forked from dolphin-emu/dolphin
		
	The other two components need not be valid upon write, hence loading them results in glitches. Fixes issue 6783.
		
			
				
	
	
		
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/ConstantManager.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/XFMemory.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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public:
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	static void Init();
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	static void Dirty();
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	static void Shutdown();
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	static void DoState(PointerWrap &p);
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	static void SetConstants(); // sets pixel shader constants
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	// constant management
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	// Some of these functions grab the constant values from global state,
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	// so make sure to call them after memory is committed
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	static void SetTevColor(int index, int component, s32 value);
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	static void SetTevKonstColor(int index, int component, s32 value);
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	static void SetAlpha();
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	static void SetDestAlpha();
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	static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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	static void SetZTextureBias();
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	static void SetViewportChanged();
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	static void SetIndMatrixChanged(int matrixidx);
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	static void SetTevKSelChanged(int id);
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	static void SetZTextureTypeChanged();
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	static void SetIndTexScaleChanged(bool high);
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	static void SetTexCoordChanged(u8 texmapid);
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	static void SetFogColorChanged();
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	static void SetFogParamChanged();
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	static void SetFogRangeAdjustChanged();
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	static PixelShaderConstants constants;
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	static bool dirty;
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	static bool s_bFogRangeAdjustChanged;
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	static bool s_bViewPortChanged;
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	// These colors aren't available from global BP state,
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	// hence we keep a copy of them around.
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	static std::array<int4,4> s_tev_color;
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	static std::array<int4,4> s_tev_konst_color;
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};
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