
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	// Terminate GPU thread loop
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	GpuRunningState = false;
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	EmuRunningState = true;
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}
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void EmulatorState(bool running)
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{
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	EmuRunningState = running;
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}
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
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{
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	if (g_use_deterministic_gpu_thread && GpuRunningState)
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	{
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		std::unique_lock<std::mutex> lk(s_video_buffer_lock);
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		u8* write_ptr = s_video_buffer_write_ptr;
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		s_video_buffer_cond.wait(lk, [&]() {
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			return !GpuRunningState || s_video_buffer_seen_ptr == write_ptr;
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		});
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		if (!GpuRunningState)
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			return;
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		// Opportunistically reset FIFOs so we don't wrap around.
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		if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
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			PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);
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		memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
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		s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
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		s_fifo_aux_read_ptr = s_fifo_aux_data;
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		if (may_move_read_ptr)
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		{
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			// what's left over in the buffer
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			size_t size = write_ptr - s_video_buffer_pp_read_ptr;
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			memmove(s_video_buffer, s_video_buffer_pp_read_ptr, size);
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			// This change always decreases the pointers.  We write seen_ptr
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			// after write_ptr here, and read it before in RunGpuLoop, so
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			// 'write_ptr > seen_ptr' there cannot become spuriously true.
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			s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
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			s_video_buffer_pp_read_ptr = s_video_buffer;
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			s_video_buffer_read_ptr = s_video_buffer;
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			s_video_buffer_seen_ptr = write_ptr;
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		}
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	}
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}
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void PushFifoAuxBuffer(void* ptr, size_t size)
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{
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	if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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	{
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		SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
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		if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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		{
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			// That will sync us up to the last 32 bytes, so this short region
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			// of FIFO would have to point to a 2MB display list or something.
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			PanicAlert("absurdly large aux buffer");
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			return;
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		}
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	}
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	memcpy(s_fifo_aux_write_ptr, ptr, size);
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	s_fifo_aux_write_ptr += size;
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}
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void* PopFifoAuxBuffer(size_t size)
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{
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	void* ret = s_fifo_aux_read_ptr;
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	s_fifo_aux_read_ptr += size;
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	return ret;
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}
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// Description: RunGpuLoop() sends data through this function.
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static void ReadDataFromFifo(u32 readPtr)
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{
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	size_t len = 32;
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	if (len > (size_t)(s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
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	{
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		size_t existing_len = s_video_buffer_write_ptr - s_video_buffer_read_ptr;
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		if (len > (size_t)(FIFO_SIZE - existing_len))
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		{
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			PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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			return;
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		}
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		memmove(s_video_buffer, s_video_buffer_read_ptr, existing_len);
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		s_video_buffer_write_ptr = s_video_buffer + existing_len;
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		s_video_buffer_read_ptr = s_video_buffer;
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	}
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	// Copy new video instructions to s_video_buffer for future use in rendering the new picture
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	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
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	s_video_buffer_write_ptr += len;
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}
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// The deterministic_gpu_thread version.
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static void ReadDataFromFifoOnCPU(u32 readPtr)
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{
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	size_t len = 32;
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	u8 *write_ptr = s_video_buffer_write_ptr;
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	if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
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	{
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		// We can't wrap around while the GPU is working on the data.
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		// This should be very rare due to the reset in SyncGPU.
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		SyncGPU(SYNC_GPU_WRAPAROUND);
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		if (s_video_buffer_pp_read_ptr != s_video_buffer_read_ptr)
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		{
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			PanicAlert("desynced read pointers");
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			return;
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		}
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		write_ptr = s_video_buffer_write_ptr;
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		size_t existing_len = write_ptr - s_video_buffer_pp_read_ptr;
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		if (len > (size_t)(FIFO_SIZE - existing_len))
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		{
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			PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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			return;
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		}
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	}
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	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
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	s_video_buffer_pp_read_ptr = OpcodeDecoder_Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
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	// This would have to be locked if the GPU thread didn't spin.
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	s_video_buffer_write_ptr = write_ptr + len;
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}
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void ResetVideoBuffer()
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{
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	s_video_buffer_read_ptr = s_video_buffer;
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	s_video_buffer_write_ptr = s_video_buffer;
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	s_video_buffer_seen_ptr = s_video_buffer;
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	s_video_buffer_pp_read_ptr = s_video_buffer;
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	s_fifo_aux_write_ptr = s_fifo_aux_data;
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	s_fifo_aux_read_ptr = s_fifo_aux_data;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void RunGpuLoop()
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{
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	std::lock_guard<std::mutex> lk(m_csHWVidOccupied);
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	GpuRunningState = true;
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	SCPFifoStruct &fifo = CommandProcessor::fifo;
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	u32 cyclesExecuted = 0;
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	// If the host CPU has only two cores, idle loop instead of busy loop
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	// This allows a system that we are maxing out in dual core mode to do other things
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	bool yield_cpu = cpu_info.num_cores <= 2;
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	while (GpuRunningState)
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	{
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		g_video_backend->PeekMessages();
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		VideoFifo_CheckAsyncRequest();
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		if (g_use_deterministic_gpu_thread)
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		{
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			// All the fifo/CP stuff is on the CPU.  We just need to run the opcode decoder.
