forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			200 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <vector>
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#include "Common/StringUtil.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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VertexLoaderBase::VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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	m_numLoadedVertices = 0;
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	m_VertexSize = 0;
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	m_native_vertex_format = nullptr;
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	SetVAT(vtx_attr);
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	m_VtxDesc = vtx_desc;
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	m_vat = vtx_attr;
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}
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void VertexLoaderBase::SetVAT(const VAT& vat)
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{
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	m_VtxAttr.PosElements          = vat.g0.PosElements;
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	m_VtxAttr.PosFormat            = vat.g0.PosFormat;
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	m_VtxAttr.PosFrac              = vat.g0.PosFrac;
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	m_VtxAttr.NormalElements       = vat.g0.NormalElements;
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	m_VtxAttr.NormalFormat         = vat.g0.NormalFormat;
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	m_VtxAttr.color[0].Elements    = vat.g0.Color0Elements;
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	m_VtxAttr.color[0].Comp        = vat.g0.Color0Comp;
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	m_VtxAttr.color[1].Elements    = vat.g0.Color1Elements;
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	m_VtxAttr.color[1].Comp        = vat.g0.Color1Comp;
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	m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
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	m_VtxAttr.texCoord[0].Format   = vat.g0.Tex0CoordFormat;
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	m_VtxAttr.texCoord[0].Frac     = vat.g0.Tex0Frac;
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	m_VtxAttr.ByteDequant          = vat.g0.ByteDequant;
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	m_VtxAttr.NormalIndex3         = vat.g0.NormalIndex3;
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	m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
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	m_VtxAttr.texCoord[1].Format   = vat.g1.Tex1CoordFormat;
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	m_VtxAttr.texCoord[1].Frac     = vat.g1.Tex1Frac;
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	m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
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	m_VtxAttr.texCoord[2].Format   = vat.g1.Tex2CoordFormat;
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	m_VtxAttr.texCoord[2].Frac     = vat.g1.Tex2Frac;
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	m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
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	m_VtxAttr.texCoord[3].Format   = vat.g1.Tex3CoordFormat;
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	m_VtxAttr.texCoord[3].Frac     = vat.g1.Tex3Frac;
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	m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
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	m_VtxAttr.texCoord[4].Format   = vat.g1.Tex4CoordFormat;
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	m_VtxAttr.texCoord[4].Frac     = vat.g2.Tex4Frac;
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	m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
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	m_VtxAttr.texCoord[5].Format   = vat.g2.Tex5CoordFormat;
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	m_VtxAttr.texCoord[5].Frac     = vat.g2.Tex5Frac;
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	m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
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	m_VtxAttr.texCoord[6].Format   = vat.g2.Tex6CoordFormat;
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	m_VtxAttr.texCoord[6].Frac     = vat.g2.Tex6Frac;
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	m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
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	m_VtxAttr.texCoord[7].Format   = vat.g2.Tex7CoordFormat;
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	m_VtxAttr.texCoord[7].Frac     = vat.g2.Tex7Frac;
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	if (!m_VtxAttr.ByteDequant)
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	{
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		ERROR_LOG(VIDEO, "ByteDequant is set to zero");
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	}
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};
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void VertexLoaderBase::AppendToString(std::string *dest) const
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{
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	dest->reserve(250);
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	dest->append(GetName());
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	dest->append(": ");
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	static const char *posMode[4] = {
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		"Inv",
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		"Dir",
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		"I8",
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		"I16",
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	};
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	static const char *posFormats[5] = {
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		"u8", "s8", "u16", "s16", "flt",
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	};
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	static const char *colorFormat[8] = {
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		"565",
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		"888",
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		"888x",
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		"4444",
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		"6666",
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		"8888",
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		"Inv",
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		"Inv",
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	};
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	dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
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		m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
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		m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
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	if (m_VtxDesc.Normal)
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	{
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		dest->append(StringFromFormat("Nrm: %i %s-%s ",
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			m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
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	}
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	u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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	for (int i = 0; i < 2; i++)
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	{
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		if (color_mode[i])
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		{
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			dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
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		}
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	}
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	u64 tex_mode[8] = {
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		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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	};
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	for (int i = 0; i < 8; i++)
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	{
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		if (tex_mode[i])
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		{
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			dest->append(StringFromFormat("T%i: %i %s-%s ",
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				i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
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		}
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	}
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	dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
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}
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// a hacky implementation to compare two vertex loaders
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class VertexLoaderTester : public VertexLoaderBase
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{
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public:
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	VertexLoaderTester(VertexLoaderBase* _a, VertexLoaderBase* _b, const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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	: VertexLoaderBase(vtx_desc, vtx_attr)
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	{
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		a = _a;
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		b = _b;
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		m_initialized = a && b && a->IsInitialized() && b->IsInitialized();
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		m_initialized = m_initialized && (a->m_VertexSize == b->m_VertexSize);
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		m_initialized = m_initialized && (a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride);
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	}
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	~VertexLoaderTester()
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	{
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		delete a;
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		delete b;
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	}
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	int RunVertices(int primitive, int count, DataReader src, DataReader dst) override
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	{
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		buffer_a.resize(count * a->m_native_vtx_decl.stride);
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		buffer_b.resize(count * b->m_native_vtx_decl.stride);
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		int count_a = a->RunVertices(primitive, count, src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()));
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		int count_b = b->RunVertices(primitive, count, src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()));
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		if (count_a != count_b)
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			ERROR_LOG(VIDEO, "Both vertexloaders have loaded a different amount of vertices.");
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		if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b)))
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			ERROR_LOG(VIDEO, "Both vertexloaders have loaded different data.");
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		u8* dstptr;
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		dst.WritePointer(&dstptr);
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		memcpy(dstptr, buffer_a.data(), count_a);
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		return count_a;
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	}
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	std::string GetName() const override { return "CompareLoader"; }
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	bool IsInitialized() override { return m_initialized; }
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private:
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	VertexLoaderBase *a, *b;
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	bool m_initialized;
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	std::vector<u8> buffer_a, buffer_b;
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};
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VertexLoaderBase* VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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{
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	VertexLoaderBase* loader;
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#if 0
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	// first try: Any new VertexLoader vs the old one
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	loader = new VertexLoaderTester(
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			new VertexLoader(vtx_desc, vtx_attr), // the software one
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			new VertexLoader(vtx_desc, vtx_attr), // the new one to compare
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			vtx_desc, vtx_attr);
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	if (loader->IsInitialized())
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		return loader;
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	delete loader;
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#endif
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	// last try: The old VertexLoader
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	loader = new VertexLoader(vtx_desc, vtx_attr);
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	if (loader->IsInitialized())
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		return loader;
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	delete loader;
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	PanicAlert("No Vertex Loader found.");
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	return nullptr;
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}
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