forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Config/AdvancedConfigPane.h"
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#include "DolphinWX/Config/AudioConfigPane.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Config/GameCubeConfigPane.h"
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#include "DolphinWX/Config/GeneralConfigPane.h"
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#include "DolphinWX/Config/InterfaceConfigPane.h"
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#include "DolphinWX/Config/PathConfigPane.h"
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#include "DolphinWX/Config/WiiConfigPane.h"
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// Sent by child panes to signify that the game list should
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// be updated when this modal dialog closes.
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wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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		const wxPoint& position, const wxSize& size, long style)
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	: wxDialog(parent, id, title, position, size, style)
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{
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	// Control refreshing of the ISOs list
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	m_refresh_game_list_on_close = false;
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	Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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	Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
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	Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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	CreateGUIControls();
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}
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CConfigMain::~CConfigMain()
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{
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}
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void CConfigMain::SetSelectedTab(int tab)
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{
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	// TODO : this is just a quick and dirty way to do it, possible cleanup
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	switch (tab)
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	{
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	case ID_AUDIOPAGE:
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		Notebook->SetSelection(2);
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		break;
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	}
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}
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void CConfigMain::CreateGUIControls()
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{
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	// Create the notebook and pages
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	Notebook = new wxNotebook(this, ID_NOTEBOOK);
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	wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
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	wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
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	wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
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	wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
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	wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
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	wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
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	wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
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	Notebook->AddPage(general_pane, _("General"));
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	Notebook->AddPage(interface_pane, _("Interface"));
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	Notebook->AddPage(audio_pane, _("Audio"));
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	Notebook->AddPage(gamecube_pane, _("GameCube"));
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	Notebook->AddPage(wii_pane, _("Wii"));
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	Notebook->AddPage(path_pane, _("Paths"));
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	Notebook->AddPage(advanced_pane, _("Advanced"));
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	if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
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		advanced_pane->Disable();
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	wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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	main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
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	main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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	main_sizer->SetMinSize(400, 0);
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	SetSizerAndFit(main_sizer);
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	Center();
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	SetFocus();
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}
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void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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{
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	EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
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}
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void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
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{
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	Close();
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	// Save the config. Dolphin crashes too often to only save the settings on closing
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	SConfig::GetInstance().SaveSettings();
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}
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void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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	m_refresh_game_list_on_close = true;
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}
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