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			u8* seen_ptr = s_video_buffer_seen_ptr;
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			u8* write_ptr = s_video_buffer_write_ptr;
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			// See comment in SyncGPU
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			if (write_ptr > seen_ptr)
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			{
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				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
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				{
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					std::lock_guard<std::mutex> vblk(s_video_buffer_lock);
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					s_video_buffer_seen_ptr = write_ptr;
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					s_video_buffer_cond.notify_all();
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				}
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			}
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		}
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		else
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		{
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			CommandProcessor::SetCPStatusFromGPU();
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			Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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			// check if we are able to run this buffer
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			while (GpuRunningState && EmuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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			{
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				fifo.isGpuReadingData = true;
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				CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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				if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || Common::AtomicLoad(CommandProcessor::VITicks) > CommandProcessor::m_cpClockOrigin)
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				{
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					u32 readPtr = fifo.CPReadPointer;
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					ReadDataFromFifo(readPtr);
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					if (readPtr == fifo.CPEnd)
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						readPtr = fifo.CPBase;
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					else
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						readPtr += 32;
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					_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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						"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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					u8* write_ptr = s_video_buffer_write_ptr;
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					s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
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					if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && Common::AtomicLoad(CommandProcessor::VITicks) >= cyclesExecuted)
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						Common::AtomicAdd(CommandProcessor::VITicks, -(s32)cyclesExecuted);
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					Common::AtomicStore(fifo.CPReadPointer, readPtr);
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					Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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					if ((write_ptr - s_video_buffer_read_ptr) == 0)
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						Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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				}
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				CommandProcessor::SetCPStatusFromGPU();
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				// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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				// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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				// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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				VideoFifo_CheckAsyncRequest();
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				CommandProcessor::isPossibleWaitingSetDrawDone = false;
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			}
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			fifo.isGpuReadingData = false;
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		}
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		if (EmuRunningState)
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		{
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			// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
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			// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
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			// for benchmark details.
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			if (yield_cpu)
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				Common::YieldCPU();
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		}
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		else
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		{
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			// While the emu is paused, we still handle async requests then sleep.
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			while (!EmuRunningState)
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			{
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				g_video_backend->PeekMessages();
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				m_csHWVidOccupied.unlock();
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				Common::SleepCurrentThread(1);
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				m_csHWVidOccupied.lock();
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			}
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		}
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	}
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	// wake up SyncGPU if we were interrupted
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	s_video_buffer_cond.notify_all();
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}
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bool AtBreakpoint()
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{
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	SCPFifoStruct &fifo = CommandProcessor::fifo;
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	return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
 | 
						|
}
 | 
						|
 | 
						|
void RunGpu()
 | 
						|
{
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread &&
 | 
						|
	    !g_use_deterministic_gpu_thread)
 | 
						|
		return;
 | 
						|
 | 
						|
	SCPFifoStruct &fifo = CommandProcessor::fifo;
 | 
						|
	while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
 | 
						|
	{
 | 
						|
		if (g_use_deterministic_gpu_thread)
 | 
						|
		{
 | 
						|
			ReadDataFromFifoOnCPU(fifo.CPReadPointer);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			FPURoundMode::SaveSIMDState();
 | 
						|
			FPURoundMode::LoadDefaultSIMDState();
 | 
						|
			ReadDataFromFifo(fifo.CPReadPointer);
 | 
						|
			s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
 | 
						|
			FPURoundMode::LoadSIMDState();
 | 
						|
		}
 | 
						|
 | 
						|
		//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
 | 
						|
 | 
						|
		if (fifo.CPReadPointer == fifo.CPEnd)
 | 
						|
			fifo.CPReadPointer = fifo.CPBase;
 | 
						|
		else
 | 
						|
			fifo.CPReadPointer += 32;
 | 
						|
 | 
						|
		fifo.CPReadWriteDistance -= 32;
 | 
						|
	}
 | 
						|
	CommandProcessor::SetCPStatusFromGPU();
 | 
						|
}
 | 
						|
 | 
						|
void Fifo_UpdateWantDeterminism(bool want)
 | 
						|
{
 | 
						|
	// We are paused (or not running at all yet) and have m_csHWVidOccupied, so
 | 
						|
	// it should be safe to change this.
 | 
						|
	const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
 | 
						|
	bool gpu_thread = false;
 | 
						|
	switch (param.m_GPUDeterminismMode)
 | 
						|
	{
 | 
						|
		case GPU_DETERMINISM_AUTO:
 | 
						|
			gpu_thread = want;
 | 
						|
 | 
						|
			// Hack: For now movies are an exception to this being on (but not
 | 
						|
			// to wanting determinism in general).  Once vertex arrays are
 | 
						|
			// fixed, there should be no reason to want this off for movies by
 | 
						|
			// default, so this can be removed.
 | 
						|
			if (!NetPlay::IsNetPlayRunning())
 | 
						|
				gpu_thread = false;
 | 
						|
 | 
						|
			break;
 | 
						|
		case GPU_DETERMINISM_NONE:
 | 
						|
			gpu_thread = false;
 | 
						|
			break;
 | 
						|
		case GPU_DETERMINISM_FAKE_COMPLETION:
 | 
						|
			gpu_thread = true;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	gpu_thread = gpu_thread && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
 | 
						|
 | 
						|
	if (g_use_deterministic_gpu_thread != gpu_thread)
 | 
						|
	{
 | 
						|
		g_use_deterministic_gpu_thread = gpu_thread;
 | 
						|
		if (gpu_thread)
 | 
						|
		{
 | 
						|
			// These haven't been updated in non-deterministic mode.
 | 
						|
			s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
 | 
						|
			CopyPreprocessCPStateFromMain();
 | 
						|
			VertexLoaderManager::MarkAllDirty();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |